Overview

Request 1146264 accepted

- Update to version 0.12.0
Major Changes
* Added the Elephant, a bulk freighter which is essentially
an upsized variant of the Mule.
* Overhauled lots of the coloring to improve colorblind
accessibility and better unify the coloring schemes.
* Added a proper hidden tutorial demonstrating weapon heat and
Active Cooldown.
Other Changes
* Added several more possible randomly-generated pilot names.
* Yachts are now generally equipped more lightly.
* Split the Fighter class into Fighter and Light Fighter
classes.
* Split the Cruiser class into Cruiser, Light Cruiser, and
Battleship classes.
* Adjusted the way AI ships are equipped.
* Afterburner outfits now properly display their heat up stat.
* Lowered energy cost and increased heatup time for afterburners
(making them more widely usable).
* Reordered stats on ships for better consistency.
* Fixed an issue where a beam turning off would stop the sound
effect from playing on any beam at all which uses the same
sound effect.
* Renamed "wrist computers" to "palmtops".
* The type of colorblindness simulated can now be configured via
the Options menu rather than having to edit the shader file.
* Changed TC display to be relative instead of absolute.
* Energy regeneration is now simply linear, just like shield,
armor, and fuel regeneration, which also brings it in-line
with the way energy costs of weapons and activated
outfits work.
* Derelicts now award less credits on average, but can rarely
give very large rewards.
* Increased mass limit of Hellburner a bit.
* Emergency Shield Booster is now a medium outfit and has been
made a bit stronger.
* Ship Computer embedded maps are now centered on the current
system when navigating to the tabs they're in.
* The first derelict boarded is now guaranteed to give a large
sum of credits.
* Amount of deposit for hired escorts which is eligible for
refunding is now displayed in the escorts' credentials.
* You can now board hired escorts to rescue them if they are
disabled.
* Made jammers use a bit less energy.
* Doubled all weapon energy costs.
* The Empire Recruitment mission is now always guaranteed to
spawn after you fulfill its condition.
* Added an event following the Big Time mission where Commander
Soldner scolds you for going off on your own.
* Added a master volume knob to the Options menu.
* Teddy Bears From Space now guarantees a bit more for
its reward.
* Jumps that you only know one direction of are now displayed
in the starmap as if they were one-way jumps.
* Shrunk the blinker on selected pilot to its original size.
* Replaced the extra blinker on hilighted pilots with the
animated circle which is used for hilighted planets and jumps.
* Derelict, distress, and shipwreck events can no longer spawn
on top of or extremely close to planets or jump points.
* Modernized the way the position of the Shipwrecked August
is determined.
* Renamed the "Defaults" button in the Input tab of the Options
menu to "Presets".
* Added hotkeys for buttons in the Options menu.
* Adjusted wording of text in some missions.
* Made Turret Conversion Module medium, and took away most of
its downsides.
Bugfixes
* Fixed a bug that caused text in the second Ian Structure
mission's OSD to get cut off.
* Fixed a mistake in the text of the race missions that caused
racer names to display as "nil".
* Fixed and touched up text explanations for map trade modes.
* Fixed a bug where you couldn't get trade information for a
system while landed on a planet without commodities.
* Fixed a bug where one planet's hilight could obscure another
planet on the radar and overlay.
* Fixed a possibility of the time compression display showing
"TC +0%" or "TC -0%".
* Fixed asteroid mining and boarded ship looting not updating
the OSD of the Commodity Run mission.

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Request History
Carsten Ziepke's avatar

Kieltux created request

- Update to version 0.12.0
Major Changes
* Added the Elephant, a bulk freighter which is essentially
an upsized variant of the Mule.
* Overhauled lots of the coloring to improve colorblind
accessibility and better unify the coloring schemes.
* Added a proper hidden tutorial demonstrating weapon heat and
Active Cooldown.
Other Changes
* Added several more possible randomly-generated pilot names.
* Yachts are now generally equipped more lightly.
* Split the Fighter class into Fighter and Light Fighter
classes.
* Split the Cruiser class into Cruiser, Light Cruiser, and
Battleship classes.
* Adjusted the way AI ships are equipped.
* Afterburner outfits now properly display their heat up stat.
* Lowered energy cost and increased heatup time for afterburners
(making them more widely usable).
* Reordered stats on ships for better consistency.
* Fixed an issue where a beam turning off would stop the sound
effect from playing on any beam at all which uses the same
sound effect.
* Renamed "wrist computers" to "palmtops".
* The type of colorblindness simulated can now be configured via
the Options menu rather than having to edit the shader file.
* Changed TC display to be relative instead of absolute.
* Energy regeneration is now simply linear, just like shield,
armor, and fuel regeneration, which also brings it in-line
with the way energy costs of weapons and activated
outfits work.
* Derelicts now award less credits on average, but can rarely
give very large rewards.
* Increased mass limit of Hellburner a bit.
* Emergency Shield Booster is now a medium outfit and has been
made a bit stronger.
* Ship Computer embedded maps are now centered on the current
system when navigating to the tabs they're in.
* The first derelict boarded is now guaranteed to give a large
sum of credits.
* Amount of deposit for hired escorts which is eligible for
refunding is now displayed in the escorts' credentials.
* You can now board hired escorts to rescue them if they are
disabled.
* Made jammers use a bit less energy.
* Doubled all weapon energy costs.
* The Empire Recruitment mission is now always guaranteed to
spawn after you fulfill its condition.
* Added an event following the Big Time mission where Commander
Soldner scolds you for going off on your own.
* Added a master volume knob to the Options menu.
* Teddy Bears From Space now guarantees a bit more for
its reward.
* Jumps that you only know one direction of are now displayed
in the starmap as if they were one-way jumps.
* Shrunk the blinker on selected pilot to its original size.
* Replaced the extra blinker on hilighted pilots with the
animated circle which is used for hilighted planets and jumps.
* Derelict, distress, and shipwreck events can no longer spawn
on top of or extremely close to planets or jump points.
* Modernized the way the position of the Shipwrecked August
is determined.
* Renamed the "Defaults" button in the Input tab of the Options
menu to "Presets".
* Added hotkeys for buttons in the Options menu.
* Adjusted wording of text in some missions.
* Made Turret Conversion Module medium, and took away most of
its downsides.
Bugfixes
* Fixed a bug that caused text in the second Ian Structure
mission's OSD to get cut off.
* Fixed a mistake in the text of the race missions that caused
racer names to display as "nil".
* Fixed and touched up text explanations for map trade modes.
* Fixed a bug where you couldn't get trade information for a
system while landed on a planet without commodities.
* Fixed a bug where one planet's hilight could obscure another
planet on the radar and overlay.
* Fixed a possibility of the time compression display showing
"TC +0%" or "TC -0%".
* Fixed asteroid mining and boarded ship looting not updating
the OSD of the Commodity Run mission.


Dirk Stoecker's avatar

dstoecker accepted request

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