A 3D Modelling And Rendering Package

Edit Package blender

Blender is a 3D modelling and rendering package. It is the in-house
software of a high quality animation studio, Blender has proven to
be an extremely fast and versatile design instrument. The software
has a personal touch, offering a unique approach to the world of
Three Dimensions. Use Blender to create TV commercials, to make
technical visualizations, business graphics, to do some morphing,
or design user interfaces. You can easy build and manage complex
environments. The renderer is versatile and extremely fast. All
basic animation principles (curves & keys) are well implemented.It
includes tools for modeling, sculpting, texturing (painting,
node-based shader materials, or UV mapped), UV mapping, rigging and
constraints, weight painting, particle systems, simulation (fluids,
physics, and soft body dynamics and an external crowd simulator),
rendering, node-based compositing, and non linear video editing,
as well as an integrated game engine for real-time interactive 3D
and game creation and playback with cross-platform compatibility.
http://www.blender.org

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Source Files
Filename Size Changed
Compatibility_Warning.txt 0000001399 1.37 KB
_constraints 0000000238 238 Bytes
blender-2.78-C++11-build-fix.patch 0000000861 861 Bytes
blender-2.79b.tar.gz 0050204270 47.9 MB
blender-2.79b.tar.gz.md5sum 0000000055 55 Bytes
blender-sample 0000000072 72 Bytes
blender.appdata.xml 0000004204 4.11 KB
blender.changes 0000096917 94.6 KB
blender.spec 0000014209 13.9 KB
blender.xpm 0000012247 12 KB
geeko.README 0000000065 65 Bytes
geeko.blend 0000138344 135 KB
x-blend.desktop 0000000195 195 Bytes
Revision 102 (latest revision is 184)
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[   70s] /home/abuild/rpmbuild/BUILD/blender-3.4.1/intern/locale/boost_locale_wrapper.cpp: In function 'void bl_locale_set(const char*)':
[   70s] /home/abuild/rpmbuild/BUILD/blender-3.4.1/intern/locale/boost_locale_wrapper.cpp:112:10: error: 'cout' is not a member of 'std'
[   70s]   112 |     std::cout << "bl_locale_set(" << locale << "): " << e.what() << " \n";
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