Overview
Request 1178643 accepted
- Update to 1.5.2
Stability
* Fixed crash on closing game while combat or map animations
are playing
* Fixed crash on closing game while network thread is waiting for
dialog to be closed
* Fixed random crash on starting random map with 'random' number
of players
* Fixed crash caused by thread races on loading map list
* Failure to read data from network connection will show up as
'disconnection' and not as a crash
* Fixed a possible crash when replaying a manually played battle
with the 'unlimited battle replay' option set
* Fixed crash when loading save made on a 64-bit system or
connecting to multiplayer game with a 64-bit host on a 32-bit
system (and vice versa)
* Fixed crash when ending a battle in a draw when a hero has the
Necromancy skill
* Fixed crash when having SPELL_LIKE_ATTACK bonus with invalid
spell ID
* Fixed transfer of non-first artefacts in backpack if hero does
not transfer as well
* Game will now abort loading if a corrupt mod is detected
instead of crashing without explanation later
Multiplayer
* Contact between allied players will no longer break simturns
* Having hero in range of object owned by another player will
now be registered as contact
* Multiplayer saves are now visible when starting a single
player game
* Added chat command '!vote' to initiate a vote to change the
duration of simultaneous turns or to change turn timers
* Added chat command '!help' to list all available chat commands
* All multiplayer chat commands now use a leading exclamation
mark
Campaigns
* If the hero attacks an enemy player and is defeated, he will be
correctly registered as defeated by the defending player.
* Allow standard victory condition on 'To kill a hero' campaign
mission in line with H3
* Fixes Adrienne starting without Inferno spell in campaign
Interface
* For artefacts that are part of a combined artefact, the game
will now show which component of that artefact your hero has.
* Fixed broken in 1.5.1 shortcut for artifact sets saving
* Fixed full screen toggle (F4) not applying changes immediately
* Retaliation preview now accounts for creatures that don't
receive retaliations (Sprites, Archdevils, etc)
* Fixed not visible retaliation preview if damage estimation
string is longer than battle log line due to long creature name
* Game will now select last save on loading screen
* High Scores screen and Campaign Epilogue screen are now
displayed with background on resolutions higher than 800x600
* Fixed non-functioning shortcut 'P' to access Puzzle Map from
adventure map
* Added keyboard shortcuts to markets and altars. 'Space' to
confirm deal and 'M' to trade maximum possible amount
* Pressing 'Escape' in main menu will now trigger 'Back' and
'Quit' buttons
* Added keyboard shortcuts to hero exchange window:
- 'F10' will now swap armies
- 'F11' will now swap artifacts. Additionally, 'Ctrl+F11' will
swap equipped artifacts, and 'Shift+F11' will swap backpacks
- Added unassigned shortcuts to move armies or artifacts to
left or right side
* Added keyboard shortcuts to access buildings from town
interface:
- 'F' will now open Fort window
- 'B' will now open Town Hall window
- 'G' will now open Mage Guild window
- 'M' will now open Marketplace
- 'R' will now open recruitment interface
- 'T' will now open Tavern window
- 'G' will now open Thieves Guild
- 'E' will now open hero exchange screen, if both heroes are
present in town
- 'H' will now open hero screen. Additionally, 'Shift+H' will
open garrisoned hero screen, and 'Ctrl+H' will open visiting
hero screen
- 'Space' will now swap visiting and garrisoned heroes
* Added keyboard shortcuts to switch between tabs in Scenario
Selection window:
- 'E' will open Extra Options tab
- 'T' will open Turn Options tab
- 'I' will open Invite Players window (only for lobby games)
- 'R' will now replay video in campaigns
* Added keyboard shortcuts to Adventure map:
- 'Ctrl+L' will now prompt to open Load Game screen
- 'Ctrl+M' will now prompt to go to main menu
- 'Ctrl+N' will now prompt to go to New Game screen
- 'Ctrl+Q' will now prompt to quit game
- Page Up, Page Down, Home and End keys will now move hero on
adventure map similar to numpad equivalents
- Fixed non-functioning shortcuts '+' and '-' on numpad to zoom
adventure map
* Added keyboard shortcuts to Battle interface:
- 'V' now allows to view information of hovered unit
- 'I' now allows to view information of active unit
Mechanics
* Game will no longer pick creatures exclusive to AB campaigns
for random creatures or for Refugee Camp, in line with H3
* If original movement rules are on, it is not possible to attack
guards from visitable object directly, only from free tile
* Fixed bug leading that allowed picking up objects while flying
on top of water
* Hero can now land when flying from guarded tile to accessible
guarded tile irregardless of original movement rules switch
* Interface will now use same arrow for U-turns in path as H3
AI
* Nullkiller AI can now explore the map
* Nullkiller AI will no longer use the map reveal cheat when
allied with a human or when playing on low difficulty
* Nullkiller AI is now used by default for allied players
Launcher
* When extracting data from gog.com offline installer game will
extract files directly into used data directory instead of
temporary directory
Map Editor
* Fixed victory / loss conditions widget initialization
Modding
* Hero specialties with multiple bonuses that have
TIMES_HERO_LEVEL updater now work as expected
* Spells that apply multiple bonuses with same type and subtype
but different value type now work as expected
* Added option to toggle layout of guards in creature banks
Request History
Kieltux created request
- Update to 1.5.2
Stability
* Fixed crash on closing game while combat or map animations
are playing
* Fixed crash on closing game while network thread is waiting for
dialog to be closed
* Fixed random crash on starting random map with 'random' number
of players
* Fixed crash caused by thread races on loading map list
* Failure to read data from network connection will show up as
'disconnection' and not as a crash
* Fixed a possible crash when replaying a manually played battle
with the 'unlimited battle replay' option set
* Fixed crash when loading save made on a 64-bit system or
connecting to multiplayer game with a 64-bit host on a 32-bit
system (and vice versa)
* Fixed crash when ending a battle in a draw when a hero has the
Necromancy skill
* Fixed crash when having SPELL_LIKE_ATTACK bonus with invalid
spell ID
* Fixed transfer of non-first artefacts in backpack if hero does
not transfer as well
* Game will now abort loading if a corrupt mod is detected
instead of crashing without explanation later
Multiplayer
* Contact between allied players will no longer break simturns
* Having hero in range of object owned by another player will
now be registered as contact
* Multiplayer saves are now visible when starting a single
player game
* Added chat command '!vote' to initiate a vote to change the
duration of simultaneous turns or to change turn timers
* Added chat command '!help' to list all available chat commands
* All multiplayer chat commands now use a leading exclamation
mark
Campaigns
* If the hero attacks an enemy player and is defeated, he will be
correctly registered as defeated by the defending player.
