VirtualGL
VirtualGL is an open source toolkit that gives any Unix or Linux remote display software the ability to run OpenGL applications with full 3D hardware acceleration.
- Developed at X11:Bumblebee
- Sources inherited from project openSUSE:Factory
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3
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Leap:16.0:FactoryCandidates/VirtualGL && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
VirtualGL-3.1.1.tar.gz | 0001223341 1.17 MB | |
VirtualGL-3.1.1.tar.gz.sig | 0000000543 543 Bytes | |
VirtualGL-link-libs.patch | 0000001709 1.67 KB | |
VirtualGL.changes | 0000016134 15.8 KB | |
VirtualGL.keyring | 0000001826 1.78 KB | |
VirtualGL.spec | 0000006706 6.55 KB | |
baselibs.conf | 0000000052 52 Bytes |
Latest Revision
Ana Guerrero (anag+factory)
accepted
request 1217268
from
Dirk Mueller (dirkmueller)
(revision 18)
- update to 3.1.1: * The EGL back end now supports OpenGL applications, including ANSYS Fluent, that use multiple X11 Display handles to render to the same GLX drawable. * The VirtualGL Faker now works around an issue whereby applications using the GtkGLArea widget with GTK v3.15.2 through v4.3.1 failed with "No available configurations for the given [RGBA] pixel format" if GTK v3.15.2 through v4.3.1 had previously been initialized on the 2D X server without VirtualGL. * As required by the EGL spec, the interposed `eglSwapBuffers()` function now flushes the current OpenGL context if the surface being swapped is bound to that context. This fixes a flickering issue that occurred with recent versions of Firefox. * It is no longer necessary to enable the EGL back end in order to use VirtualGL with 3D applications that use the EGL/X11 API. If the GLX back end is enabled, then the EGL/X11 interposer will now use the 3D X server. * Fixed an issue in the VirtualGL Faker that caused random characters and other elements of the Firefox browser window to disappear when the window was resized. * Fixed an issue in VirtualGL's `dlopen()` interposer (**libdlfaker.so**) that interfered with the correct operation of ANGLE (Almost Native Graphics Layer Engine.) - add keyring for signature validation * Now supports use of EGL as well as GLX - Extend 64bit conditions to s390x ppc64 ppc64le aarch64
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