A source port of Blake Stone
https://bibendovsky.github.io/bstone/
A source port of the first-person shooter Blake Stone.
Features:
* High resolution rendering of world (extended vanilla engine)
* Modern and vanilla controls
* Allows to customize control bindings
* Separate volume control of sound effects and music
Supported games:
* Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
* Planet Strike (v1.0/v1.1)
NOTE: To play Blake Stone with bstone you need the original game files
You need to start the game from within the folder with these files.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Leap:16.0:FactoryCandidates/bstone && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
bstone-1.2.11.tar.gz | 0001390580 1.33 MB | |
bstone.changes | 0000008855 8.65 KB | |
bstone.spec | 0000001958 1.91 KB |
Revision 11 (latest revision is 15)
Richard Brown (RBrownSUSE)
accepted
request 880434
from
Ferdinand Thiessen (susnux)
(revision 11)
- Update to version 1.2.11 * Bindings to take screenshots (default F5). * Option to control weapon bobbing (actual for Planet Strike only). * PC Speaker SFX. * Option snd_sfx_type to switch between AdLib and PC Speaker audio. * Option snd_is_sfx_digitized to toggle SFX digitization. * Extracting unprocessed audio (*.data). * Extracting PC Speaker audio. - Update to version 1.2.10 Added * Support for external textures (bmp, png). * Configuration for external textures (vid_external_textures). * OpenAL 3D audio driver. * Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name). Fixed * Search path with provided data_dir. * Double fading on new game or load game when using hw renderer. * Fade whole screen when in widescreen and 3D view is showing. * Next map number for level transition. * Support for lowercase resource file names.
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