Overview

Request 1127968 accepted

- Update to version 0.11.0
Major Changes
* Added a trio of outfits called "Thrust Bracers" (one for each
slot size). These outfits boost engine mass limit in exchange
for use of a structural slot.
* Added a map to the Cargo tab in the Ship Computer which works
the same way as the map on the Commodity tab in the
land window.
* Added an event where a pilot is in distress and needs rescue,
following the Space Family mission (but these follow-up
rescues have a less strict completion requirement of just
needing to land on an inhabited planet).
* Removed the "Buy Local Map" button which was previously found
on every planet. This means you can now only buy a local map
at planets with an outfitter.
* Increased the power of less-than-lethal weaponry; damage
output of Heavy Ion Cannon, Heavy Ion Turret, and Medusa
Missile outfits has been substantially buffed, and damage
penalty when using Weapons Ionizers has been decreased
from -70% to -20%.
* Added more missions to the Hakoi Pirates campaign.
* Touched up the way reputation loss from combat is handled in
an effort to avoid punishing the player for self-defense.
* Increased the speed penalty for going over the engine mass
limit. Going slightly over will still be fine in general, but
the situation where the wrong engine was often ideal has been
substantially mitigated. It's also now virtually impossible
to fly a large ship with medium or small engines without
the help of thrust bracers.
Other Changes
* Enabled the teleport event which can happen when a Za'lek
test engine is equipped. (The code was there, but it was
turned off.
* Touched up the way audio volume and "brown noise" is handled
during time compression.
* The Nexus campaign now follows the Baron Prince mission and
is more directly tied into the Baron campaign.
* Removed the third Nexus mission.
* Added a portrait for Baron Dovai Sauterfeldt and adjusted
the initial description of his appearance to match.
The portrait is used in the Shark mission.
* Lowered risk reward for cargo missions (which means their
rewards don't shoot quite as high in areas with high
pirate presence).
* Jump transition shader is now black instead of white.
* Board key now auto-targets a boardable pilot if none is
selected (like the land and hyperspace keys).
* Distance you can gather gatherables from is based on the size
of your ship, rather than a constant.
* Adjusted the AI refueling code so it's a bit more reliable
when the pilot it's trying to refuel is moving.
* Changed the explanation of what a "skate-board" is in the
Prince mission.
* Removed the "Ian's Courage" mission (since its purpose is
outdated and it contradicts the direction we're now taking
Ian Structure's character).
* OSD entries will now abbreviate themselves if there is not
enough room to show all OSD entries of every mission.
* Reworked the way reputation gain and loss from combat is
calculated. The effect is fairly subtle, but it should make
these reputation changes feel less static.
* Removed the "visible messages" option; maximum visible
messages is now controlled by the GUIs.
* Reorganized the Options menu to make it more compact
and intuitive.
* Removed pirate maps from standard pirate outfitters and
instead added them as possible offerings from black market
dealers on pirate strongholds.
* Introduction mission ("Point of Sale") now hilights the
planet it tells you to land on.
* Added an explanation of what "TC" means in Ian Structure's
second mission.
* Removed the "Hitman" missions in Alteris.
* The OSD now hilights missions in the current system orange
instead of white (so you can see at a glance which entries
are most immediately relevant).
* Added a new Ragnarok Beam shop graphic recently added to Naev.
* The sub-entries in the OSD used by the second Ian Structure
mission now get hilighted alongside the main entry.
* Slightly changed some of the UI colors.
* Dvaered reputation is no longer gained when you do
Empire missions.
* Increased the time the game will wait before spawning the
Baron mission after declining it.
* Progress toward gaining Dvaered standing is now displayed in
the OSD for the fourth Hakoi Pirates mission.
* Changed default value of TC Velocity from 5000 to 2500.
* Dvaered pilots from the warlords battle event are no longer
used by other missions and events.
* Improved the visibility of the filled dots in the travel and
discovery modes of the starmap; they are now smaller, but
with black outlines.
* Changed the "friend" and "hostile" colors to make them more
colorblind-accessible, particularly with protanopia
and deuteranopia.
Bugfixes
* Fixed an issue with radar clicking in the Legacy GUI.
* Fixed a regression which caused speed limitation to not work
correctly at very small values.
* Fixed image arrays (e.g. outfit lists) causing mouseover
alt-text to show up when keyboard navigation was used even if
the mouse wasn't over the image array.
* Fixed player selling fuel getting counted as mission earnings
for the purposes of hired escorts (which caused them to take
a cut from the sale).
* Fixed an issue where some fighter bay shop graphics would get
stretched in certain contexts.
* Fixed Shipwrecked August staying hilighted after you rescued
its occupants.
* Fixed a bug which caused autonav actions to not successfully
supersede and cancel auto-hyperspacing.
* Fixed the Credence in the Teenager mission spawning with
empty shields and battery.
* Fixed the Credence in the Teenager mission coming with
credits and cargo that you were able to loot.
* Fixed some repetitiveness in the text of the third Hakoi
Pirates mission.
* Fixed Laser Turret MK1 mistakenly having twice as much mass
and damage output as intended.
* Fixed the Seek and Destroy mission not spawning an informant
at load time.
* Fixed an issue where the Seek and Destroy mission could refer
to bar informants as "the pilot".
* Fixed a bug where attempting to clear target while Autonav is
attempting to board would lead to the nearest boardable target
getting immediately selected. (Clearing the target while
attempting to auto-board now aborts Autonav.)
* Fixed a grammar error in the Power Overdrive Module
description.

