Overview
Request 1068376 accepted
- delete pyglet-1.2.4-fix-image-import.patch
- Update to 2.0.4
- input.win32: ControlManager now supports both DirectInput and
XInput devices.
- input: Many cleanups and reorganization.
- math: Add Vec2.reflect method.
- shapes: Add new BezierCurve shape.
- gl: Add support for GL sync functions.
- gui: Prevent two TextEntry widgets from being active at the same
time. #747
- win32: Fix broken lib debug, and multiple related bugs due to
depreacted functions.
- input: Controller mappings now indexed correctly on macOS and
Windows.
- pyglet 2.0.3
- shapes: Batch and Group can now be changed on shapes after
instantiation, similar to Sprites.
- font: DirectWrite & Freetype fonts now expose a `filename`
attribute. macOS not yet implemented.
- Windows: DirectWrite fonts parse font names in a more correct
manner. Setting `pyglet.options['dw_legacy_naming']` to True will
restore the old behavior, but this may be removed at a later date.
- math: Vec types can now be updated with slices (`velocity[:] = 1,
2`)
- math: Matrix operations now behave more like GLSL.
- macOS: fix crash when supplying OpenGL Config without explicit
major/minor versions #739
- To prevent crashing on many OpenGL drivers, Textures are no longer
initialized with empty data.
- fixed `font_comparison.py` example.
- pyglet 2.0.2
- Fix Config.opengl_api being always set to None.
- Windows: fix Display.get_default_screen() always returning the
first index.
- Remove legacy Xlib backend code.
- Add initial support for Compute Shaders.
- Windows: a high performance event timer is requested by the
PlatformEventLoop.
- pyglet 2.0.1
- Windows: only enable DirectWrite color font for supported OSes.
- gui: don't unset TextEntry widget focus on mouse motion.
- image: Prevent BufferManager crash when stencil buffer query fails
#703
- macOS input: fix broken get_guid link for Controllers.
- math: fix Mat4.look_at. #708
- shader: fix vertex_list passing id instead of self to
Batch.get_domain
- shapes: fix crash when setting Arc.visible = False
- shapes: add Arc.start_angle setter
- graphics: Various default Group changes to help improve Group
consolidation
- pyglet 2.0.0
- pyglet has been upgraded to use use OpenGL 3.3+ core
functionality.
- All high level modules have been internally updated to use modern
OpenGL.
- A large number of cleanups and optimizations.
- New `pyglet.math` module including common Matrix and Vector
operations.
- New `pyglet.graphics.shader` module for easily managing Shader
objects.
- New OpenGL bindings, and binding tools.
- New Game Controller API for modern game controllers, including
rumble and automapping.
- New Framebuffer classes.
Request History
dgarcia created request
- delete pyglet-1.2.4-fix-image-import.patch
- Update to 2.0.4
- input.win32: ControlManager now supports both DirectInput and
XInput devices.
- input: Many cleanups and reorganization.
- math: Add Vec2.reflect method.
- shapes: Add new BezierCurve shape.
- gl: Add support for GL sync functions.
- gui: Prevent two TextEntry widgets from being active at the same
time. #747
- win32: Fix broken lib debug, and multiple related bugs due to
depreacted functions.
- input: Controller mappings now indexed correctly on macOS and
Windows.
- pyglet 2.0.3
- shapes: Batch and Group can now be changed on shapes after
instantiation, similar to Sprites.
- font: DirectWrite & Freetype fonts now expose a `filename`
attribute. macOS not yet implemented.
- Windows: DirectWrite fonts parse font names in a more correct
manner. Setting `pyglet.options['dw_legacy_naming']` to True will
restore the old behavior, but this may be removed at a later date.
- math: Vec types can now be updated with slices (`velocity[:] = 1,
2`)
- math: Matrix operations now behave more like GLSL.
- macOS: fix crash when supplying OpenGL Config without explicit
major/minor versions #739
- To prevent crashing on many OpenGL drivers, Textures are no longer
initialized with empty data.
- fixed `font_comparison.py` example.
- pyglet 2.0.2
- Fix Config.opengl_api being always set to None.
- Windows: fix Display.get_default_screen() always returning the
first index.
- Remove legacy Xlib backend code.
- Add initial support for Compute Shaders.
- Windows: a high performance event timer is requested by the
PlatformEventLoop.
- pyglet 2.0.1
- Windows: only enable DirectWrite color font for supported OSes.
- gui: don't unset TextEntry widget focus on mouse motion.
- image: Prevent BufferManager crash when stencil buffer query fails
#703
- macOS input: fix broken get_guid link for Controllers.
- math: fix Mat4.look_at. #708
- shader: fix vertex_list passing id instead of self to
Batch.get_domain
- shapes: fix crash when setting Arc.visible = False
- shapes: add Arc.start_angle setter
- graphics: Various default Group changes to help improve Group
consolidation
- pyglet 2.0.0
- pyglet has been upgraded to use use OpenGL 3.3+ core
functionality.
- All high level modules have been internally updated to use modern
OpenGL.
- A large number of cleanups and optimizations.
- New `pyglet.math` module including common Matrix and Vector
operations.
- New `pyglet.graphics.shader` module for easily managing Shader
objects.
- New OpenGL bindings, and binding tools.
- New Game Controller API for modern game controllers, including
rumble and automapping.
- New Framebuffer classes.
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