Overview

Request 1141066 accepted

- Update to version 1.23
Fixed:
* Don't hardcode level 13 for the loose floor events.
* If a sprite's xpos is negative and divisible by 8, it appeared shifted 8 pixels to the left.
* If the place of a special event was changed, show it at its new place on level maps.
* Fixed black rectangle appearing when the shadow falls into the wall.
* Make the +/- keys work on the main keyboard, on any keyboard layout.
* Fixed crash when trying to load a non-existent mod from command line.
* Allow running without haptic support in SDL
* Save the current options (not the defaults) into the replay!
* Fix guards disappearing when the player (re-)enters the currently shown room.
* Fix crashing with the guard graphics of Christmas of Persia. (with SDL_image 2.6.2)
* Select "SETTINGS" in the pause menu, if coming back from the settings menu.
* Fixed some compiler and cppcheck warnings.
Done:
* Mention the tricks page in the INI, since tricks are mentioned there.
* Show guards' HP and skills on the maps.
* Added super high jump option.
* Added options to use the original music and/or graphics for custom levelsets.
* Added comments about unused fields in the level data.
* Added gamecontroller hotplug support. SDLPoP now detects controllers plugged in while the game is already running.
* Briefly show a dark screen when changing rooms, like in the original game.
* Moved the license and readme to a more common location.
* Fix jumping over guard
* Level maps: If the skeleton's respawn position is customized, mark it at the new place.
* Fix detection of allow_triggering_any_tile in Micro Palace.
* Make hardware acceleration a runtime option
* Added an ability to grab tiles while jumping forward.
* Fixed the skeleton fall check.
* Documented SDLPoP-specific tiles. See doc/tiles.md.

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Request History
Andrea Manzini's avatar

amanzini created request

- Update to version 1.23
Fixed:
* Don't hardcode level 13 for the loose floor events.
* If a sprite's xpos is negative and divisible by 8, it appeared shifted 8 pixels to the left.
* If the place of a special event was changed, show it at its new place on level maps.
* Fixed black rectangle appearing when the shadow falls into the wall.
* Make the +/- keys work on the main keyboard, on any keyboard layout.
* Fixed crash when trying to load a non-existent mod from command line.
* Allow running without haptic support in SDL
* Save the current options (not the defaults) into the replay!
* Fix guards disappearing when the player (re-)enters the currently shown room.
* Fix crashing with the guard graphics of Christmas of Persia. (with SDL_image 2.6.2)
* Select "SETTINGS" in the pause menu, if coming back from the settings menu.
* Fixed some compiler and cppcheck warnings.
Done:
* Mention the tricks page in the INI, since tricks are mentioned there.
* Show guards' HP and skills on the maps.
* Added super high jump option.
* Added options to use the original music and/or graphics for custom levelsets.
* Added comments about unused fields in the level data.
* Added gamecontroller hotplug support. SDLPoP now detects controllers plugged in while the game is already running.
* Briefly show a dark screen when changing rooms, like in the original game.
* Moved the license and readme to a more common location.
* Fix jumping over guard
* Level maps: If the skeleton's respawn position is customized, mark it at the new place.
* Fix detection of allow_triggering_any_tile in Micro Palace.
* Make hardware acceleration a runtime option
* Added an ability to grab tiles while jumping forward.
* Fixed the skeleton fall check.
* Documented SDLPoP-specific tiles. See doc/tiles.md.


Dirk Stoecker's avatar

dstoecker accepted request

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