DOOM 3 source port
dhewm3 is a DOOM 3 GPL source port.
Unlike the original DOOM 3, dhewm3 uses:
- SDL for low level OS support, OpenGL and input handling
- OpenAL for audio output, all OS specific audio backends are gone
- OpenAL EFX for EAX reverb effects
- Better support for widescreen (and arbitrary display resolutions)
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Leap:16.0:FactoryCandidates/dhewm3 && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Remove-use-of-date-time-macros.patch | 0000004140 4.04 KB | |
0002-Lower-release-build-optimizations-to-O2.patch | 0000002607 2.55 KB | |
1.4.1.tar.gz | 0005312533 5.07 MB | |
_service | 0000000086 86 Bytes | |
dhewm3.changes | 0000001062 1.04 KB | |
dhewm3.spec | 0000002044 2 KB |
Revision 2 (latest revision is 7)
Dominique Leuenberger (dimstar_suse)
accepted
request 620518
from
Mia Herkt (lachs0r)
(revision 2)
- Use %license macro - Add 0002-Lower-release-build-optimizations-to-O2.patch * Fixes some undefined behavior caused by higher optimization levels. Picked from git master.
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