Overview
Request 1198144 accepted
- Add fix-shaderc.patch
- Update to version 2.1.120~git20240831:
* USB: Add passthrough support to DenshaCon
* Settings: Add DenshaCon bindings UI
* USB: Add support for Ryojouhen DenshaCon
* USB: Add support for Shinkansen DenshaCon
* USB: Add support for Type 2 DenshaCon
* UI: Enable "System" and toolbar savestate options in OSDSYS
* DebugTools: Fix some compiler warnings
* Misc: Minor text and settings changes (#11751)
* Qt: Update Base Translation
* DebugTools: Fix iterator invalidation bug in IopBios.cpp
* GS/HW: Add afix to alphas log.
* Debugger: Add symbol tree widgets for functions and variables
* Debugger: Add GNU demangler
* Debugger: Replace SymbolMap class with new SymbolGuardian class
* 3rdparty: Add CCC v2.1
* Debugger: Remove the Avast demangler
* GS/HW: Further expand blend multipass.
* Big Picture: Remove ability to make per-game controls
* PAD: Update to latest controller database.
* Qt: Set focus to Game Library for improved keyboard navigation (#11719)
* USB: Fix CaptureEye corruption on dark images
* Qt: Fix a couple of instances of inconsistent sorting
* Qt: Center type icon in game list
* Qt: Fix incorrect sort indicator on loading
* Qt: Ensure fullscreen UI is stopped on exiting
* ImGuiManager: Fix stutter when multiple OSD messages lapse
* ImGuiFullscreen: Fix incorrect notification width
* FileSystem: Correctly use lstat() on Linux
* GSTextureVK: Fix download inside render pass
* Qt: Work around theme switching bug
* Image: Fix crash loading corrupted/invalid JPEG files
* Vk: Don't try to transition present source during present
* GameDB: Add multiple fixes
* GS/HW: Implement PABE(Per pixel alpha blending) on accumulation blend and add optimizations.
* GameDB: Correct two Phoenix Games title names
* Config: Allow specifying portable directory relative path in portable.txt
* DiscordRPC: Add game icon support.
* Qt: Update Base Translation
* USB: Rename singstar to usb_mic
* USB: Konami ON-SAY microphone emulation
* USB: Audio support for EyeToy
* USB: Merge Singstar and Logitech mics in a single device with 2 subtypes
* Qt: Update Base Translation
* Misc: Minor cleanup. (#11717)
* Qt: Fix a couple of theme switching glitches
* Qt: Slightly increase game list title size
* ImGuiFullscreen: Display checkmark on right of choice dialog
* ImGuiFullscreen: Fix choice popup selected drawing over border
* FullscreenUI: Fix popup close resetting window scroll
* USB: Store unique disk images for MSD and PictureParadise
* USB: Fix Konami Capture Eye assert
* 3rdparty/imgui: Disable the nav menu
* 3rdparty/imgui: General cleanup
* Qt: Update Base Translation
* GS/DX11: Fix feedback write 1 null pointer crash.
* GS/HW: Rename blend second pass to blend multi pass.
* Qt: Update Base Translation
* Config: Use directory containing bundle as AppRoot on macOS.
* PAD: Update to latest controller database.
* USB: Set actual_length value for Get HID descriptor
* Qt: Update Trilinear Filtering Description
* CMake: Added PACKAGE_MODE option Set paths, add check in SetResourcesDir
* Qt: Update Base Translation
* GameDB: add missing serial
* GameDB: ATV Offroad Fury 2 Fixes
* GSTextureCache: Extend Bilinear Upscale to dirty depth
* GS: Match data types in shaders to be the same when doing bitwise operations.
* Qt: Update Texture Filtering Description
* iR5900: fix heap-buffer-overflow in recompileNextInstruction
* GameDB: Various fixes
* Build: Copy resources when building for ARM64 with MSBuild
* gitignore: Fix ignore of bin-arm64
* Build: Set Page/Cache line sizes on Windows ARM
* Core: Replace 'Mac' with 'system' in page size error message
* 3rdparty/imgui: Update to v1.91.0
* GameDB : fix Test Drive Unlimited CRC for patch
* GameDB: Snow White and the 7 clever boys fixes
* CI/Appimage: Drop gcc13 workaround
* CI/Appimage: Use fuse3 compatible appimagetool
* workflows: Update sdl controller db script.
* Qt: Update Base Translation
* Debugger: Track remaining buffer size for snprintf to prevent fortify fail
* 3rdparty/rcheevos: Bump to v11.5.0
* Code: Formatting
* OSD: Add InputRec/VideoCapture OSD Toggle
* OSD: Icon Tweaks
* OSD: More Translatable Strings
* FSUI: Base Translation Update
* GS/TC: Adjust how we handle merging targets in PreloadTarget.
* GameDB: SMT Nocturne Fixes
* 3rdparty/soundtouch: Bump to v2.3.3
* Add memcardFilter for SLES-51953 and SLES-52022
* USB: Remove unused HID data
* USB: Merge generic HID Keyboard and Konami Beatmania
* Deps: Update to SDL 2.30.6
* GS/Vulkan: Restore VK_EXT_attachment_feedback_loop_layout
* PAD: Update to latest controller database.
* Qt: Update Base Translation
* Build: Add ENABLE_GSRUNNER option to build GSRunner via CMake
* GSRunner: Correct CMake typo
* USB: Sony MSAC-US1/PictureParadise emulation
* USB: Add new SCSI commands used by Zip100
* USB: Convert the generic Mass Storage Device to Zip100
* OSD: Add hardware info statistics
* Qt: Add Override word to FMV Aspect Ratio
* Translations: Fix typo + frame-time
* Qt: FMV Aspect Ratio
* Pad: Add Jogcon and Negcon images from @kamfretoz / MBee
* Pad: Jogcon and Negcon emulation
* Docs: Update FAQ
* GameDB: Fix game names
* OSD: Allow independent left- and right-align for OSD
* ci: temporarily override release version check
* Qt: Add new icon for gametrak and realplay
* FSUI: Update Base Translation
* Translation: Make game type string translatable
* Translation: Make "Version" string translatable
* ci: use fromJson to propely compare flatpack and pcsx2 release versions
* ci: Possibly fix flatpack release vs pcsx2 release version compare
* headers: relicense to GPL-3.0+
* GameDB: Fix the Test Drive Unlimited COP2 patch
* GameDB: Various fixes
* USB: Implement trance vibrator and buzz savestate freezing
* Qt: Use serials by default for cover filenames with downloader
* CI: Move appdata generation into flatpak manifest
* PAD: Update to latest controller database.
* GameDB: Add another COP2 patch for Test Drive Unlimited
* GameDB: Add COP2 patch for Test Drive Unlimited
* translations: Syncing Crowdin translations (#11640)
* USB: Move Buzz device to dedicated files and create custom UI
* Qt: Update Base Translation
* USB: ASCII Trance Vib emulation
* FSUI: Update Base Translation
* DiscordRPC: More translatable strings.
* OSD: Move hardcore notification from toast to OSD
* USB: Gametrak/RealPlay emulation
* GameList: Make compat strings translatable
* input-rec: Directly use recorded values for pressure sensitive buttons
* Qt: Update Base Translation
* Qt: Add prompt to missing ffmpeg warning
* Qt: Add Video Capture button to toolbar
* Qt: Simplify compat line in GameSummaryWidget
* gitignore: Ignore bin*
* Deps: Remove hardcoded version for zstd
* Deps: Update Windows ARM64 dependencies
* 3rdparty/cpuinfo: Fix ARM64 project
* Qt: Add per-game link to PCSX2 Wiki pages on right-click
* Qt: Update Base Translation
* PAD: Update to latest controller database.
* GS Capture: Allow selecting the pixel format based on the current codec
* GS Capture: Set ffmpeg channel layout
* GS:Capture: VAAPI support
* Qt: Update Base Translation
* Debugger: Cleanup warnings and casts.
* GS/HW: Use enum for blend_hw shader bit everywhere.
* OSD: Add PCSX2 Version toggle
* Qt: Disable Single Frame GS Dump tool when not playing a game
* qt/MainWindow: for disable hide window if render to main is enabled
* GameDB: TC SOLA fixes
* linux/cmake: Allow libbacktrace to be disabled
* Qt: Update Base Translation
* DEV9: Use const in ICMP session
* DEV9: FreeBSD/Mac Fixes for ICMP session
* DEV9: Use std::unique_ptr for tracking active pings
* DEV9: Use vector for ICMP temp buffer
* DEV9: Fix handling of ICMP timeout
* DEV9: Fix IP_PayloadPtr::WriteBytes()
* DEV9: Use non-blocking sockets for ICMP Sessions on Unix
* DEV9: Correct ICMP log messages
* DEV9: Amend ICMP_Session comments
* DEV9: Eliminate c-style casts from ICMP_Session
* DEV9: Correct spelling in ICMP session
* Bios: add support for Rom2 up to 4Mb
* Qt: Update Base Translation
* Common: Fix FreeBSD build
* Qt: Add Emerald theme and fix palette var names
* Debugger: change how the nullbyte (0x00) are displayed in the memoryview widget.
