Overview
Request 1141735 accepted
- Update to version 1.7.5518~git20240126:
* ImGuiOverlays: Fix OSD margin
* Qt: Make "Ignore Inversion" a global mapping setting
* Qt: Update Base Translation
* DEV9: Remove some casts in ATA Info
* DEV9: Various ATA fixes
* DEV9: LBA48 Support
* Qt: Icon Refresh
* Qt: Fix use of tr outside of Qt class
* Common: Add helper for creating an NSString from a string_view
* Qt: Use proper Show in Finder on macOS
* CMake: Set qm files as non-source data in Xcode
* GS/HW: Handle more double-half clear edge cases
* GameDB: Hot Shots Golf Fore Fixes
* PINE: fix save state regression introduced during the switch to Qt
* Debugger: Allow copying address of memory search results
* FSUI: Add Recording Indicator and Time
* GameDB: Thrillville fixes
* GUI: Memory Card "slot" instead of "port"
* Debugger: Adds loading breakpoints/saved addresses from settings
* Qt: Fix unclickable links in Setup Wizard
* Qt: Remove the duplicate memcard button
* Qt: Remove NTFS compression checkbox on Linux/Mac
* MemoryCardFile: Log size/formatted state on load
* MemoryCardFile: Don't compress file on opening
* Qt: Explicitly set memcard compression regardless of choice
* GameDB: Various fixes
* GS/HW: Don't preload target from other targets after hw clear
* PAD: Update to latest controller database.
* GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
* config: remove unused variables
* Qt: Update Base Translation
* Qt: Warning fix
* GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
* GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
* GS/HW: Prevent creating texture with invalid mipmap levels
* GS/Metal: Don't discard alpha on RGB depth copy
* GameDB: A few trilinear+mipmap games
* GS: Correct flush reasons
* GS/HW: Better avoid target uploads on HW clear
* SPU: VolumeSlide: disregard phase when exp + decr
* GS/HW: Fix false positive on shared bits with double-half clears
* Qt: Make Shift+Wheel scroll settings info panel
* GunCon2: Fix cursor assertions in devbuilds
* GS/HW: Optimize out some situations of texture loading
* GameDB: Various fixes 2: Electric Boogaloo
* GameDB: Various fixes
* Qt: Update Base Translation
* GS/HW: Fix compiler warnings.
* Qt: Remove non-printable character from some strings
* FullscreenUI: Link create memory card to Qt dialog
* Qt: Fix OSD/Big Picture display for missing languages
* translations: Syncing Crowdin translations (#10638)
* GameDB: Add HPO Native to SLAI
* GameDB: Gun Align to Native + typo fix
* Pad: Force multitapped slots to Not Connected if their multitap is missing
* GS/HW: Add DS and Alpha Test checks
* GS/HW: Further improve no_rt heuristics
* ImGuiOverlays: Fix analog input display
* FileSystem: Handle infinite symlink loops in FindFiles()
* ImGuiOverlays: Display inputs as integer, ignoring deadzone
* Pad: Add GetEffectiveInput()
* Adding Jetbrains Rider to Gitignore.
* gitignore: Add portable.ini/fix font paths
* CI/Linux: Use wildcard for AppImage libc downgrade
* DEV9: Remove SDMA code
* DEV9: Fix ATA MDMA
* GameDB: Various fixes
* GameDB: Fix water in Just Cause (#10645)
* Game List: Ignore exclusion paths if they are empty string
* CI: Default to non-portable builds
* Build: Remove unused option `DISABLE_BUILD_DATE`
* PAD: Update to latest controller database.
