Overview

Request 1133845 superseded

- Added fix-gslang-cpp17.patch to fix build with our current GLSlang package
- Update to 13.6.5
* DeflateStream can throw in close() > compressFinal()
* fix element count of ACT_TIME_0_*
* fix ResourceGroupManager shutdown crash
* GpuProgramParameters - assert correct autoconstant type
* SceneManager - report derived material in renderdoc
* Technique - avoid deadlock when shadow_*_material refers to self
* use identity for *VIEWPROJ_MATRIX if textureProjector is NULL
* RTSS
* normalmap - parallax texcoord should also affect normalmap lookup
* IBL - ensure envmap is used as cubic texture
* GLSupport: early-out if shader source is empty
* GLES2/GL3+: fix HardwareBuffer::copyData when offsets are not 0
* GLES2: fix check in blitFromMemory
- Update to 13.6.4
* LiSPSMShadowCameraSetup::create - actually forward the params
* Mesh - actually only trigger assertion in debug mode
* Resource - call prepareResource() before loading an unprepared
manual resource
* MeshUpgrader - avoid assertion in ~Mesh
* XMLConverter: XMLSkeletonSerializer - use correct bone handles
for createNodeTrack()
* STBICodec: update embedded STB Image
- Update to 13.6.3
* CompositorInstance - fix auto-sorting custom render passes
* setBonesUseObjectSpace - use the passed value
* RTSS
* cook torrance - forward surface alpha
* Do not add the gl_PerVertex block when writing the shader.
- Update to 13.6.2
* GpuProgramParameters - do not set variability in clearAutoConstant
* move RSC compatibility check to useCustomRenderSystemCapabilities
* Assimp:
* set emissive to 0 when using an emissive map
* support loading embedded textures
* GL: RenderToVertexBuffer - fix detection of GLSL shaders
* GLSupport
* EGL - fix multi-window operation
* fix requested version of GL context
- Update to 13.6.1
* GLES2: Better handle the case where we dont have texture_border_clamp
* Emscripten: dynamically switch to WebGL2, if possible
* RTSS: fix parsing triplanarTexturing params
- Update to 13.6.0
* Image Based Lighting provided by the RTSS
* Terrain shaders generated by the RTSS
* significantly improved shadowing quality
* Rust based image codec
* Full changes: https://github.com/OGRECave/ogre/releases/tag/v13.6.0

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Request History
Ferdinand Thiessen's avatar

susnux created request

- Added fix-gslang-cpp17.patch to fix build with our current GLSlang package
- Update to 13.6.5
* DeflateStream can throw in close() > compressFinal()
* fix element count of ACT_TIME_0_*
* fix ResourceGroupManager shutdown crash
* GpuProgramParameters - assert correct autoconstant type
* SceneManager - report derived material in renderdoc
* Technique - avoid deadlock when shadow_*_material refers to self
* use identity for *VIEWPROJ_MATRIX if textureProjector is NULL
* RTSS
* normalmap - parallax texcoord should also affect normalmap lookup
* IBL - ensure envmap is used as cubic texture
* GLSupport: early-out if shader source is empty
* GLES2/GL3+: fix HardwareBuffer::copyData when offsets are not 0
* GLES2: fix check in blitFromMemory
- Update to 13.6.4
* LiSPSMShadowCameraSetup::create - actually forward the params
* Mesh - actually only trigger assertion in debug mode
* Resource - call prepareResource() before loading an unprepared
manual resource
* MeshUpgrader - avoid assertion in ~Mesh
* XMLConverter: XMLSkeletonSerializer - use correct bone handles
for createNodeTrack()
* STBICodec: update embedded STB Image
- Update to 13.6.3
* CompositorInstance - fix auto-sorting custom render passes
* setBonesUseObjectSpace - use the passed value
* RTSS
* cook torrance - forward surface alpha
* Do not add the gl_PerVertex block when writing the shader.
- Update to 13.6.2
* GpuProgramParameters - do not set variability in clearAutoConstant
* move RSC compatibility check to useCustomRenderSystemCapabilities
* Assimp:
* set emissive to 0 when using an emissive map
* support loading embedded textures
* GL: RenderToVertexBuffer - fix detection of GLSL shaders
* GLSupport
* EGL - fix multi-window operation
* fix requested version of GL context
- Update to 13.6.1
* GLES2: Better handle the case where we dont have texture_border_clamp
* Emscripten: dynamically switch to WebGL2, if possible
* RTSS: fix parsing triplanarTexturing params
- Update to 13.6.0
* Image Based Lighting provided by the RTSS
* Terrain shaders generated by the RTSS
* significantly improved shadowing quality
* Rust based image codec
* Full changes: https://github.com/OGRECave/ogre/releases/tag/v13.6.0


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