* Debugger: Implement little endian memory view support
* GameDB: Ensure NativeScaling doesn't nag users at native res
* github: mention to verify games if making an issue
* Covers: Use serial for cover image names when selected individually
* GameDB: Fix up ATV ORF 3 fixes
* ReadMe: Fix BIOS dump link. (#11552)
* PAD: Update to latest controller database.
* InputManager: Release settings lock before shutting down the input source
* UI: Fix updater to ignore installer version
* UI: Update glyphs
* translations: Syncing Crowdin translations (#11541)
* GameDB: Various fixes
* Debugger: Fix Open Debugger option to not toggle
* Qt: Update Base Translation
* Qt: Clarify Pressure Modifier String
* Qt: Update Base Translation
* Debugger: Use std::string for bp conditions. Implement memory bp conditions
* GS/HW: Adjust point sampler behavior.
* UI: Update Glyph Ranges
* Qt: Update Base Translation
* UI: fix broken link in setup
* Qt: Update Base Translation
* GameDB: Add native scaling to Scaler
* GS/HW: Improve scale detection and allow non-bilinear downscales
* GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth.
* GS/HW: Check for full cover in more situations when we disable blending.
* GameDB: Various fixes
* GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert.
* GS: Fix Wsign-compare warning.
* GameDB: Some fixes for NTSC-J titles. (#11508)
* GS: Fix half pixel offset normal upscaling above 8x.
* Debugger Expressions: Add FPU registers to breakpoint conditionals.
* Qt: Update Base Translation
* Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
* GameDB: Various fixes
* GS: Clear draw queue when using the null renderer
* Deps: Update to SDL 2.30.5
* USB: Fix period key not working
* GameDB: Add eeClampMode fix to SLPM-66644 (#11505)
* UI: Add text to upscaling multipliers and remove two fractional
* GameDB: Destroy All Humans! 2 PAL Title
* Qt: Update Base Translation
* Qt: Make more precache strings translatable
* Clang Format: cache.cpp and vtlb.cpp
* EE Cache: Invalid physical address caching and line locking
* EE Cache: Fix PageMask reg usage when checking TLB entry cache mode
* UI: Fix per game internal resolution dropdown
* GS: Uncap upscale multiplier subject to GPU limits
* Config: Don't copy global WS/NI to game settings
* Qt: Fix use-after-free in settings reopen()
* DEV9: Fix function parameter should be passed by const reference warnings.
* GS/HW: Get rid of GetAFAIL duplicates.
* GS: Remove unused enum
* GS/HW: Fix downscales on target regions
* GS: Clean up usage of PrimitiveCoversWithoutGaps
* GS: Remove std::optional from gaps variable.
* GS/HW: Improve texture coverage detection
* GS/HW: Optimize area of downscale algorithm to reduce processing
* Deps: Avoid -1 return in rc_runtime_progress_size()
* Deps: Set RC_NO_THREADS
* GS/HW: Prefer already-RTA-target over SW blend for no-overlap
* GS/HW: Prefer SW blend over HDR for colclip without overlap
* GameDB: Shadow of Rome revert to HPO Special
* GS/DX11: Fix downsample uniform unpack
* GameDB: Add fixes to Harry Potter Quidditch World Cup
* GS/HW: Allow conversion from 32bit to 24bit depth
* GS/HW: Always update preloaded dirty areas
* GS/HW: Ignore any preload outside of the valid area
* GameDB: Revert an wrong game title
* GS/HW: Use box filtering for source downsampling
* GS/HW: Fix upscale draw detection check
* GS/HW: Clear instead of invalidating upscaled targets
* GameDB: GOW 2 revert to HPO Special
* translations: Syncing Crowdin translations (#11462)
* DEV9: Return sender IP alongside payload
* DEV9: Use std::move in SimpleQueue
* COP0 TLB: Fix mapping ScratchpadRam Entries
* GameDB: RE Outbreak disable FBMask patch
* GameDB: Various fixes
* VMManager: Don't use achievements when playing GS dumps
* Achievements: Fix async HC mode disable running on wrong thread
* ImGuiManager: Avoid invalid scale update on surfaceless
* Achievements: Eliminate intermediate malloc on state save
* 3rdparty/rcheevos: Hash functions are not needed
* 3rdparty/rcheevos: Bump to d54cf8f
* PAD: Update to latest controller database.
* GS/HW: Add missing blend optimization check
* GS: Avoid pointlessly trying to map more pages in memory than the GS has
* GS/HW: Optimize blends in some zero scenarios
* Qt: Fix duplicate log window when theme switching
* Qt: Work around theme swap bug with Classic Windows
* GS/Vulkan: Release swap chain images on acquire fail
* GS/HW: Ensure mipmaps aren't generated on hash cache textures
* GS/HW: Better eliminate redundant clamps with mipmapped draws
* GS/HW: Allow use of trilinear with shader sampling
* GS/HW: Improve scale preservation check
* GameDB: Street Fighter EX3 - Fix the post processing at high resolution
* Deps: Update to Qt 6.7.2
* Deps: Update to SDL 2.30.4
* GS/HW: Correct rect checks in textureminmax
* GS: Make sure min/max for texture is at least 1 pixel
* GS/HW: Fix up Burnout CRC so NS properly detects downscale.
* GS/HW: Reduce misdetections for downscaling
* GS/HW: Restrict maximum direct copy size
* GameDB: Fix shadows alignment on Crash Twinsanity
* GS/HW: When detecting target overlap, offset copy from base
* GS/HW: Fix line width factor when upscaling.
* ci: bump `ws` dependency in announce workflow
* Qt: Update Base Translation
* GameDB: Add round sprite half to Valkyrie Profile 2
* GS/HW: Keep real rect before draw to avoid bad valid rect update
* GS/HW: Don't scale up downscaled targets when copying directly
* GS/HW: Add new Opaque check + use components for scaling discard check
* GS/HW: Improve detection of upscaling and downscaling
* GS/HW: Avoid downscaling as much as possible to increase quality
* GS/HW: Correct some scaling behaviour
* UI: Add new UI upscaling fix for Native Scaling
* GS: Split out sprite gap check for downscale gap checking
* GS/HW: Add detection for upscales
* GS/HW: Don't downscale if draw is the same or larger than final output
* GS/HW: First pass having downscaled post processing
* GS/HW: Allow offset channel shuffles on sources.
* PAD: Update to latest controller database.
* Resources: Compress the PNGs
* FSUI: Icon Tweaks
* FSUI: Add new Game List icon
* UI: fix invert settings being incorrectly set in big picture mode
* GameDB: Make sure hw renderer is running for hw renderer OSD messages.
* VMManager: Make sure hw renderer is running for hw renderer OSD messages.
* GS/HW: Additional texture shuffle dimension check
* CI/AppImage: Explicitly remove libwayland-*
* VMManager: Refactor Affinity Control to Thread Pinning
* GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
* CDVD: Remove leftover debug log
* CDVD: Fix -Wsign-compare warnings.
* GzippedFileReader: Don't write OOB in last chunk
* GS/HW: Include block offsets on invalidation by page
* GS/HW: Don't kill old targets unless completely dirty or targets overlap
* MSBuild: RecStubs.cpp should be excluded
* CDVD: Actually fix NVRAM open mode
* CDVD: Correct NVM file saving to be in write mode
* UI: Rename Wild Arms hack
* UI: Increase draw dumping start/count limit
* GS: Correct depth trace for sprites + optimize HW depth selection
* DEV9: Handle adapters that provide FCS in capture
* DEV9: Always require MAC address with pcap
* DEV9: More strictly enforce MTU in pcap
* GS/HW: Use enum for blend_hw shader bit.
* GS/HW: Extend blend second pass to more blend formulas v2.
* DarwinMisc: Use template sysctlbyname
* Qt: Cleanup Internal label names
* Qt: Hide Video Recording Directory option per-game
* Qt: Hide texture directory option per-game
* arm64: Add stubs for EE/VU/IOP recs
* arm64: Add VIF dynarec
* GS: ARM64 compatibility
* Core: ARM64 compatibility
* IPU: ARM64 compatibility
* Common: ARM64 compatibility
* Build: Add ARM64 configurations
* VTLB: Fix unmapping all pages with 16K host
* TextureDecompress: Re-add non-SSE code paths
* 3rdparty/winpixeventruntime: Fix build with ARM64 clang-cl
* 3rdparty/cubeb: Fix build for ARM64
* 3rdparty/cpuinfo: Fix build for ARM64
* 3rdparty/lzma: Fix ARM64 build with clang-cl
* 3rdparty/soundtouch: Enable NEON on ARM64
* CI: Add required files for Windows ARM64 build
* CI: Add script for building universal Mac dependencies
* GS: Tidy up shifts in GSVector4i
* GS: Fix a couple of non-immediate constant shifts
* GS: Remove unordered runion()
* GSRunner: Enable the crash dump writer
* GS/SW: Zero out texture cache buffers
* Debugger: Disable pseudo ops
* Achievements: Fix incorrect data source for mastery points
* Qt: Update Base Translation
* FullscreenUI: Fix incorrect padding calculation in pause menu
* CDVD: Add precaching option
* FileSystem: Add ReadFileWithProgress()
* 3rdparty/libchdr: Allow cancelling precache
* CI: Disable repository submodule cloning
* GS/Vulkan: Disable unused-function warning for vk_mem_alloc
* 3rdparty/fmt: Work around RTTI being disabled
* MemoryCardFolder: Fix rapidyaml deprecation warnings
* 3rdparty: Move WIL v1.0.240122.1 in-tree
* 3rdparty: Move rapidyaml v0.6.0 in-tree
* 3rdparty: Move Vulkan-Headers v1.3.287 in-tree
* 3rdparty: Move googletest v1.14.0 in-tree
* 3rdparty: Move fmt v10.2.1 in-tree
* DEV9: Add missing RedtapeWindows.h include
* PAD: Update to latest controller database.
