Overview

Request 1130625 accepted

- update to 8.30:
* Use the same model loading code in all renderers.
* Remove the unused `msg` cvar and the corresponding server
side infrastructure. The cvar was never implemented in Quake II,
but existing bits could be used for attacks against the client.
* Add `cl_audiopaused`. When set to `1` the audio stops when
the game is paused.
* Add `ogg_pausewithgame`. When set to `1` the background music
stops when the game is paused. (by apartfromtime)
* New logo files, matching the original Quake II logo.
* Support for RISCV64 (by David Carlier)
* Fix resetting Mods back to baseq2 when running with
`-portable`.
* Alternative playback modes for OGG/Vorbis background music:
once, sequential, random. (by apartfromtime)
* Support gyro aiming for Switch controllers with SDL < 2.0.14.
(by protocultor)
* Fixed stand-ground gladiators not attacking within a certain
range.
* Fixed monsters seeing players during intermissions.
* Several fixes to Makron. (by BjossiAlfreds)
* Optional high dpi awareness when running under Wayland.
Requires a Wayland compositor supporting fractional-scale-v1
and at least SDL 2.26. Set `vid_highdpiawareness 1` to enable.
* Fix lava surfaces not glowing.
* Add a cheat protected cvar `g_swap_speed`. Allows to skip
frames of "putting down weapon" and "raising weapon" animations,
speeding them up.
* Support of RGBA png/jpg image with r_retexturing as
cinematic.

Request History
Dirk Mueller's avatar

dirkmueller created request

- update to 8.30:
* Use the same model loading code in all renderers.
* Remove the unused `msg` cvar and the corresponding server
side infrastructure. The cvar was never implemented in Quake II,
but existing bits could be used for attacks against the client.
* Add `cl_audiopaused`. When set to `1` the audio stops when
the game is paused.
* Add `ogg_pausewithgame`. When set to `1` the background music
stops when the game is paused. (by apartfromtime)
* New logo files, matching the original Quake II logo.
* Support for RISCV64 (by David Carlier)
* Fix resetting Mods back to baseq2 when running with
`-portable`.
* Alternative playback modes for OGG/Vorbis background music:
once, sequential, random. (by apartfromtime)
* Support gyro aiming for Switch controllers with SDL < 2.0.14.
(by protocultor)
* Fixed stand-ground gladiators not attacking within a certain
range.
* Fixed monsters seeing players during intermissions.
* Several fixes to Makron. (by BjossiAlfreds)
* Optional high dpi awareness when running under Wayland.
Requires a Wayland compositor supporting fractional-scale-v1
and at least SDL 2.26. Set `vid_highdpiawareness 1` to enable.
* Fix lava surfaces not glowing.
* Add a cheat protected cvar `g_swap_speed`. Allows to skip
frames of "putting down weapon" and "raising weapon" animations,
speeding them up.
* Support of RGBA png/jpg image with r_retexturing as
cinematic.


Martin Hauke's avatar

mnhauke accepted request

Thanks!

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