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dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000120 120 Bytes
dxvk-2.4.1.tar.gz 0004313297 4.11 MB
dxvk.changes 0000087855 85.8 KB
dxvk.spec 0000003823 3.73 KB
setup_dxvk.sh 0000004644 4.54 KB
Latest Revision
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 76)
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- Update to version 2.4.1:
  + General improvements
    The size for memory chunks is now determined dynamically based on the
    amount of memory the application has already allocated. This should improve
    the out-of-the-box behaviour in various game launchers;
    the dxvk.maxChunkSize option was removed accordingly.
    Fixed an issue where the Vulkan swap chain would not always be recreated
    appropriately in a native Wayland environment. (PR #4252)
    Fixed an issue with descriptor pools growing too large on Nvidia cards in
    some situations. (PR #4166)
    Changed default shader code generation for DXBC mad instructions to work
    around flickering issues in games that use different vertex shaders to
    render the same geometry in multiple render passes. The d3d11.longMad and
    d3d9.longMad options were removed accordingly.
  + D3D8 / D3D9
    Improved overall robustness of the D3D8 implementation with error handling
    and fixed various memory leaks.
    Slightly improved performance by optimizing vertex buffer uploads.
    (PR #4275)
    Significantly improved performance in some games using Software Vertex
    Processing. (PR #4274)
    Fixed full-screen presentation issues in some Game Maker games. (PR #4245)
    Removed VK_IMAGE_USAGE_SAMPLED_BIT from textures that don't need it. (#4176)
    Enabled strict float emulation by default on AMDVLK now that this driver
    optimizes the pattern emitted by DXVK. (PR #4203). Do note that this was
    already the case on RADV.
    Chrome: Gold Edition: Enabled 60 FPS limit to work around game issues at
    higher frame rates. (PR #4260)
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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