* Qt: Use 64-bit comparison for VC runtime check
* 3rdparty: Update CPUInfo to latest
* CDVD: Force initialized flag on NVRAM reads
* CDVD: Tidy up NVRAM read helpers
* CDVD: Cache mechacon version
* CDVD: Read NVRAM on startup, cache, and save on shutdown
* Updater: Add VC Runtime check
* GS: Swap to cpuinfo for checking CPU features
* Qt: Add very-early VC++ runtime version check
* input-rec: Display message when we fail to create/open file
* input-rec: Use toNativeSeparators() when opening recording
* GS:MTL: Fix handling of tex is depth fb
* GS/HW: Correct TEXA behaviour on shuffles
* GameDB: Some NTSC-K fixes
* 3rdparty: Update xbyak to 7.06
* CI/Windows: Disable Qt's PCRE2 JIT
* CI/Windows: Uninstall system LLVM package
* GS/HW: Take render target end block for channel shuffles if bigger
* CI: Tempfix windows clang builds
* GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War
* GS: Don't be inclusive of textures edges in all cases
* input-rec: Use toNativeSeparators() when opening recording
* PAD: Update to latest controller database.
* GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes
* GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on
* GameDB: Various bodges
* GS/HW: Improve some tex in rt handling
* GS/HW: Improve handling of channel shuffles on new targets
* GS/HW: Update the target width to match source in channel shuffle Also kill an annoying assert
* GS/HW: Favour newer draw on source overlap + improve target overwrite
* GS/HW: Compensate for edges in complex clamps to reduce upscale garbage
* CI/AppImage: QtNetwork is no longer needed
* Common: Tidy up signal handlers
* GS: Remove MSVC macro hack
- Update to version 1.7.5853~git20240530:
* Qt: Update Base Translation
* DEV9: Prefer C++ string comparison in AdapterUtils
* DEV9: Use const in AdapterUtils
* DEV9: Shuffle code in Linux GetAdapter
* DEV9: Use helper method to get the sockaddr address family
* DEV9: Eliminate c-style casts in AdapterUtils
* DEV9: Use correct buffer type in Win32 GetAdapter
* DEV9: Unify GetAdapter code
* DEV9: Add general notes regarding sockaddr casting
* GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer (and some potential input lag)
* 3rdparty: Update to VK memory allocator 3.1
* Common: Use Mach VM routines for memory mapping
* 3rdparty/vixl: Import @ 8eca2b7
* GS:MTL: Fix inverted UseMipmapFiltering check
* CMake:macOS: Sign with --deep
* GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
* GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
* GS/Vulkan: Purge threaded presentation
* GS: Add option to disable mailbox presentation
* GS/DX11: Don't spin on CPU when GPU results aren't available
* InputManager: Fix exit menu button forwarding to game
* UI: Fix dithering description + make it so 4 lines of description fits
* GS/Vulkan: Work around validation layer semaphore error
* GS: Improve vsync mode selection
* ImGuiOverlays: Display vsync queue size in OSD
* GS/HW: Allow forcing Dither to 32bit for 16bit draws
* GS/Vulkan: Prefer mailbox presentation for vsync-on
* GS/Vulkan: Log any image acquire error
* Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
* AutoUpdater: Correct type on stub processUpdate()
* GS/HW: Cleanup RendererHW.
* GS/HW: Restrict CPU Sprite abort to non-opaque draws
* Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE
* Common: Fix Mac build
* GS/HW: Ignore alpha on double half clear if not used
* Common: Don't use MAP_FIXED on Linux
* GS: Increase sensitivity of texflush but avoid some situations
* Docs : update configuration guide
* Config: Change hw mipmap from enum to bool.
* VMManager: Remove osd message for hw mipmap.
* Overlays: Update hw mipmap code.
* Misc: Update hw mipmap code hotkey.
* FullscreenUI: Change hw mipmap to a toggle button.
* Qt: Change hw mipmap to a toggle button.
* GameDB: Update db accordingly.
* GameDB: Adjust mipmap and trilinear behavior.
* GS/HW: Enable Full mipmap with ps2 trilinear always y default.
* CI/Flatpak: libaio is no longer needed
* Deps: Bump to shaderc 2024.1
* Deps: Switch to sourceforge mirror for FreeType
* Deps: Apply qtbase commit 7b01862
* Deps: Bump Qt to 6.7.1
* Misc: Fix building with gcc14 (#11278)
* PAD: Update to latest controller database.
* GS/HW: Adjust conditions for CPU sprite renderer
* GS/HW: Improve texture shuffle double direction with future draw
* Qt: Fix default tab of Graphics Settings
* Qt: Update base translation
* Qt: update_base_translation.sh should be executable
* FSUI: Gate HW Download mode behind per-game settings
* Qt: Tidy up texture replacement settings
* GameDB: fix tearing like issues on KH2 when upscaled
* CI/Flatpak: Temporarily disable repo/appstream validation
* GzippedFileReader: Don't clamp chunkID on read
* CsoFileReader: Fix devbuild assertion
* Revert "CI/AppImage: Don't bundle libssl/libcrypto"
* CDVD: Simplify ISO opening
* CDVD: Purge AsyncFileReader interface
* CDVD: Use ThreadedFileReader for gzip ISOs
* CDVD: Use ThreadedFileReader for uncompressed ISOs
* CDVD: Use ThreadedFileReader for block dumps
* CDVD: Fix error propagation from ThreadedFileReader
* CDVD: Purge MultpartFileReader
* Qt: Update base translation
* Qt: Rename Load Profile to Apply Profile
* CI/AppImage: Don't bundle libssl/libcrypto
* VMManager: Rewrite input profile hotkey priority logic
* USB-Eyetoy: Fix unused comprLen warning
* FullscreenUI: Warning fix
* AudioStream: Vectorize volume application
* InputManager: Add push to toggle for macros
* Misc: Pass most string_views by value instead of reference
* GS: Make VSync a boolean toggle
* Config: Remove redundant GS setting macros
* MTGS: Eliminate redundant SynchronousMTGS checks in Release build
* Error: Strip trailing whitespace from Windows errors
* Host: Add plural translation support
* SettingsInterface: Fix TinyString helper
* GS/Vulkan: Simplify loader using DynamicLibrary
* 3rdparty/cubeb: Only include connected devices when enumerating wasapi
* 3rdparty/cubeb: Sync to 19fcbef
* Qt: Add option to pause when controller is disconnected
* FullscreenUI: Use native file selector on Flatpak
* FullscreenUI: Add horizontal padding to menu windows
* FullscreenUI: Fix minimal output latency toggle
* FullscreenUI: Fix gaps between some UI elements
* R3000: Serialize IOP->EE ticks carry
* Qt: Rename "Enable" to "Apply" for WS/NI patches (#11236)
* IOP: Adjust cycle counts slightly more accurately in some situations
* GS/SW: Don't use fast reciprocal stq calculation, it's too inaccurate
* Audio: Clamp final output to avoid cracking at high volumes
* Core: Refactor a lot of timer work and fix a couple of bugs EE/IOP Timers: improve clock sync, disable v/h sync when SINT enabled.
* FullscreenUI: Fix deadlock/abort in Graphics Settings
* Qt/SaveState: Simplify warning message.
* FSUI: Automatically hide advanced graphics settings
* PAD: Update to latest controller database.
* Qt: Fix copy paste fail
* 3rdparty: Update LZMA/7zipSDK to 23.01
* USB: Add d-pad controls to RBDrumKitDevice
* GS/DX12: Fix incorrect resource state of ImGui font
* GS/HW: Avoid barriers on second alpha pass when only writing to Z
* GS/Vulkan: Always issue first barrier on RDNA3
* GS: Fix use-after-free on lost device
* GS/HW: Fix invalid self copy from move in DX renderers
* GS/HW: Fix possible texture leak on skipped draw
* GS/HW: Fix incorrect StretchRect() in double buffer copy
* GS/HW: Rename alpha_one to alpha_eq_one pxAssert.
* GS/HW: Better name get alpha values for blend.
* GS/HW: Optimize sw/hdr colclip on some blend formulas.
* Achievements: Fix function parameter should be passed by const reference warnings.