* GS/HW: ignore lower 3 bits of 16bit color for AEM check
* Qt: Look for a file named DefaultUpdaterChannel.h
* Build: Simplify Git version extraction
* Update Crowdin configuration file
* GameDB: Flower sun and rain fixes
* Qt: Remove debug popup after update cleanup
* Qt: Update Base Translation
* Qt: Invoke Updater as Administrator for Program Files installs
* GS/HW: Don't mark 24bit alpha as valid on upgrade
* CDVD: Fix block dump path generation
* Qt: Use native path separators for block dump
* IPU: Fix regression from #10617
* CI: Allow user to override deps build path
* GS/DX11: Remove unused field
* GS: Fix enum type return warnings
* GS: Make GSVertex POD
* GS: Make GSDrawingContext and GSDrawingEnvironment POD
* GS: Make vector types POD
* GS: Skip vertex append for GS_INVALID PRIM
* GS: Remove unused vertex types
* GSCapture: Fix invalid substring comparison
* x86/iR5900: Fix signed/unsigned comparison in timeout loop
* SPU2: Make StereoOut16/32 POD
* IPU: Remove last parameter from IDCT_Add
* HW: Make various DMAC/IPU/VIF register types POD
* Cache: Make CacheTag/CacheData POD
- Update to version 1.7.5449~git20240113:
* Qt: Update Base Translation
* FSUI: Allow toggling fullscreen when VM is paused
* Qt: Tidy up Tools menu
* Update VMManager.cpp to not count paused time toward time played
* GS/HW: Fix drawing with mismatched target sizes
* CMake: Set LINUX in current and parent scope
* VMManager: Force TimeStretch in Achievements HC Mode
* Translation\UI: Updates Bitrate "Kbps" to "kpbs"
* Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
* MTGS: Explicitly set FP control register on startup
* PINE: Convert from class to namespace
* PINE: Tidy up and fix shutdown hang on Linux
* GS:MTL: Properly handle hdr rendering to cleared textures
* Qt: Update Base Translation
* 3rdparty: Add source for modified PromptFont that we use for OSD
* Qt: Add log window
* Qt: Add accessors for UI thread view of current game
* Console: Remove WX rubbish and replace
* GS/HW: Don't bother trying to draw empty draws
* GameDB: Remove GS fixes from Ty The Tasmanian Tiger
* GSDumpRunner: Fix dump runner
* GS/HW: Upgrade target to C32 if alpha requested on src is rt
* GS/HW: Update cached source alpha if linked to target
* GameDB: Set HPO Native to Fast and Furious (#10595)
* CI: fix flatpak cron and add a way to manually kick off a release (#10567)
* GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni
* GS/HW: Detected striped moves in HW
* GS: Flush draw when address matches FRAME/Z
* GS/HW: Don't rely on old targets for double-half clear
* Qt: Fix incorrect renderer shown in status bar
* DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit
* GS/HW: Fix incorrect resizing of Ico move target
* GS/HW: Allow blending on normal shuffles
* GameDB: Fix broken shadows in Armored Core Last Raven
* PINE: fix regressions introduced in #10448
* PAD: Update to latest controller database.
* Misc: Warning fixes
* Qt: Fix docs file not getting included on Linux/Mac
* Debugger: initialise SavedAddress.address with 0 instead of NULL
* GameDB: Various fixes
* Qt: Add third-party license statements
* GameDB: Use chop rounding for division in GT4 NTSC-J
* Config: Replace FpuNegDivHack with eeDivRoundMode
* Qt: Update Base Translation
* Qt: Minor Translation Fixes
- Update to version 1.7.5413~git20240107:
* Qt: Fix HTTP download error format string
- Update to version 1.7.5412~git20240107:
* GameDB: DMC 1 Fixes
* Qt: Update base translation
* Qt: Fix opening game properties causing patch reload
* Qt: Fix missing font message not being translatable
- Update to version 1.7.5410~git20240107:
* Qt: Add runtime downloading of CJK OSD fonts
* Qt: Add runtime resource downloading
* Config: Add UserResources to EmuFolders
* SDLInputSource: Replace hint strings with macros
* Qt: Fix columns in cheat tree list not auto-sizing
* Patch: Fix ungrouped patches from >1 file not merging
* SDLInputSource: Log axes/buttons when controller is opened
* Misc: Enable some disabled warnings
* CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431)
* Qt: Minor Translation Fixes
* Qt: Add Popn icon to Input OSD
* GameDB: Various fixes
* GameDB: Fixes for Bully
* Misc: Uses Qt::UserRole for hardcoded literals & const changes
* Debugger: Double clicking Memory Search result switches to memory view tab
* Debugger: Add Saved Addresses tab widget for bookmarking mem addresses
* SIO: Fix Wunused-variable compiler warnings.
