Overview
Request 1193310 accepted
- Update to 1.5.6
Stability
* Fixed possible crash on transferring hero to next campaign
scenario if hero has combined artifact some components of
which can be transferred
* Fixed possible crash on transferring hero to next campaign
scenario that has creature with faction limiter in his army
* Fixed possible crash on application shutdown due to incorrect
destruction order of UI entities
Multiplayer
* Mod compatibility issues when joining a lobby room now use
color coding to make them less easy to miss.
* Incompatible mods are now placed before compatible mods when
joining lobby room.
* Fixed text overflow in online lobby interface
* Fixed jittering simultaneous turns slider after moving it twice
over short period
* Fixed non-functioning slider in invite to game room dialog
Interface
* Fixed some shortcuts that were not active during the enemy's
turn, such as Thieves' Guild.
* Game now correctly uses melee damage calculation when forcing
a melee attack with a shooter.
* Game will now close all open dialogs on start of our turn,
to avoid bugs like locked right-click popups
Map Objects
* Spells the hero can't learn are no longer hidden when received
from a rewardable object, such as the Pandora Box
* Spells that cannot be learned are now displayed with gray text
in the name of the spell.
* Configurable objects with scouted state such as Witch Hut in
HotA now correctly show their reward on right click after
vising them but refusing to accept reward
* Right-click tooltip on map dwelling now always shows produced
creatures. Player that owns the dwelling can also see number
of creatures available for recruit
Modding
* Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus
* Added compatibility check when loading maps with old names
for boats
Request History
Kieltux created request
- Update to 1.5.6
Stability
* Fixed possible crash on transferring hero to next campaign
scenario if hero has combined artifact some components of
which can be transferred
* Fixed possible crash on transferring hero to next campaign
scenario that has creature with faction limiter in his army
* Fixed possible crash on application shutdown due to incorrect
destruction order of UI entities
Multiplayer
* Mod compatibility issues when joining a lobby room now use
color coding to make them less easy to miss.
* Incompatible mods are now placed before compatible mods when
joining lobby room.
* Fixed text overflow in online lobby interface
* Fixed jittering simultaneous turns slider after moving it twice
over short period
* Fixed non-functioning slider in invite to game room dialog
Interface
* Fixed some shortcuts that were not active during the enemy's
turn, such as Thieves' Guild.
* Game now correctly uses melee damage calculation when forcing
a melee attack with a shooter.
* Game will now close all open dialogs on start of our turn,
to avoid bugs like locked right-click popups
Map Objects
* Spells the hero can't learn are no longer hidden when received
from a rewardable object, such as the Pandora Box
* Spells that cannot be learned are now displayed with gray text
in the name of the spell.
* Configurable objects with scouted state such as Witch Hut in
HotA now correctly show their reward on right click after
vising them but refusing to accept reward
* Right-click tooltip on map dwelling now always shows produced
creatures. Player that owns the dwelling can also see number
of creatures available for recruit
Modding
* Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus
* Added compatibility check when loading maps with old names
for boats
dstoecker accepted request