* Gif: Fix the scope of the variable can be reduced warnings.
* IopBios: Fix function parameter should be passed by const reference warnings.
* R5900: Fix the scope of the variable can be reduced warnings.
* Mdec: Cleanup file.
* Mdec: Clang format.
* VMManager: Clear protected pages before changing extra memory mode
* EE: Correct update of EE cycles on low cycle counts when overclocking
* DEV9: Add DHCP logger
* DEV9: Fix incorrect cmake entry
* CDVD: Improve handling of host: paths in cdvdLoadElf
* DEV9: Better error handling on UDP_FixedPort creation
* DEV9: Slightly simplify UDP socket closing
* DEV9: Improve support for sending multicast packets
* DEV9: Adjust comments in UDP_Session
* DEV9: Correct capitalisation on UDP log messages
* DEV9: Eliminate some c-style casts in UDP_Session
* SaveState: Reset VM when save state fails to load
* Misc: Remove unused ps macros from Memory.h
* [SAVEVERSION+] EE: Expose advanced option for extra memory
* gitignore: Add deps-build path
* Qt: Fix remove game directory button being enabled w/o selection
* Error: Fix negative formatting of HRESULT
* CrashHandler: Use SetUnhandledExceptionFilter() and terminate on crash
* HostSys: Simplify page fault handler installation
* CI/Flatpak: Update to SDL2 2.30.3
* PAD: Update to latest controller database.
* Qt: Add label next to audio buffer size
* DEV9: Inherit from QStyledItemDelegate for address fields in hosts table
* Mark %d ms for translation
* Qt: Fix incorrectly labeled Reset Volume button
* 3rdparty: Update simpleini to v4.22
* HeapArray: Add missing field swap
* Config: Remove unused FrameLimitEnable field
* Qt: Clean and remove empty game settings
* Qt: Fix volume reset button in game properties
* Deps: Update to SDL 2.30.3
* GS/SW: Remove redundant code generator classes
* CI:mac: Disable libpng framework build
* CI:mac: Use -dead_strip in dependency builds
* CI:mac: Build x86_64 only MoltenVK
* Qt: Update Base Translation
* SPU2: Use AudioStream for output
* Host: Add AudioStream
* 3rdparty: Add FreeSurround
* Qt: Handle sliders in per-game settings
* SettingsWrapper: Add SmallString overloads
* Console: Add log macros
* DEV9: Defer deletion of socket sessions
* Qt: Add Classic Windows as theme option
* GS/HW: Fix blend_mix regression
* GameDB: patches for NHL 2K9 and Major League Baseball 2K9
* SPU: Only fire IRQ for Reverb reads when FxEnable
* CI/Linux: Remove invalid download links
* GameDB: CMR 2005 Timer fix
* Timers: Fix up some timer behaviour
* CMake: Unbreak finding base translations
* GameDB: Code Lyoko QFI fixes
* GS/HW: Implement dithering on blend second pass on some formulas.
* GS/HW: Make sure when a draw is rta scaled for blend second pass.
* GS/HW: Ger rid of clr_blend1_2 condition.
* GameDB: Add missing GT fixes
* EE/JIT: Increase size of jump for FPU MUL
* CMake: Don't assume all qt utils are in the same place
* GS: Predivide ST by Q on large equal-Q triangles
* GS: Use insertps/blendps instead of shuffles
* DEV9: Fix MacOS crash upon receiving an ICMP reply
* GameDB: God of War 2 mipmapping fixes
* GameDB: Crash Nitro Kart fixes
* EE/IOP Timers: Rewrote most of the gate handling to be better. [SAVEVERSION+]
* EE/Timer: Don't reset count on setting gate
* PAD: Update to latest controller database.
* GameDB: Various fixes
* DEV9: Add const to variables in TCP session
* DEV9: Fix incorrect error check on TCP send
* DEV9: Format comments in TCP session
* DEV9: Correct capitalisation on log messages
* DEV9: Use reinterpret_cast for sockaddr
* DEV9: Eliminate some c-style casts in TCP_Session
* GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha
* GS/HW: Allow transition to RTA on full cover draw
* GS/HW: Round alpha values for indexed sample of RTA
* GS: Round coordinates in PrimitiveCoversWithoutGaps()
* GS/HW: Remove shuffle misdetection hack
* GS/HW: Detect shuffles using quads
* DEV9: Improve logic for getting MacAddress (#10937)
* GameDB: Jak 1 and CMR 2005 fixes
* GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets
* Misc: Add gstreamer fallback to aplay
* GH: Clarify lack of support for third-party Linux builds
* GS: Improve Autoflush detection with channel masks
* GS: Improve STQ loggin in draw dumps
* GS/HW: Improve depth deswizzle
* CI: Simplify Linux build
* GS/HW: Check for format combinations that make sense for CSBW
* GS/HW: Stretch double buffered targets when scale changes
* MSBuild: Use AVX/AVX2 for 3rdparty as well
* INISettingsInterface: Fix file descriptor leak on Linux
* Docs: Initial overhaul for stable 2024 (GameIndex)
* HeapArray: Avoid writing out of bounds in internal_resize
* GameDB: LOTR Twin Towers fixes
* Qt: Update Base Translation
* GS/HW: Optimize medium blend on dx.
* CDVD/BIOS: On creating NVM, force setup on next full boot
* BIOS/HLE: Improve handling of OSD params when fast booting
* GameDB: Various fixes
* GameDB: Various Fixes
* GS/HW: Allow preload if FBW = 0 on small draw
* Qt: Fix rare crash during update download
* DEV9: Also defer loading until ethernet is enabled
* DEV9: Lazy load adapter list in settings UI
* DEV9: Use a signal blocker instead of disconnecting signal
* DEV9: Properly disable/enable the DHCP label
* DEV9: Fixup Settings Layout
* DEV9: Properly disable/enable the LBA48 checkbox
* GSLzma: Fix a file handle leak in GSDumpLzma
* FullscreenUI: Add Save State Backup toggle to BPM
* Updater: Clarify updater error message to point to official site
* FullscreenUI: Clean up speed limiter toggle leftover
* GS/HW: Clear dirty list on target clear
* GS/Vulkan: Drop feedback loop extension
* GS/HW: Extend blend second pass to more blend formulas.
* GS/HW: Cleanup date and rt alpha min max function.
* GS: Fix crash and file leak during dump
* GS/HW: Minor shader optimization.
* VMManager: Add warning for texture dumping
* RedumpDatabase: Update hash database
* GSHwHack: Purge The Getaway CRC
* GameDB: Various fixes
* DEV9: Correct type used to store GetDelta result
* DEV9: Improve validation of received sequence numbers
* CI/Flatpak: Bump to KDE 6.7 container
* Debugger: Disable the debugger toolbar ctx menu
* GS/HW: Re-sort the pre-source shuffle check.
* GS/HW: Improve depth updating on source target match
* GS/HW: Fix some small errors updating depth in RT targets
* GS:Capture: ffmpeg 7 support
* CI:mac: Add option to not build ffmpeg to dependency build script
* Achievements: Fix fullscreen window height
* Achievements: Fix HC mode activating on reset of non-cheevo game
* ImGuiOverlays: Fix possible crash in save state selector
* FullscreenUI: Get rid of extra scrollbar in save state selector
* DEV9: Adjustments to HDD logs
* BPM: Small icon tweaks
* BPM: Make open in file browser exit fullscreen when clicked
* Qt: Add Grey Matter theme
* GS/HW: Cross-reference RT alpha with CLUT for P8H
* GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax()
* Config/FullscreenUI: Properly disable GPU Palette Conversion.
* VMManager: Log entry point in hexadecimal
* GS/HW: Ensure tex shuffles, masking are render target draws.
* GS/HW: Try to keep old targets around without overlap or dirty areas
* PAD: Update to latest controller database.
* FullscreenUI: Fix images in DX11/GL
* Qt: Shrink settings window by ~30 pixels
* GS/HW: Fix RTACorrect/Decorrect debug log
* GS/HW: Allow creation of known targets via move with offset
* GS/Vulkan: Add env var for non-semantic debug info
* Qt: Update Base Translation
* ImGuiFullscreen: Use popup background for all popups
* FullscreenUI: Redo landing page and add help bar
* ImGuiManager: Fix double press to activate menu items
* ImGuiManager: Increase key repeat delay
* FullscreenUI: Avoid per-frame memory allocations with SmallString
* SettingsInterface: Add SmallString overloads
* 3rdparty/imgui: Use face up for menu
* SmallString: Add missing methods
* Image: Don't pass FILE across CRT boundary
* Qt: Change stateChanged() to checkStateChanged()
* Qt: Fix 6.7.0 deprecation warnings
* CI/Flatpak: Bump to KDE 6.7 SDK
* CI/Flatpak: Swap to CMake for building SDL2
* GS/Vulkan: Gate non semantic debug info behind extension
* CI: Add non semantic debug option to shaderc
* GS/Vulkan: Fix depth not clearing with first colclip draw
* BPM: Light Mode color scheme update
* BPM: Fixes swapped arrow key glyphs
* Debugger/CPUWidget: Make "Go to in Memory View" open the Memory View
* Debugger: Untangle the breakpoints data flow to resolve races
* DebugTools: Properly Mark Addresses < 0xBFC00000 as Invalid
* Debugger: Prompt for HC restart on Boot and Debug
* Debugger: Unbind the BP UpdateHandler on destructing DebuggerWindow
* Qt: Update Base Translation
* GameDB:Bigger blob of various fixes
* Core: Work around GCC bug
* Common: Don't forceinline vararg functions
* DEV9: Increase allowed number of to be ACKed tcp packets
* DEV9: Improve tracking of acknowledged data
* DEV9: Move and fix GetDelta Function
* DEV9: Correct Console Logs
* DEV9: Increase number of tracked sent SEQ number
* PAD: Update to latest controller database.
