Overview
Request 1134290 accepted
- Update to version 4.3.8.0:
* added random push delay for rocks, nuts and bombs to Emerald Mine game engine
* added support for fading in and fading out global animations
* added support for setting alpha value for global animations
* added support for setting alpha value for envelope style request dialogs
* added showing game actions after game end when request dialog opens/closes
* fixed bug with invisible envelope request if request background is masked
* fixed using masked elements when using element graphic for empty space
* fixed bug with loading artwork if only one “special” artwork set exists
* fixed various bugs and problems with global animations (thanks, Eizzoux!)
- Update to version 4.3.7.0:
* added highlighting similar elements in editor when pressing Alt+Shift keys
* added highlighting single MM wall tiles in editor when pressing Alt key
* added options “played_header” and “played” to music file info
* added support for custom elements triggering global animations
* added support for CE change pages triggering global animations
* added setting global animation position from CE triggering that animation
* added option to not trigger further animations if CE change event consumed
* added pausing global animations on playfield if game engine is paused
* added new animation mode “level_nr” to select frame according to level
* added selecting element for group elements according to current level
* added options “game.forced_scroll_x” and “game.forced_scroll_y”
* fixed drawing (maybe redefined) empty space around MM style level in editor
* fixed crash bug on info screen if music set has no unconfigured music
* fixed bugs when using music sets without unconfigured game music
* fixed broken animation of CE that can not change, but has CE delay action
* fixed bug with checking for mouse events used by custom elements
* fixed playfield redraw bug when closing envelope after asking to play again
* fixed setting global animation sync frame when started with “.init_event”
* fixed one-frame delay when global animations leave “init” state
Request History
amanzini created request
- Update to version 4.3.8.0:
* added random push delay for rocks, nuts and bombs to Emerald Mine game engine
* added support for fading in and fading out global animations
* added support for setting alpha value for global animations
* added support for setting alpha value for envelope style request dialogs
* added showing game actions after game end when request dialog opens/closes
* fixed bug with invisible envelope request if request background is masked
* fixed using masked elements when using element graphic for empty space
* fixed bug with loading artwork if only one “special” artwork set exists
* fixed various bugs and problems with global animations (thanks, Eizzoux!)
- Update to version 4.3.7.0:
* added highlighting similar elements in editor when pressing Alt+Shift keys
* added highlighting single MM wall tiles in editor when pressing Alt key
* added options “played_header” and “played” to music file info
* added support for custom elements triggering global animations
* added support for CE change pages triggering global animations
* added setting global animation position from CE triggering that animation
* added option to not trigger further animations if CE change event consumed
* added pausing global animations on playfield if game engine is paused
* added new animation mode “level_nr” to select frame according to level
* added selecting element for group elements according to current level
* added options “game.forced_scroll_x” and “game.forced_scroll_y”
* fixed drawing (maybe redefined) empty space around MM style level in editor
* fixed crash bug on info screen if music set has no unconfigured music
* fixed bugs when using music sets without unconfigured game music
* fixed broken animation of CE that can not change, but has CE delay action
* fixed bug with checking for mouse events used by custom elements
* fixed playfield redraw bug when closing envelope after asking to play again
* fixed setting global animation sync frame when started with “.init_event”
* fixed one-frame delay when global animations leave “init” state
dstoecker accepted request