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Ferdinand Thiessen's avatar

Nice thank you

Request History
Carsten Ziepke's avatar

Kieltux created request

- Update to version 0.11.0
Major Changes
* Added a trio of outfits called "Thrust Bracers" (one for each
slot size). These outfits boost engine mass limit in exchange
for use of a structural slot.
* Added a map to the Cargo tab in the Ship Computer which works
the same way as the map on the Commodity tab in the
land window.
* Added an event where a pilot is in distress and needs rescue,
following the Space Family mission (but these follow-up
rescues have a less strict completion requirement of just
needing to land on an inhabited planet).
* Removed the "Buy Local Map" button which was previously found
on every planet. This means you can now only buy a local map
at planets with an outfitter.
* Increased the power of less-than-lethal weaponry; damage
output of Heavy Ion Cannon, Heavy Ion Turret, and Medusa
Missile outfits has been substantially buffed, and damage
penalty when using Weapons Ionizers has been decreased
from -70% to -20%.
* Added more missions to the Hakoi Pirates campaign.
* Touched up the way reputation loss from combat is handled in
an effort to avoid punishing the player for self-defense.
* Increased the speed penalty for going over the engine mass
limit. Going slightly over will still be fine in general, but
the situation where the wrong engine was often ideal has been
substantially mitigated. It's also now virtually impossible
to fly a large ship with medium or small engines without
the help of thrust bracers.
Other Changes
* Enabled the teleport event which can happen when a Za'lek
test engine is equipped. (The code was there, but it was
turned off.
* Touched up the way audio volume and "brown noise" is handled
during time compression.
* The Nexus campaign now follows the Baron Prince mission and
is more directly tied into the Baron campaign.
* Removed the third Nexus mission.
* Added a portrait for Baron Dovai Sauterfeldt and adjusted
the initial description of his appearance to match.
The portrait is used in the Shark mission.
* Lowered risk reward for cargo missions (which means their
rewards don't shoot quite as high in areas with high
pirate presence).
* Jump transition shader is now black instead of white.
* Board key now auto-targets a boardable pilot if none is
selected (like the land and hyperspace keys).
* Distance you can gather gatherables from is based on the size
of your ship, rather than a constant.
* Adjusted the AI refueling code so it's a bit more reliable
when the pilot it's trying to refuel is moving.
* Changed the explanation of what a "skate-board" is in the
Prince mission.
* Removed the "Ian's Courage" mission (since its purpose is
outdated and it contradicts the direction we're now taking
Ian Structure's character).
* OSD entries will now abbreviate themselves if there is not
enough room to show all OSD entries of every mission.
* Reworked the way reputation gain and loss from combat is
calculated. The effect is fairly subtle, but it should make
these reputation changes feel less static.
* Removed the "visible messages" option; maximum visible
messages is now controlled by the GUIs.
* Reorganized the Options menu to make it more compact
and intuitive.
* Removed pirate maps from standard pirate outfitters and
instead added them as possible offerings from black market
dealers on pirate strongholds.
* Introduction mission ("Point of Sale") now hilights the
planet it tells you to land on.
* Added an explanation of what "TC" means in Ian Structure's
second mission.
* Removed the "Hitman" missions in Alteris.
* The OSD now hilights missions in the current system orange
instead of white (so you can see at a glance which entries
are most immediately relevant).
* Added a new Ragnarok Beam shop graphic recently added to Naev.
* The sub-entries in the OSD used by the second Ian Structure
mission now get hilighted alongside the main entry.
* Slightly changed some of the UI colors.
* Dvaered reputation is no longer gained when you do
Empire missions.
* Increased the time the game will wait before spawning the
Baron mission after declining it.
* Progress toward gaining Dvaered standing is now displayed in
the OSD for the fourth Hakoi Pirates mission.
* Changed default value of TC Velocity from 5000 to 2500.
* Dvaered pilots from the warlords battle event are no longer
used by other missions and events.
* Improved the visibility of the filled dots in the travel and
discovery modes of the starmap; they are now smaller, but
with black outlines.
* Changed the "friend" and "hostile" colors to make them more
colorblind-accessible, particularly with protanopia
and deuteranopia.
Bugfixes
* Fixed an issue with radar clicking in the Legacy GUI.
* Fixed a regression which caused speed limitation to not work
correctly at very small values.
* Fixed image arrays (e.g. outfit lists) causing mouseover
alt-text to show up when keyboard navigation was used even if
the mouse wasn't over the image array.
* Fixed player selling fuel getting counted as mission earnings
for the purposes of hired escorts (which caused them to take
a cut from the sale).
* Fixed an issue where some fighter bay shop graphics would get
stretched in certain contexts.
* Fixed Shipwrecked August staying hilighted after you rescued
its occupants.
* Fixed a bug which caused autonav actions to not successfully
supersede and cancel auto-hyperspacing.
* Fixed the Credence in the Teenager mission spawning with
empty shields and battery.
* Fixed the Credence in the Teenager mission coming with
credits and cargo that you were able to loot.
* Fixed some repetitiveness in the text of the third Hakoi
Pirates mission.
* Fixed Laser Turret MK1 mistakenly having twice as much mass
and damage output as intended.
* Fixed the Seek and Destroy mission not spawning an informant
at load time.
* Fixed an issue where the Seek and Destroy mission could refer
to bar informants as "the pilot".
* Fixed a bug where attempting to clear target while Autonav is
attempting to board would lead to the nearest boardable target
getting immediately selected. (Clearing the target while
attempting to auto-board now aborts Autonav.)
* Fixed a grammar error in the Power Overdrive Module
description.


Ferdinand Thiessen's avatar

susnux accepted request

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