Object-Oriented Graphics Rendering Engine
http://www.ogre3d.org/
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
- Sources inherited from project openSUSE:Backports:SLE-15-SP5
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Vulkan-Use-find_package-to-support-system-wid |
0000024488 23.9 KB | |
_constraints | 0000000169 169 Bytes | |
fix-sse-detection.patch | 0000000757 757 Bytes | |
imgui-1.87.tar.gz | 0001460834 1.39 MB | |
ogre-13.5.3.tar.gz | 0092082892 87.8 MB | |
ogre-rpmlintrc | 0000000160 160 Bytes | |
ogre.changes | 0000024688 24.1 KB | |
ogre.spec | 0000026224 25.6 KB | |
python3-sitelib.patch | 0000001042 1.02 KB | |
swig-3-cpp11.patch | 0000000543 543 Bytes |
Latest Revision
Yuchen Lin (maxlin_factory)
accepted
request 1044791
from
Yuchen Lin (maxlin_factory)
(revision 4)
Automatically create request by update submitter.This is going to update package to openSUSE:Backports:SLE-15-SP5 from openSUSE:Factory.Please review this change and decline it if Leap do not need it.
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