* GS/HW: Cleanup EmulateBlending a bit more.
* GS/HW: Rearrange color on shuffle if SW Blend or TFX
* GS/HW: Add support for blend second pass.
* Qt: Use window modality for message boxes
* Qt: Fix native message boxes on MacOS
* Qt: Translatification
* Qt: Change 'N/A' to 'No Image' in status bar
* Docs: Add shaderc to third-party licenses
* 3rdparty/imgui: Update to v1.90.4
* 3rdparty: Remove glslang
* GS/Vulkan: Swap out glslang for shaderc
* CI: Build shaderc as part of deps
* GSRunner: Fix build on Windows
* GS/OpenGL: Use EGL 1.5 platform interface
* Common: Sync DynamicLibrary with DuckStation
* Docs: Update third-party notices
* 3rdparty: Remove jpgd
* USB: Swap jpge for libjpeg
* GS: Support saving WebP screenshots
* Image: Use libjpeg and support WebP saving
* 3rdparty: Remove unused in-tree libs
* Build: Unify shared libraries across platforms
* Qt: Fix crash on shutdown settings save
* Updater: Fix incorrect CoInitializeEx() call
* GH: Bug report clarification
* GameDB: Various fixes
* CMake: Skip deploying dxcompiler on Windows
* Updater: Use IFileOperation for cleanup
* Qt: Fix a couple more missing native separator calls
* Qt: Fix BIOS list
* Deps: Update to Qt 6.7.0 and SDL 2.30.2
* Qt: Ensure settings are writable before running setup wizard
* SettingsInterface: Add Error to Save()
* FileSystem: Add Error to CreateDirectory()/RenamePath()
* Error: Add prefix methods
* FileSystem: Handle paths longer than MAX_PATH on Windows
* GS/HW: Fix operator precedence warning
* GS/TC: Read indexed texture from GS memory if complete dirty overlap
* GS/HW: Prioritize loading required replacement textures over precache
* GS/HW: Further fix up RTA handling
* GS/HW: Fix up some RTA behaviour and reduce copies
* GS/TC: When preloading new targets, include the preloaded size as valid
* GS/HW: Stop 24bit targets from RT Alpha correcting
* GameDB: Various fixes
* PAD: Update to latest controller database.
* GS/HW: Fix loading replacement textures
* GameDB: Various fixes
* GS: Move PrimitiveWithoutGaps function to GSState
* GS: Improve optimizing scissoring texture when REPEAT sampling
* Docs: Remove XZ Utils from thirdpartynotices (#11016)
* GS/HW: Compute source alpha min/max based on texture instead of CLUT
* GS/TextureCache: Remove redundant parameter to RTA{De,C}orrect
* GS/TextureCache: Fix incorrect alpha min/max read on block offsets
* Qt: Fix vanishing status bar renderer info
* Qt: Fix crash on shutdown with BP mode open
* GS/HW: Avoid deleting depth targets on shuffles
* GS/Vulkan: Fix incorrect clear colour for fast colclip
* GS/HW: Improve handing of some texture shuffles
* GS/HW: Round source lookup rect to block boundary and improve overlap check. - also clean up formatting in GSTextureCache.cpp
* GS/DX12: Fix FXAA compilation
* CI: Remove xz/liblzma from build scripts
* 3rdparty: Remove xz
* GS: Replace xz/liblzma with 7zip LZMA SDK
* Common: Update FixedArray.h from DuckStation
* GS/DX11: Re-enable FL10 support with a warning
Request History
guoyunhe created request
- Add fix-shaderc.patch
- Update to version 2.1.120~git20240831:
* USB: Add passthrough support to DenshaCon
* Settings: Add DenshaCon bindings UI
* USB: Add support for Ryojouhen DenshaCon
* USB: Add support for Shinkansen DenshaCon
* USB: Add support for Type 2 DenshaCon
* UI: Enable "System" and toolbar savestate options in OSDSYS
* DebugTools: Fix some compiler warnings
* Misc: Minor text and settings changes (#11751)
* Qt: Update Base Translation
* DebugTools: Fix iterator invalidation bug in IopBios.cpp
* GS/HW: Add afix to alphas log.
* Debugger: Add symbol tree widgets for functions and variables
* Debugger: Add GNU demangler
* Debugger: Replace SymbolMap class with new SymbolGuardian class
* 3rdparty: Add CCC v2.1
* Debugger: Remove the Avast demangler
* GS/HW: Further expand blend multipass.
* Big Picture: Remove ability to make per-game controls
* PAD: Update to latest controller database.
* Qt: Set focus to Game Library for improved keyboard navigation (#11719)
* USB: Fix CaptureEye corruption on dark images
* Qt: Fix a couple of instances of inconsistent sorting
* Qt: Center type icon in game list
* Qt: Fix incorrect sort indicator on loading
* Qt: Ensure fullscreen UI is stopped on exiting
* ImGuiManager: Fix stutter when multiple OSD messages lapse
* ImGuiFullscreen: Fix incorrect notification width
* FileSystem: Correctly use lstat() on Linux
* GSTextureVK: Fix download inside render pass
* Qt: Work around theme switching bug
* Image: Fix crash loading corrupted/invalid JPEG files
* Vk: Don't try to transition present source during present
* GameDB: Add multiple fixes
* GS/HW: Implement PABE(Per pixel alpha blending) on accumulation blend and add optimizations.
* GameDB: Correct two Phoenix Games title names
* Config: Allow specifying portable directory relative path in portable.txt
* DiscordRPC: Add game icon support.
* Qt: Update Base Translation
* USB: Rename singstar to usb_mic
* USB: Konami ON-SAY microphone emulation
* USB: Audio support for EyeToy
* USB: Merge Singstar and Logitech mics in a single device with 2 subtypes
* Qt: Update Base Translation
* Misc: Minor cleanup. (#11717)
* Qt: Fix a couple of theme switching glitches
* Qt: Slightly increase game list title size
* ImGuiFullscreen: Display checkmark on right of choice dialog
* ImGuiFullscreen: Fix choice popup selected drawing over border
* FullscreenUI: Fix popup close resetting window scroll
* USB: Store unique disk images for MSD and PictureParadise
* USB: Fix Konami Capture Eye assert
* 3rdparty/imgui: Disable the nav menu
* 3rdparty/imgui: General cleanup
* Qt: Update Base Translation
* GS/DX11: Fix feedback write 1 null pointer crash.
* GS/HW: Rename blend second pass to blend multi pass.
* Qt: Update Base Translation
* Config: Use directory containing bundle as AppRoot on macOS.
* PAD: Update to latest controller database.
* USB: Set actual_length value for Get HID descriptor
* Qt: Update Trilinear Filtering Description
* CMake: Added PACKAGE_MODE option Set paths, add check in SetResourcesDir
* Qt: Update Base Translation
* GameDB: add missing serial
* GameDB: ATV Offroad Fury 2 Fixes
* GSTextureCache: Extend Bilinear Upscale to dirty depth
* GS: Match data types in shaders to be the same when doing bitwise operations.
* Qt: Update Texture Filtering Description
* iR5900: fix heap-buffer-overflow in recompileNextInstruction
* GameDB: Various fixes
* Build: Copy resources when building for ARM64 with MSBuild
* gitignore: Fix ignore of bin-arm64
* Build: Set Page/Cache line sizes on Windows ARM
* Core: Replace 'Mac' with 'system' in page size error message
* 3rdparty/imgui: Update to v1.91.0
* GameDB : fix Test Drive Unlimited CRC for patch
* GameDB: Snow White and the 7 clever boys fixes
* CI/Appimage: Drop gcc13 workaround
* CI/Appimage: Use fuse3 compatible appimagetool
* workflows: Update sdl controller db script.
* Qt: Update Base Translation
* Debugger: Track remaining buffer size for snprintf to prevent fortify fail
* 3rdparty/rcheevos: Bump to v11.5.0
* Code: Formatting
* OSD: Add InputRec/VideoCapture OSD Toggle
* OSD: Icon Tweaks
* OSD: More Translatable Strings
* FSUI: Base Translation Update
* GS/TC: Adjust how we handle merging targets in PreloadTarget.
