Overview
Request 1175055 revoked
- update to 1.5.1
Stability
* Fixed possible crash on accessing faction description
* Fixed possible thread race on exit to main menu
* Game will now show error message instead of silent crash on
corrupted H3 data
* Fixed possible crash on double-deletion of quest artifacts
placed by RMG
* Fixed crash on loading save made in version 1.4 with removed
from map Quest Guards
* Added workaround for crash on accessing Altar of Sacrifice on
saves made in 1.4
* Fixed possible crash on map restart request
* Fixed crash on attempt to open scenario list with no save or
map selected
* Fixed crash on host resolving error when connecting to
online lobby
* If json file specified in mod.json is missing, vcmi will now
only log an error instead of crashing
Interface
* Added retaliation damage and kills preview when hovering over
units that can be attacked in melee during combat
* Clicking on combat log would now open a window with full
combat log history
* Removed message length limit in text input fields, such as
global lobby chat
* Tapping on already active text input field will display
on-screen keyboard on systems with one
* Fixed possible freeze when trying to move hero if hero has
non-zero movement points but not enough to reach first tile
in path
* Fixed selection of the wrong reward in dialogs such as the
level-up window when double-clicking on it
* Fixed launch of wrong map or save when double-clicking in
scenario list screen
* Right-clicking on a hero in a tavern will now select that
hero as well, in line with H3
* Fixed slow map list parsing when hota map format is enabled
* MacOS and iOS can now use either Ctrl or Cmd key for all
keyboard shortcuts
* Small windows no longer dim the entire screen by default
Mechanics
* Recruiting a hero will now immediately reveal the fog of war
around him
* When both a visiting hero and a garrisoned hero are in town,
the garrisoned hero will visit town buildings first.
Multiplayer
* Fixed in-game chat text not being visible after switching from
a channel with a long history
* Fixed lag when switching to channel with long history
* Game now automatically scrolls in-game chat on new messages
* Game will now only plays chat sound for active channel and
for private channels
* Cheats are now disabled by default in multiplayer
* Game will now show status of cheats and battle replays on
map start
* It is possible to change cheats or battle replay on game
loading
* It is now possible to join rooms hosted by different hotfix
versions, e.g. 1.5.1 can join 1.5.0 games
* Fixed game rooms remaining visible in the lobby even after
they have been closed
* Fixed possible lag when there is a player in lobby with a
very slow (or dying) connection
* Game will show correctly if player has been invited into
a room
* Fixed overflow in invite window when there are more than
8 players in the lobby
Random Maps Generator
* Generator will now prefer to place roads away from
zone borders
AI
* Fixed possible crash when Nullkiller AI tries to upgrade army
* Nullkiller AI will now recruit new heroes if he left with
0 heroes
* AI in combat now knows when an enemy unit has used all of its
retaliations.
Map Editor
* Fixed setting up hero types of heroes in Prisons placed in
map editor
* Fixed crash on setting up Seer Hut in map editor
* Added text auto-completion hints for army widget
* Editor will now automatically add .vmap extensions when
saving map
* Fixed text size in map validation window
Request History
Kieltux created request
- update to 1.5.1
Stability
* Fixed possible crash on accessing faction description
* Fixed possible thread race on exit to main menu
* Game will now show error message instead of silent crash on
corrupted H3 data
* Fixed possible crash on double-deletion of quest artifacts
placed by RMG
* Fixed crash on loading save made in version 1.4 with removed
from map Quest Guards
* Added workaround for crash on accessing Altar of Sacrifice on
saves made in 1.4
* Fixed possible crash on map restart request
* Fixed crash on attempt to open scenario list with no save or
map selected
* Fixed crash on host resolving error when connecting to
online lobby
* If json file specified in mod.json is missing, vcmi will now
only log an error instead of crashing
Interface
* Added retaliation damage and kills preview when hovering over
units that can be attacked in melee during combat
* Clicking on combat log would now open a window with full
combat log history
* Removed message length limit in text input fields, such as
global lobby chat
* Tapping on already active text input field will display
on-screen keyboard on systems with one
* Fixed possible freeze when trying to move hero if hero has
non-zero movement points but not enough to reach first tile
in path
* Fixed selection of the wrong reward in dialogs such as the
level-up window when double-clicking on it
* Fixed launch of wrong map or save when double-clicking in
scenario list screen
* Right-clicking on a hero in a tavern will now select that
hero as well, in line with H3
* Fixed slow map list parsing when hota map format is enabled
* MacOS and iOS can now use either Ctrl or Cmd key for all
keyboard shortcuts
* Small windows no longer dim the entire screen by default
Mechanics
* Recruiting a hero will now immediately reveal the fog of war
around him
* When both a visiting hero and a garrisoned hero are in town,
the garrisoned hero will visit town buildings first.
Multiplayer
* Fixed in-game chat text not being visible after switching from
a channel with a long history
* Fixed lag when switching to channel with long history
* Game now automatically scrolls in-game chat on new messages
* Game will now only plays chat sound for active channel and
for private channels
* Cheats are now disabled by default in multiplayer
* Game will now show status of cheats and battle replays on
map start
* It is possible to change cheats or battle replay on game
loading
* It is now possible to join rooms hosted by different hotfix
versions, e.g. 1.5.1 can join 1.5.0 games
* Fixed game rooms remaining visible in the lobby even after
they have been closed
* Fixed possible lag when there is a player in lobby with a
very slow (or dying) connection
* Game will show correctly if player has been invited into
a room
* Fixed overflow in invite window when there are more than
8 players in the lobby
Random Maps Generator
* Generator will now prefer to place roads away from
zone borders
AI
* Fixed possible crash when Nullkiller AI tries to upgrade army
* Nullkiller AI will now recruit new heroes if he left with
0 heroes
* AI in combat now knows when an enemy unit has used all of its
retaliations.
Map Editor
* Fixed setting up hero types of heroes in Prisons placed in
map editor
* Fixed crash on setting up Seer Hut in map editor
* Added text auto-completion hints for army widget
* Editor will now automatically add .vmap extensions when
saving map
* Fixed text size in map validation window
Kieltux revoked request
VCMI 1.5.2 is on the way: https://build.opensuse.org/request/show/1178645
@DarkSS, @WernerFink, @dstoecker, @susnux: review reminder