* Qt: Update Base Translation
* Patch: Fix last duplicate patch group not being ignored
* Pad: Add Pop'n Music controller type
* GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman
* GS/HW: Handle offset RTs when offset texture is detected
* Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled
* Misc: Add patches folder to gitignore
* CheatsSettings/PatchSettings: Add toggle for showing All CRCs
* Qt: Update Base Translation
* Core: Remove unused variable
* Core: Remove syscon log and merge with EE logs
* Readme: Update and Remove Redundant Info
* Debugger: Add support for Not Equals Array filter searches
* Debugger: Combine Start & End addresses to 1 line & add comparison label
* Settings: Clearing settings disables Cheats/Patches
* GameDB: remove Knights Of The Temple 2 CRC
* HW/CRC: remove Knights Of The Temple 2 CRC hacks
Request History
guoyunhe created request
- Update to version 1.7.5518~git20240126:
* ImGuiOverlays: Fix OSD margin
* Qt: Make "Ignore Inversion" a global mapping setting
* Qt: Update Base Translation
* DEV9: Remove some casts in ATA Info
* DEV9: Various ATA fixes
* DEV9: LBA48 Support
* Qt: Icon Refresh
* Qt: Fix use of tr outside of Qt class
* Common: Add helper for creating an NSString from a string_view
* Qt: Use proper Show in Finder on macOS
* CMake: Set qm files as non-source data in Xcode
* GS/HW: Handle more double-half clear edge cases
* GameDB: Hot Shots Golf Fore Fixes
* PINE: fix save state regression introduced during the switch to Qt
* Debugger: Allow copying address of memory search results
* FSUI: Add Recording Indicator and Time
* GameDB: Thrillville fixes
* GUI: Memory Card "slot" instead of "port"
* Debugger: Adds loading breakpoints/saved addresses from settings
* Qt: Fix unclickable links in Setup Wizard
* Qt: Remove the duplicate memcard button
* Qt: Remove NTFS compression checkbox on Linux/Mac
* MemoryCardFile: Log size/formatted state on load
* MemoryCardFile: Don't compress file on opening
* Qt: Explicitly set memcard compression regardless of choice
* GameDB: Various fixes
* GS/HW: Don't preload target from other targets after hw clear
* PAD: Update to latest controller database.
* GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
* config: remove unused variables
* Qt: Update Base Translation
* Qt: Warning fix
* GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
* GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
* GS/HW: Prevent creating texture with invalid mipmap levels
* GS/Metal: Don't discard alpha on RGB depth copy
* GameDB: A few trilinear+mipmap games
* GS: Correct flush reasons
* GS/HW: Better avoid target uploads on HW clear
* SPU: VolumeSlide: disregard phase when exp + decr
* GS/HW: Fix false positive on shared bits with double-half clears
* Qt: Make Shift+Wheel scroll settings info panel
* GunCon2: Fix cursor assertions in devbuilds
* GS/HW: Optimize out some situations of texture loading
* GameDB: Various fixes 2: Electric Boogaloo
* GameDB: Various fixes
* Qt: Update Base Translation
* GS/HW: Fix compiler warnings.
* Qt: Remove non-printable character from some strings
* FullscreenUI: Link create memory card to Qt dialog
* Qt: Fix OSD/Big Picture display for missing languages
* translations: Syncing Crowdin translations (#10638)
* GameDB: Add HPO Native to SLAI
* GameDB: Gun Align to Native + typo fix
* Pad: Force multitapped slots to Not Connected if their multitap is missing
* GS/HW: Add DS and Alpha Test checks
* GS/HW: Further improve no_rt heuristics
* ImGuiOverlays: Fix analog input display
* FileSystem: Handle infinite symlink loops in FindFiles()
* ImGuiOverlays: Display inputs as integer, ignoring deadzone
* Pad: Add GetEffectiveInput()
* Adding Jetbrains Rider to Gitignore.
* gitignore: Add portable.ini/fix font paths
* CI/Linux: Use wildcard for AppImage libc downgrade
* DEV9: Remove SDMA code
* DEV9: Fix ATA MDMA
* GameDB: Various fixes
* GameDB: Fix water in Just Cause (#10645)
* Game List: Ignore exclusion paths if they are empty string
* CI: Default to non-portable builds
* Build: Remove unused option `DISABLE_BUILD_DATE`
* PAD: Update to latest controller database.