* GameDB: SMT Nocturne Fixes
* 3rdparty/soundtouch: Bump to v2.3.3
* Add memcardFilter for SLES-51953 and SLES-52022
* USB: Remove unused HID data
* USB: Merge generic HID Keyboard and Konami Beatmania
* Deps: Update to SDL 2.30.6
* GS/Vulkan: Restore VK_EXT_attachment_feedback_loop_layout
* PAD: Update to latest controller database.
* Qt: Update Base Translation
* Build: Add ENABLE_GSRUNNER option to build GSRunner via CMake
* GSRunner: Correct CMake typo
* USB: Sony MSAC-US1/PictureParadise emulation
* USB: Add new SCSI commands used by Zip100
* USB: Convert the generic Mass Storage Device to Zip100
* OSD: Add hardware info statistics
* Qt: Add Override word to FMV Aspect Ratio
* Translations: Fix typo + frame-time
* Qt: FMV Aspect Ratio
* Pad: Add Jogcon and Negcon images from @kamfretoz / MBee
* Pad: Jogcon and Negcon emulation
* Docs: Update FAQ
* GameDB: Fix game names
* OSD: Allow independent left- and right-align for OSD
* ci: temporarily override release version check
* Qt: Add new icon for gametrak and realplay
* FSUI: Update Base Translation
* Translation: Make game type string translatable
* Translation: Make "Version" string translatable
* ci: use fromJson to propely compare flatpack and pcsx2 release versions
* ci: Possibly fix flatpack release vs pcsx2 release version compare
* headers: relicense to GPL-3.0+
* GameDB: Fix the Test Drive Unlimited COP2 patch
* GameDB: Various fixes
* USB: Implement trance vibrator and buzz savestate freezing
* Qt: Use serials by default for cover filenames with downloader
* CI: Move appdata generation into flatpak manifest
* PAD: Update to latest controller database.
* GameDB: Add another COP2 patch for Test Drive Unlimited
* GameDB: Add COP2 patch for Test Drive Unlimited
* translations: Syncing Crowdin translations (#11640)
* USB: Move Buzz device to dedicated files and create custom UI
* Qt: Update Base Translation
* USB: ASCII Trance Vib emulation
* FSUI: Update Base Translation
* DiscordRPC: More translatable strings.
* OSD: Move hardcore notification from toast to OSD
* USB: Gametrak/RealPlay emulation
* GameList: Make compat strings translatable
* input-rec: Directly use recorded values for pressure sensitive buttons
* Qt: Update Base Translation
* Qt: Add prompt to missing ffmpeg warning
* Qt: Add Video Capture button to toolbar
* Qt: Simplify compat line in GameSummaryWidget
* gitignore: Ignore bin*
* Deps: Remove hardcoded version for zstd
* Deps: Update Windows ARM64 dependencies
* 3rdparty/cpuinfo: Fix ARM64 project
* Qt: Add per-game link to PCSX2 Wiki pages on right-click
* Qt: Update Base Translation
* PAD: Update to latest controller database.
* GS Capture: Allow selecting the pixel format based on the current codec
* GS Capture: Set ffmpeg channel layout
* GS:Capture: VAAPI support
* Qt: Update Base Translation
* Debugger: Cleanup warnings and casts.
* GS/HW: Use enum for blend_hw shader bit everywhere.
* OSD: Add PCSX2 Version toggle
* Qt: Disable Single Frame GS Dump tool when not playing a game
* qt/MainWindow: for disable hide window if render to main is enabled
* GameDB: TC SOLA fixes
* linux/cmake: Allow libbacktrace to be disabled
* Qt: Update Base Translation
* DEV9: Use const in ICMP session
* DEV9: FreeBSD/Mac Fixes for ICMP session
* DEV9: Use std::unique_ptr for tracking active pings
* DEV9: Use vector for ICMP temp buffer
* DEV9: Fix handling of ICMP timeout
* DEV9: Fix IP_PayloadPtr::WriteBytes()
* DEV9: Use non-blocking sockets for ICMP Sessions on Unix
* DEV9: Correct ICMP log messages
* DEV9: Amend ICMP_Session comments
* DEV9: Eliminate c-style casts from ICMP_Session
* DEV9: Correct spelling in ICMP session
* Bios: add support for Rom2 up to 4Mb
* Qt: Update Base Translation
* Common: Fix FreeBSD build
* Qt: Add Emerald theme and fix palette var names
* Debugger: change how the nullbyte (0x00) are displayed in the memoryview widget.
* Debugger: Implement little endian memory view support
* GameDB: Ensure NativeScaling doesn't nag users at native res
* github: mention to verify games if making an issue
* Covers: Use serial for cover image names when selected individually
* GameDB: Fix up ATV ORF 3 fixes
* ReadMe: Fix BIOS dump link. (#11552)
* PAD: Update to latest controller database.
* InputManager: Release settings lock before shutting down the input source
* UI: Fix updater to ignore installer version
* UI: Update glyphs
* translations: Syncing Crowdin translations (#11541)
* GameDB: Various fixes
* Debugger: Fix Open Debugger option to not toggle
* Qt: Update Base Translation
* Qt: Clarify Pressure Modifier String
* Qt: Update Base Translation
* Debugger: Use std::string for bp conditions. Implement memory bp conditions
* GS/HW: Adjust point sampler behavior.
* UI: Update Glyph Ranges
* Qt: Update Base Translation
* UI: fix broken link in setup
* Qt: Update Base Translation
* GameDB: Add native scaling to Scaler
* GS/HW: Improve scale detection and allow non-bilinear downscales
* GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth.
* GS/HW: Check for full cover in more situations when we disable blending.
* GameDB: Various fixes
* GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert.
* GS: Fix Wsign-compare warning.
* GameDB: Some fixes for NTSC-J titles. (#11508)
* GS: Fix half pixel offset normal upscaling above 8x.
* Debugger Expressions: Add FPU registers to breakpoint conditionals.
* Qt: Update Base Translation
* Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
* GameDB: Various fixes
* GS: Clear draw queue when using the null renderer
* Deps: Update to SDL 2.30.5
* USB: Fix period key not working
* GameDB: Add eeClampMode fix to SLPM-66644 (#11505)
* UI: Add text to upscaling multipliers and remove two fractional
* GameDB: Destroy All Humans! 2 PAL Title
* Qt: Update Base Translation
* Qt: Make more precache strings translatable
* Clang Format: cache.cpp and vtlb.cpp
* EE Cache: Invalid physical address caching and line locking
* EE Cache: Fix PageMask reg usage when checking TLB entry cache mode
* UI: Fix per game internal resolution dropdown
* GS: Uncap upscale multiplier subject to GPU limits
* Config: Don't copy global WS/NI to game settings
* Qt: Fix use-after-free in settings reopen()
* DEV9: Fix function parameter should be passed by const reference warnings.
* GS/HW: Get rid of GetAFAIL duplicates.
* GS: Remove unused enum
* GS/HW: Fix downscales on target regions
* GS: Clean up usage of PrimitiveCoversWithoutGaps
* GS: Remove std::optional from gaps variable.
* GS/HW: Improve texture coverage detection
* GS/HW: Optimize area of downscale algorithm to reduce processing
* Deps: Avoid -1 return in rc_runtime_progress_size()
* Deps: Set RC_NO_THREADS
* GS/HW: Prefer already-RTA-target over SW blend for no-overlap
* GS/HW: Prefer SW blend over HDR for colclip without overlap
* GameDB: Shadow of Rome revert to HPO Special
* GS/DX11: Fix downsample uniform unpack
* GameDB: Add fixes to Harry Potter Quidditch World Cup
* GS/HW: Allow conversion from 32bit to 24bit depth
* GS/HW: Always update preloaded dirty areas
* GS/HW: Ignore any preload outside of the valid area
* GameDB: Revert an wrong game title
* GS/HW: Use box filtering for source downsampling
* GS/HW: Fix upscale draw detection check
* GS/HW: Clear instead of invalidating upscaled targets
* GameDB: GOW 2 revert to HPO Special
* translations: Syncing Crowdin translations (#11462)
* DEV9: Return sender IP alongside payload
* DEV9: Use std::move in SimpleQueue
* COP0 TLB: Fix mapping ScratchpadRam Entries
* GameDB: RE Outbreak disable FBMask patch
* GameDB: Various fixes
* VMManager: Don't use achievements when playing GS dumps
* Achievements: Fix async HC mode disable running on wrong thread
* ImGuiManager: Avoid invalid scale update on surfaceless
* Achievements: Eliminate intermediate malloc on state save
* 3rdparty/rcheevos: Hash functions are not needed
* 3rdparty/rcheevos: Bump to d54cf8f
* PAD: Update to latest controller database.
* GS/HW: Add missing blend optimization check
* GS: Avoid pointlessly trying to map more pages in memory than the GS has
* GS/HW: Optimize blends in some zero scenarios
* Qt: Fix duplicate log window when theme switching
* Qt: Work around theme swap bug with Classic Windows
* GS/Vulkan: Release swap chain images on acquire fail
* GS/HW: Ensure mipmaps aren't generated on hash cache textures
* GS/HW: Better eliminate redundant clamps with mipmapped draws
* GS/HW: Allow use of trilinear with shader sampling
* GS/HW: Improve scale preservation check
* GameDB: Street Fighter EX3 - Fix the post processing at high resolution
* Deps: Update to Qt 6.7.2
* Deps: Update to SDL 2.30.4
* GS/HW: Correct rect checks in textureminmax
* GS: Make sure min/max for texture is at least 1 pixel
* GS/HW: Fix up Burnout CRC so NS properly detects downscale.
