Overview

Request 1040271 accepted

- Update to version 1.23
- UI: When trying to connect to a remote host using an incompatible
version, display the version it is running. This is only
supported as of v1.23 and newer, older versions will all report
as 'older than v1.23'.
- UI: The buffer formatted allows stdint types like uint8_t or
int32_t.
- All: Add an in-application API function to set a title for an
ongoing capture.
- Linux: Use $HOME as a backup if getpwuid fails.
- Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan
both during capture and on replay, to improve performance. This
would affect programs using bindless and large number of
resources most.
- Vulkan/D3D12: When doing feedback on bindless resources, if a
pixel shader is never invoked due to being offscreen/clipped,
treat that as valid and display no resources as used instead of
falling back to showing all resources.
- Vulkan: Give a default name to un-named children in constant
buffer structs.
- Vulkan: Add support for extensions:
* VK_EXT_mutable_descriptor_type
* VK_AMD_memory_overallocation_behavior
* VK_EXT_pageable_device_local_memory
- D3D12: Relax the requirement for D3D12Core.dll to be signed by
microsoft on trusted captures. This works around an issue where
UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to
be rejected. The signature check will still be applied on files
marked as untrusted e.g. downloaded from the internet.
- OpenGL: Allow use of OVR extensions on desktop GL.

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Request History
Patrik Jakobsson's avatar

patrikjakobsson created request

- Update to version 1.23
- UI: When trying to connect to a remote host using an incompatible
version, display the version it is running. This is only
supported as of v1.23 and newer, older versions will all report
as 'older than v1.23'.
- UI: The buffer formatted allows stdint types like uint8_t or
int32_t.
- All: Add an in-application API function to set a title for an
ongoing capture.
- Linux: Use $HOME as a backup if getpwuid fails.
- Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan
both during capture and on replay, to improve performance. This
would affect programs using bindless and large number of
resources most.
- Vulkan/D3D12: When doing feedback on bindless resources, if a
pixel shader is never invoked due to being offscreen/clipped,
treat that as valid and display no resources as used instead of
falling back to showing all resources.
- Vulkan: Give a default name to un-named children in constant
buffer structs.
- Vulkan: Add support for extensions:
* VK_EXT_mutable_descriptor_type
* VK_AMD_memory_overallocation_behavior
* VK_EXT_pageable_device_local_memory
- D3D12: Relax the requirement for D3D12Core.dll to be signed by
microsoft on trusted captures. This works around an issue where
UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to
be rejected. The signature check will still be applied on files
marked as untrusted e.g. downloaded from the internet.
- OpenGL: Allow use of OVR extensions on desktop GL.


Patrik Jakobsson's avatar

patrikjakobsson accepted request

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