Object-Oriented Graphics Rendering Engine
http://www.ogre3d.org/
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
- Sources inherited from project openSUSE:Leap:15.1
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osc -A https://api.opensuse.org checkout openSUSE:Leap:15.1:Update/ogre && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
fix-aarch64-detection.patch | 0000001178 1.15 KB | |
fix-template-function.patch | 0000004853 4.74 KB | |
ogre-1.9.0-fixsled.patch | 0000001230 1.2 KB | |
ogre-1.9.0-longlongconstants.patch | 0000003843 3.75 KB | |
ogre-1.9.0-texturearray-ambig-uint.patch | 0000000872 872 Bytes | |
ogre.changes | 0000016564 16.2 KB | |
ogre.spec | 0000021103 20.6 KB | |
ogre1.9.0-browser-cmake.patch | 0000001287 1.26 KB | |
v1-9-0.tar.bz2 | 0128098305 122 MB |
Latest Revision
Yuchen Lin (maxlin_factory)
committed
(revision 9)
branch from 15.0
Comments 0