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File solarus.changes of Package solarus
------------------------------------------------------------------- Sat Apr 10 10:06:15 UTC 2021 - Antoine Belvire <antoine.belvire@opensuse.org> - Remove compatibility bits for openSUSE Leap < 15.2. ------------------------------------------------------------------- Tue Apr 6 19:11:40 UTC 2021 - Antoine Belvire <antoine.belvire@opensuse.org> - Update to version 1.6.5: * Engine changes: + Add support for suspending the simulation on Window Focus events (gl#solarus-games/solarus#1536). + Reconnect to another audio device after a device disconnection (gl#solarus-games/solarus#1499). + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501, gl#solarus-games/solarus#1387). + Fix crash when calling command functions before the game is started (gl#solarus-games/solarus#1476). + Fix shader compilation on OpenGL ES 3.10 and 3.20 (gl#solarus-games/solarus#1537). + Fix TTF fonts using wrong color for antialiasing (gl#solarus-games/solarus#1390). + Fix TTF Fonts not rendering correctly (gl#solarus-games/solarus#1389). + Fix a possible crash when starting a timer on a removed entity (gl#solarus-games/solarus#1469). + Fix pickables not falling on negative layers. + Fix string literals in savegames not being properly escaped (gl#solarus-games/solarus#1533). + Fix Unicode filename support on Windows. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods `destructible:get/set_cut_method()` (gl#solarus-games/solarus#1526). * Solarus launcher GUI changes: + Add option to control suspension on Window Focus events. + Rename "Force Software" to "Force software rendering". + Disable force-software and suspend-unfocused options when quest is running. - Add solarus-1.6.5-ldl.patch: Fix linking of solarus library (gl#solarus-games/solarus#1539). - Update some file locations. ------------------------------------------------------------------- Tue Jan 5 21:58:09 UTC 2021 - antoine.belvire@opensuse.org - Move _service from tar_scm to obs_scm and obscpio format. ------------------------------------------------------------------- Sun Apr 12 15:27:07 UTC 2020 - antoine.belvire@opensuse.org - Update to version 1.6.4: * Fix desktop file validation warning. - Remove solarus-1.6.3-desktop-version.patch: Merged upstream. ------------------------------------------------------------------- Sat Apr 11 15:40:26 UTC 2020 - antoine.belvire@opensuse.org - Update to version 1.6.3: * Engine changes: + Fix macOS port not working since 1.6.1 due to OpenGL. + Fix shaders compilation in some OpenGL ES 3.0 platforms (gl#solarus-games/solarus#1437). + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Fix UTF-8 file names in Lua Open File API for Windows (gl#solarus-games/solarus#1413). + Fix memory usage when visiting very large maps (gl#solarus-games/solarus#1395). + Fix crash when removing the shadow of a carried object (gl#solarus-games/solarus#1423). + Fix crash when stopping the movement of a thrown object (gl#solarus-games/solarus#1452). + Fix carried object shadow still displayed after removing it (gl#solarus-games/solarus#1436). + Fix animating hero sprites dynamically created (gl#solarus-games/solarus#1348). + Fix hero speed when going from deep water to shallow water (gl#solarus-games/solarus#1186). + Fix trail sprite not taking the hero's direction (gl#solarus-games/solarus#1464). + Fix ground sprite still displayed while jumping (gl#solarus-games/solarus#1458). + Fix custom states wrongly affected by ground speeds (gl#solarus-games/solarus#1416). + Fix custom states not activating side teletransporters (gl#solarus-games/solarus#1448). + Fix streams continuing to act when the layer has changed. + Fix enemy:on_dying() not called when setting enemies life to zero (gl#solarus-games/solarus#1440). + Fix talking to NPCs while swimming (gl#solarus-games/solarus#1043). + Fix creating dynamic sprite with tileset anims (gl#solarus-games/solarus#1461). * GUI changes: + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Add drag and drop functionality to add new quests (gl#solarus-games/solarus#1420). - Remove merged patches: * solarus-1.6.2-install-gui-translations.patch. * 0001-Use-pkg-config-to-get-more-search-paths.patch. - Add solarus-1.6.3-desktop-version.patch: Fix desktop file validation warning. - Add system's glm as build dependency: It's not bundled anymore. - Enable test 1269: It's back to stable. - Handle some file name changes. ------------------------------------------------------------------- Tue Mar 24 18:38:22 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr> - Add patch to find moonjit: * 0001-Use-pkg-config-to-get-more-search-paths.patch ------------------------------------------------------------------- Sun Sep 1 10:01:01 UTC 2019 - antoine.belvire@opensuse.org - Fix translation loading: * Update solarus-1.6.2-install-gui-translations.patch with final version pushed to upstream. ------------------------------------------------------------------- Wed Aug 21 07:46:41 UTC 2019 - Jan Engelhardt <jengelh@inai.de> - Package description updates. ------------------------------------------------------------------- Fri Aug 16 16:48:12 UTC 2019 - antoine.belvire@opensuse.org - Update to version 1.6.2: * Fix scrolling teletransporters with a square size (#1412). * Fix hero displayed above stairs walls. - Install translations for solarus-gui: * Add solarus-1.6.2-install-gui-translations.patch. * Create solarus-gui-lang subpackage. - Add _service file to create a tarball without the big 'libraries' folder which is relevant only for Windows/Mac builds. - Disable check section on Leap <= 15.1 to fix build. - Disable test "lua/bugs/1269_coroutines" as it is unstable. - Remove obsolete build dependency on update-desktop-files. ------------------------------------------------------------------- Sat Aug 10 16:04:10 UTC 2019 - antoine.belvire@opensuse.org - Update to 1.6.1: * Engine changes: + Add `-force-software-rendering` switch to solarus-run. + Add argument to set mouse cursor visibility on start (#1263). + Add simple performance counters to the engine (#1280). + Add argument to set fullscreen mode on start (#1281). + Add joypad buttons combo for quitting the engine (#1283). + Add git revision information to build and main loop startup (#1292). + Add argument to set the joypad axis deadzone (#1293). + Add debug warning if a surface is larger than 2048 x 2048 (#1294). + Add support of carried object sprites with multiple directions (#1392). + Improve CMake build (#1270, #1276, #1277, #1288, #1320). + Fix several crashes (#1354, #1371, #1353, #1366, #1374, #1361). + Other bugfixes. See installed changelog.txt for more details. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods game:get/set_transition_style() (#1368). + Add methods state:get/set_can_use_teletransporter/switch/ stream() (#1363). + Make surface, text_surface and timer userdata types indexable (#1394). - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream. - Update spec file: * Split GUI and GUI library from main package. * Update URL, Source and Description fields. * Remove obsolete desktop_database_post(un) macros. * Use cmake_build macro. * Add check section. ------------------------------------------------------------------- Sat Dec 22 20:21:07 UTC 2018 - antoine.belvire@opensuse.org - Update to 1.6.0: * Engine changes: + Solarus 1.5 quests are still supported by Solarus 1.6. + Add support of OpenGL shaders. + Replaced SDL renderer by a custom GL backend. + Improve the performance of loading images. + Maps can now use multiple tilesets. + Animated tile patterns can now have any frame number and delay. + Treasure dialogs are now optional. + Allow entities to have a non-multiple of 8 size. + Don't center the hero on non-blocking streams. + Allow pickables to follow streams. + Blocks can now be moved multiple times. + Add support of .otf fonts. + Improve Lua error messages. + CLI can accept an archive's path as argument. + Bug fixes. * Solarus launcher GUI changes: + Show the path and the compatibility format of each quest. + Lua console: provide variables game, map, entities and tp function. + Clear the console when a quest is started. + FileDialog now expects a file, either quest.dat or an archive (.solarus, .zip). * Lua API changes: + This release adds new features and deprecates a few ones but does not introduce any incompatibility. + See installed changelog.txt for full changelog. - Update build dependencies: * Add pkgconfig(gl): Was already pulled by other dependencies but now it's actually used. - Update patches: * Drop appdata.patch: Fixed upstream. * Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name in desktop file. ------------------------------------------------------------------- Mon Aug 14 10:39:41 UTC 2017 - aloisio@gmx.com - Update to 1.5.3 * Speed up loading maps by keeping tilesets in a cache (#1019). * Fix text_surface:set_horizontal/vertical_alignment() not working. * Fix parallax dynamic tiles still displayed when disabled or invisible. * Improve error message of non-square tile patterns with diagonal obstacles. - Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch (merged upstream) ------------------------------------------------------------------- Sat Feb 18 08:45:46 UTC 2017 - mailaender@opensuse.org - Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore ------------------------------------------------------------------- Wed Jan 25 09:09:53 UTC 2017 - jengelh@inai.de - Implement shared library packaging guideline. Trim filler words from description. ------------------------------------------------------------------- Tue Jan 24 07:55:45 UTC 2017 - mailaender@opensuse.org - New upstream version 1.5.1 - build the Qt5 quest launcher GUI - remove fix-libsuffix.patch (included upstream) - remove fix-luajit-cmake.patch (included upstream) - add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1 - add icons-desktop-man.patch to complete the cmake installation ------------------------------------------------------------------- Mon Jan 25 01:34:54 UTC 2016 - rpm@fthiessen.de - New upstream version 1.4.5: * Fix file name not shown when there is an error in dialogs file. * Fix saving special characters in data files. * Fix sol.main.load_file() returning a string instead of nil on error. * Fix performance issue when sprites have huge frame delays. * Fix collisions triggered for removed entities. * Fix hero disappearing if lifting animation has less than 5 frames. * Fix collisions with diagonal dynamic tiles larger than 8x8. * Fix path finding movement not working with NPCs. * Fix stuck on non-traversable dynamic tiles covered by traversables. * Fix collision detection of custom entities that do not move. * Fix pickables with special movement falling in holes too early. * Fix blocking streams not working when the hero's speed is greater. ------------------------------------------------------------------- Sat Nov 21 12:33:31 UTC 2015 - rpm@fthiessen.de - Updated to 1.4.4: * spec file clean up * Added fix-libsuffix.patch to install library into /usr/lib64 on e.g. x86_64 instead /usr/lib * Added fix-luajit-cmake.patch to detect luajit headers in include path with lua_suffix. ------------------------------------------------------------------- Wed Jul 2 19:04:21 UTC 2014 - mailaender@opensuse.org - Adapted for SUSE - Update to 1.2.0 ------------------------------------------------------------------- Fri Jan 3 00:00:00 UTC 2014 - huaren.zhong@gmail.com - Rebuild for Fedora ------------------------------------------------------------------- Wed Dec 28 00:00:00 UTC 2011 - giacomosrv@gmail.com - packaged solarus version 0.9.0
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