Overview

Request 1030072 accepted

- update to 1.12.6.2:
For details see
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/releases/tag/v1.12.6.2
* Batch shading: A fully operational "batch shading" support when
using CPUs supporting the Intel AVX2 or AVX512 instruction set
architectures, allows shading 8 or 16 points at a time,
accelerated by using SIMD instructions. (Changes contributed
by Intel.)
* OptiX: A reasonable subset of the OSL language can run on
NVIDIA GPUs for Cuda or OptiX-based renderers.
* Standardized material closures: Synchronize with MaterialX on
a minimum standard set of material closures. This is reflected
in both the OSL spec as well as reference implementations of
those closures in testrender.
- Remove subpackage with MaterialX shaders. These were already
deprecated for some time, instead ones from upstream
MaterialX project should be used.
- Drop upstream 0001-Fix-compatibility-with-LLVM-14.patch

Request History
Stefan Brüns's avatar

StefanBruens created request

- update to 1.12.6.2:
For details see
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/releases/tag/v1.12.6.2
* Batch shading: A fully operational "batch shading" support when
using CPUs supporting the Intel AVX2 or AVX512 instruction set
architectures, allows shading 8 or 16 points at a time,
accelerated by using SIMD instructions. (Changes contributed
by Intel.)
* OptiX: A reasonable subset of the OSL language can run on
NVIDIA GPUs for Cuda or OptiX-based renderers.
* Standardized material closures: Synchronize with MaterialX on
a minimum standard set of material closures. This is reflected
in both the OSL spec as well as reference implementations of
those closures in testrender.
- Remove subpackage with MaterialX shaders. These were already
deprecated for some time, instead ones from upstream
MaterialX project should be used.
- Drop upstream 0001-Fix-compatibility-with-LLVM-14.patch


Hans-Peter Jansen's avatar

frispete accepted request

LVGTM, thanks!

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