Portable framework for OpenGL application development
GLFW is a free, Open Source, portable framework for OpenGL application development. In short, it is a single library providing a powerful, portable API for otherwise operating system specific tasks such as opening an OpenGL window, and reading keyboard, time, mouse and joystick input.
- Sources inherited from project openSUSE:Backports:SLE-15-SP4
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Source Files
Filename | Size | Changed |
---|---|---|
_multibuild | 0000000056 56 Bytes | |
glfw-3.3.6.tar.gz | 0000776716 759 KB | |
glfw-rpmlintrc | 0000000060 60 Bytes | |
glfw.changes | 0000016067 15.7 KB | |
glfw.spec | 0000004299 4.2 KB |
Latest Revision
Yuchen Lin (maxlin_factory)
accepted
request 955088
from
Danilo Spinella (dspinella)
(revision 2)
- Update to version 3.3.6: * Bugfix: Joysticks connected before init did not get gamepad mappings (#1996) * [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on undefined behavior (#1986) - Update to version 3.3.5 * Updated gamepad mappings from upstream. Bugfixes: * Buffers were swapped at creation on single-buffered windows. * Gamepad mapping updates could spam GLFW_INVALID_VALUE due to incompatible controllers sharing hardware ID. * Native access functions for context handles did not check that the API matched. Bugfixes [X11] * Changing GLFW_FLOATING could leak memory Bugfixes [Wayland] * Some keys were not repeating in Wayland. * Non-arrow cursors are offset from the hotspot. Bugfixes [EGL] * The GLFW_DOUBLEBUFFER context attribute was ignored. - Update to version 3.3.4 * X11 bugfix: Some window attributes were not applied on leaving fullscreen - Added wayland build flavor * New -wayland library package - Update to version 3.3.3 [Common] bugfixes:
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