mingw32-libvsg
VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.
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Source Files
Filename | Size | Changed |
---|---|---|
VulkanSceneGraph-1.0.9.tar.xz | 0000523308 511 KB | |
_constraints | 0000000370 370 Bytes | |
_service | 0000000962 962 Bytes | |
glslang-20230222+git.e4075496.tar.xz | 0002000744 1.91 MB | |
mingw32-libvsg.changes | 0000002577 2.52 KB | |
mingw32-libvsg.spec | 0000003920 3.83 KB |
Revision 2 (latest revision is 3)
Ralf Habacker (rhabacker)
accepted
request 1111766
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Ralf Habacker (rhabacker)
(revision 2)
- Update to version 1.0.9 * See https://github.com/vsg-dev/VulkanSceneGraph/releases/tag/v1.0.9 for release info * Remove usage of -n for the development package
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