* Allow standard victory condition on 'To kill a hero' campaign
mission in line with H3
* Fixes Adrienne starting without Inferno spell in campaign
Interface
* For artefacts that are part of a combined artefact, the game
will now show which component of that artefact your hero has.
* Fixed broken in 1.5.1 shortcut for artifact sets saving
* Fixed full screen toggle (F4) not applying changes immediately
* Retaliation preview now accounts for creatures that don't
receive retaliations (Sprites, Archdevils, etc)
* Fixed not visible retaliation preview if damage estimation
string is longer than battle log line due to long creature name
* Game will now select last save on loading screen
* High Scores screen and Campaign Epilogue screen are now
displayed with background on resolutions higher than 800x600
* Fixed non-functioning shortcut 'P' to access Puzzle Map from
adventure map
* Added keyboard shortcuts to markets and altars. 'Space' to
confirm deal and 'M' to trade maximum possible amount
* Pressing 'Escape' in main menu will now trigger 'Back' and
'Quit' buttons
* Added keyboard shortcuts to hero exchange window:
- 'F10' will now swap armies
- 'F11' will now swap artifacts. Additionally, 'Ctrl+F11' will
swap equipped artifacts, and 'Shift+F11' will swap backpacks
- Added unassigned shortcuts to move armies or artifacts to
left or right side
* Added keyboard shortcuts to access buildings from town
interface:
- 'F' will now open Fort window
- 'B' will now open Town Hall window
- 'G' will now open Mage Guild window
- 'M' will now open Marketplace
- 'R' will now open recruitment interface
- 'T' will now open Tavern window
- 'G' will now open Thieves Guild
- 'E' will now open hero exchange screen, if both heroes are
present in town
- 'H' will now open hero screen. Additionally, 'Shift+H' will
open garrisoned hero screen, and 'Ctrl+H' will open visiting
hero screen
- 'Space' will now swap visiting and garrisoned heroes
* Added keyboard shortcuts to switch between tabs in Scenario
Selection window:
- 'E' will open Extra Options tab
- 'T' will open Turn Options tab
- 'I' will open Invite Players window (only for lobby games)
- 'R' will now replay video in campaigns
* Added keyboard shortcuts to Adventure map:
- 'Ctrl+L' will now prompt to open Load Game screen
- 'Ctrl+M' will now prompt to go to main menu
- 'Ctrl+N' will now prompt to go to New Game screen
- 'Ctrl+Q' will now prompt to quit game
- Page Up, Page Down, Home and End keys will now move hero on
adventure map similar to numpad equivalents
- Fixed non-functioning shortcuts '+' and '-' on numpad to zoom
adventure map
* Added keyboard shortcuts to Battle interface:
- 'V' now allows to view information of hovered unit
- 'I' now allows to view information of active unit
Mechanics
* Game will no longer pick creatures exclusive to AB campaigns
for random creatures or for Refugee Camp, in line with H3
* If original movement rules are on, it is not possible to attack
guards from visitable object directly, only from free tile
* Fixed bug leading that allowed picking up objects while flying
on top of water
* Hero can now land when flying from guarded tile to accessible
guarded tile irregardless of original movement rules switch
* Interface will now use same arrow for U-turns in path as H3
AI
* Nullkiller AI can now explore the map
* Nullkiller AI will no longer use the map reveal cheat when
allied with a human or when playing on low difficulty
* Nullkiller AI is now used by default for allied players
Launcher
* When extracting data from gog.com offline installer game will
extract files directly into used data directory instead of
temporary directory
Map Editor
* Fixed victory / loss conditions widget initialization
Modding
* Hero specialties with multiple bonuses that have
TIMES_HERO_LEVEL updater now work as expected
* Spells that apply multiple bonuses with same type and subtype
but different value type now work as expected
* Added option to toggle layout of guards in creature banks
Kieltux accepted request
LGTM