Overview
Request 1141565 accepted
- update to 1.4.5
* Fixed crash on creature spellcasting
* Fixed crash on unit entering magical obstacles such as
quicksands
* Fixed freeze on map loading on some systems
* Fixed crash on attempt to start campaign with unsupported map
* Fixed crash on opening creature information window with
invalid SPELL_IMMUNITY bonus
* Fixed placement of guards sometimes resulting into open
connection into third zone
* Fixed rare crash on multithreaded access during placement of
artifacts or wandering monsters
* Fixed inspector using wrong editor for some values
* Fixed bug leading to AI not attacking wandering monsters in
some cases
* Fixed crash on using StupidAI for autocombat or for enemy
players
- changes in 1.4.4
* Fixed crash random map generation
- changes in 1.4.3
General
* Fixed the synchronisation of the audio and video of the
opening movies.
* Fixed a bug that caused spells from mods to not show up in
the Mage's Guild.
* Changed the default SDL driver on Windows from opengl to
autodetection
* When a hero visits a town with a garrisoned hero, they will
now automatically exchange spells if one of them has the
Scholar skill.
* Movement and mana points are now replenished for new heroes
in taverns.
Multiplayer
* Simturn contact detection will now correctly check for hero
moving range
* Simturn contact detection will now ignore wandering monsters
* Right-clicking the Simturns AI option now displays a tooltip
* Interaction attempts with other players during simturns will
now have more concise error messages
* Turn timers are now limited to 24 hours in order to prevent
bugs caused by an integer overflow.
* Fixed delays when editing turn timer duration
* Ending a turn during simturns will now block the interface
correctly.
Campaigns
* Player will no longer start the United Front of Song for the
Father campaign with two Nimbuses.
* Fixed missing campaign description after loading saved game
* Campaign completion checkmarks will now be displayed after
the entire campaign has been completed, rather than just
after the first scenario.
* Fixed positioning of prologue and epilogue text during
campaign scenario intros
Interface
* Added an option to hide adventure map window when town or
battle window are open
* Fixed switching between pages on small version of spellbook
* Saves with long filenames are now truncated in the UI to
prevent overflow.
* Added option to sort saved games by change date
* Game now shows correct resource when selecting start bonus
* It is now possible to inspect commander skills during battles.
* Fixed incorrect cursor being displayed when hovering over
navigable water tiles
* Fixed incorrect cursor display when hovering over water
objects accessible from shore
Stability
* Fixed a crash when using the 'vcmiobelisk' cheat more
than once.
* Fixed crash when reaching level 201. The maximum level is
now limited to 197.
* Fixed crash when accessing a spell with an invalid
SPELLCASTER bonus
* Fixed crash when trying to play music for an inaccessible tile
* Fixed memory corruption on loading of old mods with illegal
'index' field
* Fixed possible crash when the affinity of the hero class is
set to an invalid value
* Fixed crash on invalid creature in hero army due to outdated
or broken mods
* Failure to initialise video subsystem now displays error
message instead of silent crash
Random Maps Generator
* Fixed possible creation of a duplicate hero in a random map
when the player has chosen the starting hero.
* Fixed banning of quest artifacts on random maps
* Fixed banning of heroes in prison on random maps
Battles
* Battle turn queue now displays current turn
* Added option to show unit statistics sidebar in battle
* Right-clicking on a unit in the battle turn queue now displays
the unit details popup.
* Fixed error messages for SUMMON_GUARDIANS and TRANSMUTATION
bonuses
* Fixed Dendroid Bind ability
* Black Dragons no longer hate Giants, only Titans
* Spellcasting units such as Archangels can no longer cast
spells on themselves.
* Coronius specialty will now correctly select affected units
Launcher
* It is now possible to install mods by dragging and dropping
onto the launcher.
* It is now possible to install maps and campaigns by dragging
and dropping onto the launcher.
* Czech launcher translation added
* Added option to select preferred SDL driver in launcher
Map Editor
* Fixed saving of allowed abilities, spells, artifacts or heroes
AI
* AI will no longer attempt to move immobilized units, such as
those under the effect of Dendroid Bind.
* Fixed shooters not shooting when they have a range penalty
* Fixed Fire Elemental spell casting
* Fixed rare bug where unit would sometimes do nothing in battle
Modding
* Added better reporting of "invalid identifiers" errors with
suggestions on how to fix them
* Added FEROCITY bonus (HotA Aysiud)
* Added ENEMY_ATTACK_REDUCTION bonus (HotA Nix)
* Added REVENGE bonus (HotA Haspid)
* Extended DEATH_STARE bonus to support Pirates ability (HotA)
* DEATH_STARE now supports spell ID in addInfo field to override
used spell
* SPELL_BEFORE_ATTACK bonus now supports spell priorities
* FIRST_STRIKE bonus supports subtypes damageTypeMelee,
damageTypeRanged and damageTypeAll
* BLOCKS_RETALIATION now also blocks FIRST_STRIKE bonus
* Added 'canCastOnSelf' field for spells to allow creatures
to cast spells on themselves.