* GS/HW: ignore lower 3 bits of 16bit color for AEM check
* Qt: Look for a file named DefaultUpdaterChannel.h
* Build: Simplify Git version extraction
* Update Crowdin configuration file
* GameDB: Flower sun and rain fixes
* Qt: Remove debug popup after update cleanup
* Qt: Update Base Translation
* Qt: Invoke Updater as Administrator for Program Files installs
* GS/HW: Don't mark 24bit alpha as valid on upgrade
* CDVD: Fix block dump path generation
* Qt: Use native path separators for block dump
* IPU: Fix regression from #10617
* CI: Allow user to override deps build path
* GS/DX11: Remove unused field
* GS: Fix enum type return warnings
* GS: Make GSVertex POD
* GS: Make GSDrawingContext and GSDrawingEnvironment POD
* GS: Make vector types POD
* GS: Skip vertex append for GS_INVALID PRIM
* GS: Remove unused vertex types
* GSCapture: Fix invalid substring comparison
* x86/iR5900: Fix signed/unsigned comparison in timeout loop
* SPU2: Make StereoOut16/32 POD
* IPU: Remove last parameter from IDCT_Add
* HW: Make various DMAC/IPU/VIF register types POD
* Cache: Make CacheTag/CacheData POD
- Update to version 1.7.5449~git20240113:
* Qt: Update Base Translation
* FSUI: Allow toggling fullscreen when VM is paused
* Qt: Tidy up Tools menu
* Update VMManager.cpp to not count paused time toward time played
* GS/HW: Fix drawing with mismatched target sizes
* CMake: Set LINUX in current and parent scope
* VMManager: Force TimeStretch in Achievements HC Mode
* Translation\UI: Updates Bitrate "Kbps" to "kpbs"
* Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
* MTGS: Explicitly set FP control register on startup
* PINE: Convert from class to namespace
* PINE: Tidy up and fix shutdown hang on Linux
* GS:MTL: Properly handle hdr rendering to cleared textures
* Qt: Update Base Translation
* 3rdparty: Add source for modified PromptFont that we use for OSD
* Qt: Add log window
* Qt: Add accessors for UI thread view of current game
* Console: Remove WX rubbish and replace
* GS/HW: Don't bother trying to draw empty draws
* GameDB: Remove GS fixes from Ty The Tasmanian Tiger
* GSDumpRunner: Fix dump runner
* GS/HW: Upgrade target to C32 if alpha requested on src is rt
* GS/HW: Update cached source alpha if linked to target
* GameDB: Set HPO Native to Fast and Furious (#10595)
* CI: fix flatpak cron and add a way to manually kick off a release (#10567)
* GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni
* GS/HW: Detected striped moves in HW
* GS: Flush draw when address matches FRAME/Z
* GS/HW: Don't rely on old targets for double-half clear
* Qt: Fix incorrect renderer shown in status bar
* DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit
* GS/HW: Fix incorrect resizing of Ico move target
* GS/HW: Allow blending on normal shuffles
* GameDB: Fix broken shadows in Armored Core Last Raven
* PINE: fix regressions introduced in #10448
* PAD: Update to latest controller database.
* Misc: Warning fixes
* Qt: Fix docs file not getting included on Linux/Mac
* Debugger: initialise SavedAddress.address with 0 instead of NULL
* GameDB: Various fixes
* Qt: Add third-party license statements
* GameDB: Use chop rounding for division in GT4 NTSC-J
* Config: Replace FpuNegDivHack with eeDivRoundMode
* Qt: Update Base Translation
* Qt: Minor Translation Fixes
- Update to version 1.7.5413~git20240107:
* Qt: Fix HTTP download error format string
- Update to version 1.7.5412~git20240107:
* GameDB: DMC 1 Fixes
* Qt: Update base translation
* Qt: Fix opening game properties causing patch reload
* Qt: Fix missing font message not being translatable
- Update to version 1.7.5410~git20240107:
* Qt: Add runtime downloading of CJK OSD fonts
* Qt: Add runtime resource downloading
* Config: Add UserResources to EmuFolders
* SDLInputSource: Replace hint strings with macros
* Qt: Fix columns in cheat tree list not auto-sizing
* Patch: Fix ungrouped patches from >1 file not merging
* SDLInputSource: Log axes/buttons when controller is opened
* Misc: Enable some disabled warnings
* CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431)
* Qt: Minor Translation Fixes
* Qt: Add Popn icon to Input OSD
* GameDB: Various fixes
* GameDB: Fixes for Bully
* Misc: Uses Qt::UserRole for hardcoded literals & const changes
* Debugger: Double clicking Memory Search result switches to memory view tab
* Debugger: Add Saved Addresses tab widget for bookmarking mem addresses
* SIO: Fix Wunused-variable compiler warnings.
* Qt: Update Base Translation
* Patch: Fix last duplicate patch group not being ignored
* Pad: Add Pop'n Music controller type
* GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman
* GS/HW: Handle offset RTs when offset texture is detected
* Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled
* Misc: Add patches folder to gitignore
* CheatsSettings/PatchSettings: Add toggle for showing All CRCs
* Qt: Update Base Translation
* Core: Remove unused variable
* Core: Remove syscon log and merge with EE logs
* Readme: Update and Remove Redundant Info
* Debugger: Add support for Not Equals Array filter searches
* Debugger: Combine Start & End addresses to 1 line & add comparison label
* Settings: Clearing settings disables Cheats/Patches
* GameDB: remove Knights Of The Temple 2 CRC
* HW/CRC: remove Knights Of The Temple 2 CRC hacks
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Accepted review for by_group opensuse-review-team request 1141735 from user anag+factory
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