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File meandmyshadow.changes of Package meandmyshadow
------------------------------------------------------------------- Sun Mar 13 08:06:37 UTC 2022 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.5a: * Define paths earlier in CMakeLists.txt, mainly for Linux package build * Don't use SDL_INIT_EVERYTHING which fails on systems which do not support SDL_INIT_HAPTIC * Update the target time from 6s to 6.5s of tutorial level 10 * Update translations - Changes in 0.5: * Switch to SDL2. * Menu theme. * Achievement and statistics system. * Scripting with lua. * Pushable block. * Improved addon dialog. * Improved level editor user interface. * Sizable blocks. * Scenery blocks. * Undo/redo in level editor originally written by squarecross. * Added 'visible' property to blocks. * Custom appearance of blocks. * Various other bug fixes and minor improvements. - Run spec-cleaner - Switch to fork at https://acmepjz.github.io/meandmyshadow/ - Drop meandmyshadow-gcc47.patch, fixed upstream - Deleted unneeded files: debian.changelog, debian.control, debian.rules, meandmyshadow.dsc ------------------------------------------------------------------- Thu May 24 09:33:44 UTC 2012 - joop.boonen@opensuse.org - Created a gcc47 patch - Cleaned the spec file up ------------------------------------------------------------------- Sun Mar 18 13:32:31 UTC 2012 - jengelh@medozas.de - Remove static runtime dependencies and redundant Autoreqprov - Enable parallel build ------------------------------------------------------------------- Sat Mar 17 17:05:22 UTC 2012 - edward_lii@zoho.com - Initial package
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