Request History
Kieltux created request
- update to 1.4.5
* Fixed crash on creature spellcasting
* Fixed crash on unit entering magical obstacles such as
quicksands
* Fixed freeze on map loading on some systems
* Fixed crash on attempt to start campaign with unsupported map
* Fixed crash on opening creature information window with
invalid SPELL_IMMUNITY bonus
* Fixed placement of guards sometimes resulting into open
connection into third zone
* Fixed rare crash on multithreaded access during placement of
artifacts or wandering monsters
* Fixed inspector using wrong editor for some values
* Fixed bug leading to AI not attacking wandering monsters in
some cases
* Fixed crash on using StupidAI for autocombat or for enemy
players
- changes in 1.4.4
* Fixed crash random map generation
- changes in 1.4.3
General
* Fixed the synchronisation of the audio and video of the
opening movies.
* Fixed a bug that caused spells from mods to not show up in
the Mage's Guild.
* Changed the default SDL driver on Windows from opengl to
autodetection
* When a hero visits a town with a garrisoned hero, they will
now automatically exchange spells if one of them has the
Scholar skill.
* Movement and mana points are now replenished for new heroes
in taverns.
Multiplayer
* Simturn contact detection will now correctly check for hero
moving range
* Simturn contact detection will now ignore wandering monsters
* Right-clicking the Simturns AI option now displays a tooltip
* Interaction attempts with other players during simturns will
now have more concise error messages
* Turn timers are now limited to 24 hours in order to prevent
bugs caused by an integer overflow.
* Fixed delays when editing turn timer duration
* Ending a turn during simturns will now block the interface
correctly.
Campaigns
* Player will no longer start the United Front of Song for the
Father campaign with two Nimbuses.
* Fixed missing campaign description after loading saved game
* Campaign completion checkmarks will now be displayed after
the entire campaign has been completed, rather than just
after the first scenario.
* Fixed positioning of prologue and epilogue text during
campaign scenario intros
Interface
* Added an option to hide adventure map window when town or
battle window are open
* Fixed switching between pages on small version of spellbook
* Saves with long filenames are now truncated in the UI to
prevent overflow.
* Added option to sort saved games by change date
* Game now shows correct resource when selecting start bonus
* It is now possible to inspect commander skills during battles.
* Fixed incorrect cursor being displayed when hovering over
navigable water tiles
* Fixed incorrect cursor display when hovering over water
objects accessible from shore
Stability
* Fixed a crash when using the 'vcmiobelisk' cheat more
than once.
* Fixed crash when reaching level 201. The maximum level is
now limited to 197.
* Fixed crash when accessing a spell with an invalid
SPELLCASTER bonus
* Fixed crash when trying to play music for an inaccessible tile
* Fixed memory corruption on loading of old mods with illegal
'index' field
* Fixed possible crash when the affinity of the hero class is
set to an invalid value
* Fixed crash on invalid creature in hero army due to outdated
or broken mods
* Failure to initialise video subsystem now displays error
message instead of silent crash
Random Maps Generator
* Fixed possible creation of a duplicate hero in a random map
when the player has chosen the starting hero.
* Fixed banning of quest artifacts on random maps
* Fixed banning of heroes in prison on random maps
Battles
* Battle turn queue now displays current turn
* Added option to show unit statistics sidebar in battle
* Right-clicking on a unit in the battle turn queue now displays
the unit details popup.
* Fixed error messages for SUMMON_GUARDIANS and TRANSMUTATION
bonuses
* Fixed Dendroid Bind ability
* Black Dragons no longer hate Giants, only Titans
* Spellcasting units such as Archangels can no longer cast
spells on themselves.
* Coronius specialty will now correctly select affected units
Launcher
* It is now possible to install mods by dragging and dropping
onto the launcher.
* It is now possible to install maps and campaigns by dragging
and dropping onto the launcher.
* Czech launcher translation added
* Added option to select preferred SDL driver in launcher
Map Editor
* Fixed saving of allowed abilities, spells, artifacts or heroes
AI
* AI will no longer attempt to move immobilized units, such as
those under the effect of Dendroid Bind.
* Fixed shooters not shooting when they have a range penalty
* Fixed Fire Elemental spell casting
* Fixed rare bug where unit would sometimes do nothing in battle
Modding
* Added better reporting of "invalid identifiers" errors with
suggestions on how to fix them
* Added FEROCITY bonus (HotA Aysiud)
* Added ENEMY_ATTACK_REDUCTION bonus (HotA Nix)
* Added REVENGE bonus (HotA Haspid)
* Extended DEATH_STARE bonus to support Pirates ability (HotA)
* DEATH_STARE now supports spell ID in addInfo field to override
used spell
* SPELL_BEFORE_ATTACK bonus now supports spell priorities
* FIRST_STRIKE bonus supports subtypes damageTypeMelee,
damageTypeRanged and damageTypeAll
* BLOCKS_RETALIATION now also blocks FIRST_STRIKE bonus
* Added 'canCastOnSelf' field for spells to allow creatures
to cast spells on themselves.
susnux accepted request
thank you!
@DarkSS, @WernerFink, @dstoecker, @susnux: review reminder