* GS/HW: Reduce misdetections for downscaling
* GS/HW: Restrict maximum direct copy size
* GameDB: Fix shadows alignment on Crash Twinsanity
* GS/HW: When detecting target overlap, offset copy from base
* GS/HW: Fix line width factor when upscaling.
* ci: bump `ws` dependency in announce workflow
* Qt: Update Base Translation
* GameDB: Add round sprite half to Valkyrie Profile 2
* GS/HW: Keep real rect before draw to avoid bad valid rect update
* GS/HW: Don't scale up downscaled targets when copying directly
* GS/HW: Add new Opaque check + use components for scaling discard check
* GS/HW: Improve detection of upscaling and downscaling
* GS/HW: Avoid downscaling as much as possible to increase quality
* GS/HW: Correct some scaling behaviour
* UI: Add new UI upscaling fix for Native Scaling
* GS: Split out sprite gap check for downscale gap checking
* GS/HW: Add detection for upscales
* GS/HW: Don't downscale if draw is the same or larger than final output
* GS/HW: First pass having downscaled post processing
* GS/HW: Allow offset channel shuffles on sources.
* PAD: Update to latest controller database.
* Resources: Compress the PNGs
* FSUI: Icon Tweaks
* FSUI: Add new Game List icon
* UI: fix invert settings being incorrectly set in big picture mode
* GameDB: Make sure hw renderer is running for hw renderer OSD messages.
* VMManager: Make sure hw renderer is running for hw renderer OSD messages.
* GS/HW: Additional texture shuffle dimension check
* CI/AppImage: Explicitly remove libwayland-*
* VMManager: Refactor Affinity Control to Thread Pinning
* GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
* CDVD: Remove leftover debug log
* CDVD: Fix -Wsign-compare warnings.
* GzippedFileReader: Don't write OOB in last chunk
* GS/HW: Include block offsets on invalidation by page
* GS/HW: Don't kill old targets unless completely dirty or targets overlap
* MSBuild: RecStubs.cpp should be excluded
* CDVD: Actually fix NVRAM open mode
* CDVD: Correct NVM file saving to be in write mode
* UI: Rename Wild Arms hack
* UI: Increase draw dumping start/count limit
* GS: Correct depth trace for sprites + optimize HW depth selection
* DEV9: Handle adapters that provide FCS in capture
* DEV9: Always require MAC address with pcap
* DEV9: More strictly enforce MTU in pcap
* GS/HW: Use enum for blend_hw shader bit.
* GS/HW: Extend blend second pass to more blend formulas v2.
* DarwinMisc: Use template sysctlbyname
* Qt: Cleanup Internal label names
* Qt: Hide Video Recording Directory option per-game
* Qt: Hide texture directory option per-game
* arm64: Add stubs for EE/VU/IOP recs
* arm64: Add VIF dynarec
* GS: ARM64 compatibility
* Core: ARM64 compatibility
* IPU: ARM64 compatibility
* Common: ARM64 compatibility
* Build: Add ARM64 configurations
* VTLB: Fix unmapping all pages with 16K host
* TextureDecompress: Re-add non-SSE code paths
* 3rdparty/winpixeventruntime: Fix build with ARM64 clang-cl
* 3rdparty/cubeb: Fix build for ARM64
* 3rdparty/cpuinfo: Fix build for ARM64
* 3rdparty/lzma: Fix ARM64 build with clang-cl
* 3rdparty/soundtouch: Enable NEON on ARM64
* CI: Add required files for Windows ARM64 build
* CI: Add script for building universal Mac dependencies
* GS: Tidy up shifts in GSVector4i
* GS: Fix a couple of non-immediate constant shifts
* GS: Remove unordered runion()
* GSRunner: Enable the crash dump writer
* GS/SW: Zero out texture cache buffers
* Debugger: Disable pseudo ops
* Achievements: Fix incorrect data source for mastery points
* Qt: Update Base Translation
* FullscreenUI: Fix incorrect padding calculation in pause menu
* CDVD: Add precaching option
* FileSystem: Add ReadFileWithProgress()
* 3rdparty/libchdr: Allow cancelling precache
* CI: Disable repository submodule cloning
* GS/Vulkan: Disable unused-function warning for vk_mem_alloc
* 3rdparty/fmt: Work around RTTI being disabled
* MemoryCardFolder: Fix rapidyaml deprecation warnings
* 3rdparty: Move WIL v1.0.240122.1 in-tree
* 3rdparty: Move rapidyaml v0.6.0 in-tree
* 3rdparty: Move Vulkan-Headers v1.3.287 in-tree
* 3rdparty: Move googletest v1.14.0 in-tree
* 3rdparty: Move fmt v10.2.1 in-tree
* DEV9: Add missing RedtapeWindows.h include
* PAD: Update to latest controller database.
* Qt: Use 64-bit comparison for VC runtime check
* 3rdparty: Update CPUInfo to latest
* CDVD: Force initialized flag on NVRAM reads
* CDVD: Tidy up NVRAM read helpers
* CDVD: Cache mechacon version
* CDVD: Read NVRAM on startup, cache, and save on shutdown
* Updater: Add VC Runtime check
* GS: Swap to cpuinfo for checking CPU features
* Qt: Add very-early VC++ runtime version check
* input-rec: Display message when we fail to create/open file
* input-rec: Use toNativeSeparators() when opening recording
* GS:MTL: Fix handling of tex is depth fb
* GS/HW: Correct TEXA behaviour on shuffles
* GameDB: Some NTSC-K fixes
* 3rdparty: Update xbyak to 7.06
* CI/Windows: Disable Qt's PCRE2 JIT
* CI/Windows: Uninstall system LLVM package
* GS/HW: Take render target end block for channel shuffles if bigger
* CI: Tempfix windows clang builds
* GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War
* GS: Don't be inclusive of textures edges in all cases
* input-rec: Use toNativeSeparators() when opening recording
* PAD: Update to latest controller database.
* GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes
* GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on
* GameDB: Various bodges
* GS/HW: Improve some tex in rt handling
* GS/HW: Improve handling of channel shuffles on new targets
* GS/HW: Update the target width to match source in channel shuffle Also kill an annoying assert
* GS/HW: Favour newer draw on source overlap + improve target overwrite
* GS/HW: Compensate for edges in complex clamps to reduce upscale garbage
* CI/AppImage: QtNetwork is no longer needed
* Common: Tidy up signal handlers
* GS: Remove MSVC macro hack
- Update to version 1.7.5853~git20240530:
* Qt: Update Base Translation
* DEV9: Prefer C++ string comparison in AdapterUtils
* DEV9: Use const in AdapterUtils
* DEV9: Shuffle code in Linux GetAdapter
* DEV9: Use helper method to get the sockaddr address family
* DEV9: Eliminate c-style casts in AdapterUtils
* DEV9: Use correct buffer type in Win32 GetAdapter
* DEV9: Unify GetAdapter code
* DEV9: Add general notes regarding sockaddr casting
* GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer (and some potential input lag)
* 3rdparty: Update to VK memory allocator 3.1
* Common: Use Mach VM routines for memory mapping
* 3rdparty/vixl: Import @ 8eca2b7
* GS:MTL: Fix inverted UseMipmapFiltering check
* CMake:macOS: Sign with --deep
* GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
* GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
* GS/Vulkan: Purge threaded presentation
* GS: Add option to disable mailbox presentation
* GS/DX11: Don't spin on CPU when GPU results aren't available
* InputManager: Fix exit menu button forwarding to game
* UI: Fix dithering description + make it so 4 lines of description fits
* GS/Vulkan: Work around validation layer semaphore error
* GS: Improve vsync mode selection
* ImGuiOverlays: Display vsync queue size in OSD
* GS/HW: Allow forcing Dither to 32bit for 16bit draws
* GS/Vulkan: Prefer mailbox presentation for vsync-on
* GS/Vulkan: Log any image acquire error
* Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
* AutoUpdater: Correct type on stub processUpdate()
* GS/HW: Cleanup RendererHW.
* GS/HW: Restrict CPU Sprite abort to non-opaque draws
* Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE
* Common: Fix Mac build
* GS/HW: Ignore alpha on double half clear if not used
* Common: Don't use MAP_FIXED on Linux
* GS: Increase sensitivity of texflush but avoid some situations
* Docs : update configuration guide
* Config: Change hw mipmap from enum to bool.
* VMManager: Remove osd message for hw mipmap.
* Overlays: Update hw mipmap code.
* Misc: Update hw mipmap code hotkey.
* FullscreenUI: Change hw mipmap to a toggle button.
* Qt: Change hw mipmap to a toggle button.
* GameDB: Update db accordingly.
* GameDB: Adjust mipmap and trilinear behavior.
