mingw32-SDL2
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Source Files
Filename | Size | Changed |
---|---|---|
SDL2-2.0.7.tar.gz | 0004432499 4.23 MB | |
SDL2-2.0.7.tar.gz.sig | 0000000095 95 Bytes | |
mingw32-SDL2.changes | 0000017878 17.5 KB | |
mingw32-SDL2.keyring | 0000001461 1.43 KB | |
mingw32-SDL2.spec | 0000003145 3.07 KB |
Revision 5 (latest revision is 10)
Fridrich Strba (fstrba)
accepted
request 561752
from
John Spartan (SpartanJ)
(revision 5)
- Update to new upstream release 2.0.7 In addition to audio resampling improvements and fixed D-BUS support, here are the major changes in this release: Added audio stream conversion functions: SDL_NewAudioStream SDL_AudioStreamPut SDL_AudioStreamGet SDL_AudioStreamAvailable SDL_AudioStreamFlush SDL_AudioStreamClear SDL_FreeAudioStream Added functions to query and set the SDL memory allocation functions: SDL_GetMemoryFunctions() SDL_SetMemoryFunctions() SDL_GetNumAllocations() Added locking functions for multi-threaded access to the joystick and game controller APIs: SDL_LockJoysticks() SDL_UnlockJoysticks() The following functions are now thread-safe: SDL_SetEventFilter() SDL_GetEventFilter() SDL_AddEventWatch() SDL_DelEventWatch()
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