Overview
Request 1133208 accepted
- update to 2.0.10:
* sprite: moving Sprites is now about 35% faster (as tested on
R5 5600X)
* gui: Add TextEntry.focus property to allow programmatic focus
control
* gui: Allow set TextEntry.width and TextEntry.height
* Window: Add experimental Window.get_clipboard_text and
Window.set_clipboard_text methods
* experimental: Add new pyglet.experimental package for easier
wider testing of new ideas
* experimental: Add `geoshader_sprite.py` that is more complex,
but faster than the standard Sprite
* experimental: Add `net` module with Server/Client proof of
concept
* tests: Add new interactive spot test to visually confirm
shapes are working as expected
* shapes: Move rotate functionality to ShapeBase class, and
allow all shapes to rotate
* VertexDomain: bind all buffers to VAO in __init__, and avoid
binding each draw
* gl.Context: Add a new cached `Context.create_program` method
to assist in shader reuse
* examples.model.fpscamera: fix drifting input, and other
improvements
* contrib.qt_sprite_preview.py: Modify to allow using either
PySide2 or PyQt5 (#959)
* examples: Carry over the soundspace example (#972)
* media: The "Silent" audio driver now behaves more like a real
driver
* text: Add RGB color setter fallback for HTML labels, assuming
- Created by dirkmueller
- In state accepted
Request History
dirkmueller created request
- update to 2.0.10:
* sprite: moving Sprites is now about 35% faster (as tested on
R5 5600X)
* gui: Add TextEntry.focus property to allow programmatic focus
control
* gui: Allow set TextEntry.width and TextEntry.height
* Window: Add experimental Window.get_clipboard_text and
Window.set_clipboard_text methods
* experimental: Add new pyglet.experimental package for easier
wider testing of new ideas
* experimental: Add `geoshader_sprite.py` that is more complex,
but faster than the standard Sprite
* experimental: Add `net` module with Server/Client proof of
concept
* tests: Add new interactive spot test to visually confirm
shapes are working as expected
* shapes: Move rotate functionality to ShapeBase class, and
allow all shapes to rotate
* VertexDomain: bind all buffers to VAO in __init__, and avoid
binding each draw
* gl.Context: Add a new cached `Context.create_program` method
to assist in shader reuse
* examples.model.fpscamera: fix drifting input, and other
improvements
* contrib.qt_sprite_preview.py: Modify to allow using either
PySide2 or PyQt5 (#959)
* examples: Carry over the soundspace example (#972)
* media: The "Silent" audio driver now behaves more like a real
driver
* text: Add RGB color setter fallback for HTML labels, assuming
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