Overview
Request 1189072 accepted
- Update to 1.5.5
* Fixed crash when advancing to the next scenario in campaigns
when the hero not transferring has a combination artefact that
can be transferred to the next scenario.
* Fixed game not updating information such as hero path and
current music on new day
* Changed default battle queue hotkey from Q to Z to match
HD Mod / HotA
* Changed default hotkey for finishing battle with quick combat
from E to Z to match HD Mod / HotA
* Creature casting now uses both F and G keyboard hotkeys
* Shift+left click now directly opens the hero window when
two heroes are in town
* Fixed handling of alternative actions for creatures that have
more than two potential actions, such as move, shoot,
and cast spells.
- Changes in 1.5.4
Stability
* Fixed a possible crash when clicking on an adventure map when
another player is taking a turn in multiplayer mode.
* Failure to extract a mod will now display an error message
instead of a silent crash.
* Fixed crash on opening town hall screen of a town from a mod
with invalid building identifier
* Fixed crash when faerie dragons die after casting Ice Ring
on themselves.
Mechanics
* The scholar will now correctly upgrade a skill if the
visiting hero has offered a skill at either the basic or
advanced level.
* Hero now reveals Fog of War when receiving new or upgraded
secondary skills (such as scouting).
* AI will now always act after all human players during simturns
instead of acting after host player
Interface
* Pressing the up and down keys on the town screen will now move
to the next or previous town instead of scrolling through
the list of towns.
* Long text in scenario name and highscore screen now shortened
to fit the interface
* Game now moves cursor to tap event position when using
software cursor with touch screen input
* Right-click popup on spell scroll campaign bonus now shows
spell name instead of artefact name
* Damage estimation tooltip will no longer show damage greater
than the targeted unit's health.
Random Maps Generator
* Generator will try to place roads even further away from
zone borders
* Fixed rare crash when placing two quest artefacts in the same
location at the same time
AI
* Improved performance of Nullkiller AI
* Stupid AI no longer overestimates damage when killing
entire unit
* Fixed a bug leading to Battle AI not using spells when
sieging town with Citadel or Castle built
* Fixed an unsigned integer overflow that caused the
Nullkiller AI to overestimate the total army strength after
merging two armies.
Launcher
* Added button to reset touchscreen tutorial on mobile systems
* Launcher will now warn if player selects Gog Galaxy installer
instead of offline installer
* Launcher will now ask for the .bin file first as it is usually
listed first in the file system view
* Extraction failure now displays error message instead
of crashing
* Launcher will now use the header signature to check the
file type instead of the extension when using the gog.com
installer.
* Fixed broken controller sensitivity configuration options
* Fixed manual file installation on Android
Map Editor
* Icons and translations now embedded in executable file
Modding
* Improved bonus format validation
* Validator now reports valid values for enumeration fields
* Fixed missing addInfo field for bonuses that use the
BONUS_OWNER_UPDATER propagation updater.
Request History
Kieltux created request
- Update to 1.5.5
* Fixed crash when advancing to the next scenario in campaigns
when the hero not transferring has a combination artefact that
can be transferred to the next scenario.
* Fixed game not updating information such as hero path and
current music on new day
* Changed default battle queue hotkey from Q to Z to match
HD Mod / HotA
* Changed default hotkey for finishing battle with quick combat
from E to Z to match HD Mod / HotA
* Creature casting now uses both F and G keyboard hotkeys
* Shift+left click now directly opens the hero window when
two heroes are in town
* Fixed handling of alternative actions for creatures that have
more than two potential actions, such as move, shoot,
and cast spells.
- Changes in 1.5.4
Stability
* Fixed a possible crash when clicking on an adventure map when
another player is taking a turn in multiplayer mode.
* Failure to extract a mod will now display an error message
instead of a silent crash.
* Fixed crash on opening town hall screen of a town from a mod
with invalid building identifier
* Fixed crash when faerie dragons die after casting Ice Ring
on themselves.
Mechanics
* The scholar will now correctly upgrade a skill if the
visiting hero has offered a skill at either the basic or
advanced level.
* Hero now reveals Fog of War when receiving new or upgraded
secondary skills (such as scouting).
* AI will now always act after all human players during simturns
instead of acting after host player
Interface
* Pressing the up and down keys on the town screen will now move
to the next or previous town instead of scrolling through
the list of towns.
* Long text in scenario name and highscore screen now shortened
to fit the interface
* Game now moves cursor to tap event position when using
software cursor with touch screen input
* Right-click popup on spell scroll campaign bonus now shows
spell name instead of artefact name
* Damage estimation tooltip will no longer show damage greater
than the targeted unit's health.
Random Maps Generator
* Generator will try to place roads even further away from
zone borders
* Fixed rare crash when placing two quest artefacts in the same
location at the same time
AI
* Improved performance of Nullkiller AI
* Stupid AI no longer overestimates damage when killing
entire unit
* Fixed a bug leading to Battle AI not using spells when
sieging town with Citadel or Castle built
* Fixed an unsigned integer overflow that caused the
Nullkiller AI to overestimate the total army strength after
merging two armies.
Launcher
* Added button to reset touchscreen tutorial on mobile systems
* Launcher will now warn if player selects Gog Galaxy installer
instead of offline installer
* Launcher will now ask for the .bin file first as it is usually
listed first in the file system view
* Extraction failure now displays error message instead
of crashing
* Launcher will now use the header signature to check the
file type instead of the extension when using the gog.com
installer.
* Fixed broken controller sensitivity configuration options
* Fixed manual file installation on Android
Map Editor
* Icons and translations now embedded in executable file
Modding
* Improved bonus format validation
* Validator now reports valid values for enumeration fields
* Fixed missing addInfo field for bonuses that use the
BONUS_OWNER_UPDATER propagation updater.
dstoecker accepted request
@DarkSS, @WernerFink, @dstoecker, @susnux: review reminder