* GS/HW: Enable Full mipmap with ps2 trilinear always y default.
* CI/Flatpak: libaio is no longer needed
* Deps: Bump to shaderc 2024.1
* Deps: Switch to sourceforge mirror for FreeType
* Deps: Apply qtbase commit 7b01862
* Deps: Bump Qt to 6.7.1
* Misc: Fix building with gcc14 (#11278)
* PAD: Update to latest controller database.
* GS/HW: Adjust conditions for CPU sprite renderer
* GS/HW: Improve texture shuffle double direction with future draw
* Qt: Fix default tab of Graphics Settings
* Qt: Update base translation
* Qt: update_base_translation.sh should be executable
* FSUI: Gate HW Download mode behind per-game settings
* Qt: Tidy up texture replacement settings
* GameDB: fix tearing like issues on KH2 when upscaled
* CI/Flatpak: Temporarily disable repo/appstream validation
* GzippedFileReader: Don't clamp chunkID on read
* CsoFileReader: Fix devbuild assertion
* Revert "CI/AppImage: Don't bundle libssl/libcrypto"
* CDVD: Simplify ISO opening
* CDVD: Purge AsyncFileReader interface
* CDVD: Use ThreadedFileReader for gzip ISOs
* CDVD: Use ThreadedFileReader for uncompressed ISOs
* CDVD: Use ThreadedFileReader for block dumps
* CDVD: Fix error propagation from ThreadedFileReader
* CDVD: Purge MultpartFileReader
* Qt: Update base translation
* Qt: Rename Load Profile to Apply Profile
* CI/AppImage: Don't bundle libssl/libcrypto
* VMManager: Rewrite input profile hotkey priority logic
* USB-Eyetoy: Fix unused comprLen warning
* FullscreenUI: Warning fix
* AudioStream: Vectorize volume application
* InputManager: Add push to toggle for macros
* Misc: Pass most string_views by value instead of reference
* GS: Make VSync a boolean toggle
* Config: Remove redundant GS setting macros
* MTGS: Eliminate redundant SynchronousMTGS checks in Release build
* Error: Strip trailing whitespace from Windows errors
* Host: Add plural translation support
* SettingsInterface: Fix TinyString helper
* GS/Vulkan: Simplify loader using DynamicLibrary
* 3rdparty/cubeb: Only include connected devices when enumerating wasapi
* 3rdparty/cubeb: Sync to 19fcbef
* Qt: Add option to pause when controller is disconnected
* FullscreenUI: Use native file selector on Flatpak
* FullscreenUI: Add horizontal padding to menu windows
* FullscreenUI: Fix minimal output latency toggle
* FullscreenUI: Fix gaps between some UI elements
* R3000: Serialize IOP->EE ticks carry
* Qt: Rename "Enable" to "Apply" for WS/NI patches (#11236)
* IOP: Adjust cycle counts slightly more accurately in some situations
* GS/SW: Don't use fast reciprocal stq calculation, it's too inaccurate
* Audio: Clamp final output to avoid cracking at high volumes
* Core: Refactor a lot of timer work and fix a couple of bugs EE/IOP Timers: improve clock sync, disable v/h sync when SINT enabled.
* FullscreenUI: Fix deadlock/abort in Graphics Settings
* Qt/SaveState: Simplify warning message.
* FSUI: Automatically hide advanced graphics settings
* PAD: Update to latest controller database.
* Qt: Fix copy paste fail
* 3rdparty: Update LZMA/7zipSDK to 23.01
* USB: Add d-pad controls to RBDrumKitDevice
* GS/DX12: Fix incorrect resource state of ImGui font
* GS/HW: Avoid barriers on second alpha pass when only writing to Z
* GS/Vulkan: Always issue first barrier on RDNA3
* GS: Fix use-after-free on lost device
* GS/HW: Fix invalid self copy from move in DX renderers
* GS/HW: Fix possible texture leak on skipped draw
* GS/HW: Fix incorrect StretchRect() in double buffer copy
* GS/HW: Rename alpha_one to alpha_eq_one pxAssert.
* GS/HW: Better name get alpha values for blend.
* GS/HW: Optimize sw/hdr colclip on some blend formulas.
* Achievements: Fix function parameter should be passed by const reference warnings.
* Gif: Fix the scope of the variable can be reduced warnings.
* IopBios: Fix function parameter should be passed by const reference warnings.
* R5900: Fix the scope of the variable can be reduced warnings.
* Mdec: Cleanup file.
* Mdec: Clang format.
* VMManager: Clear protected pages before changing extra memory mode
* EE: Correct update of EE cycles on low cycle counts when overclocking
* DEV9: Add DHCP logger
* DEV9: Fix incorrect cmake entry
* CDVD: Improve handling of host: paths in cdvdLoadElf
* DEV9: Better error handling on UDP_FixedPort creation
* DEV9: Slightly simplify UDP socket closing
* DEV9: Improve support for sending multicast packets
* DEV9: Adjust comments in UDP_Session
* DEV9: Correct capitalisation on UDP log messages
* DEV9: Eliminate some c-style casts in UDP_Session
* SaveState: Reset VM when save state fails to load
* Misc: Remove unused ps macros from Memory.h
* [SAVEVERSION+] EE: Expose advanced option for extra memory
* gitignore: Add deps-build path
* Qt: Fix remove game directory button being enabled w/o selection
* Error: Fix negative formatting of HRESULT
* CrashHandler: Use SetUnhandledExceptionFilter() and terminate on crash
* HostSys: Simplify page fault handler installation
* CI/Flatpak: Update to SDL2 2.30.3
* PAD: Update to latest controller database.
* Qt: Add label next to audio buffer size
* DEV9: Inherit from QStyledItemDelegate for address fields in hosts table
* Mark %d ms for translation
* Qt: Fix incorrectly labeled Reset Volume button
* 3rdparty: Update simpleini to v4.22
* HeapArray: Add missing field swap
* Config: Remove unused FrameLimitEnable field
* Qt: Clean and remove empty game settings
* Qt: Fix volume reset button in game properties
* Deps: Update to SDL 2.30.3
* GS/SW: Remove redundant code generator classes
* CI:mac: Disable libpng framework build
* CI:mac: Use -dead_strip in dependency builds
* CI:mac: Build x86_64 only MoltenVK
* Qt: Update Base Translation
* SPU2: Use AudioStream for output
* Host: Add AudioStream
* 3rdparty: Add FreeSurround
* Qt: Handle sliders in per-game settings
* SettingsWrapper: Add SmallString overloads
* Console: Add log macros
* DEV9: Defer deletion of socket sessions
* Qt: Add Classic Windows as theme option
* GS/HW: Fix blend_mix regression
* GameDB: patches for NHL 2K9 and Major League Baseball 2K9
* SPU: Only fire IRQ for Reverb reads when FxEnable
* CI/Linux: Remove invalid download links
* GameDB: CMR 2005 Timer fix
* Timers: Fix up some timer behaviour
* CMake: Unbreak finding base translations
* GameDB: Code Lyoko QFI fixes
* GS/HW: Implement dithering on blend second pass on some formulas.
* GS/HW: Make sure when a draw is rta scaled for blend second pass.
* GS/HW: Ger rid of clr_blend1_2 condition.
* GameDB: Add missing GT fixes
* EE/JIT: Increase size of jump for FPU MUL
* CMake: Don't assume all qt utils are in the same place
* GS: Predivide ST by Q on large equal-Q triangles
* GS: Use insertps/blendps instead of shuffles
* DEV9: Fix MacOS crash upon receiving an ICMP reply
* GameDB: God of War 2 mipmapping fixes
* GameDB: Crash Nitro Kart fixes
* EE/IOP Timers: Rewrote most of the gate handling to be better. [SAVEVERSION+]
* EE/Timer: Don't reset count on setting gate
* PAD: Update to latest controller database.
* GameDB: Various fixes
* DEV9: Add const to variables in TCP session
* DEV9: Fix incorrect error check on TCP send
* DEV9: Format comments in TCP session
* DEV9: Correct capitalisation on log messages
* DEV9: Use reinterpret_cast for sockaddr
* DEV9: Eliminate some c-style casts in TCP_Session
* GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha
* GS/HW: Allow transition to RTA on full cover draw
* GS/HW: Round alpha values for indexed sample of RTA
* GS: Round coordinates in PrimitiveCoversWithoutGaps()
* GS/HW: Remove shuffle misdetection hack
* GS/HW: Detect shuffles using quads
* DEV9: Improve logic for getting MacAddress (#10937)
* GameDB: Jak 1 and CMR 2005 fixes
* GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets
* Misc: Add gstreamer fallback to aplay
* GH: Clarify lack of support for third-party Linux builds
* GS: Improve Autoflush detection with channel masks
* GS: Improve STQ loggin in draw dumps
* GS/HW: Improve depth deswizzle
* CI: Simplify Linux build
* GS/HW: Check for format combinations that make sense for CSBW
* GS/HW: Stretch double buffered targets when scale changes
* MSBuild: Use AVX/AVX2 for 3rdparty as well
* INISettingsInterface: Fix file descriptor leak on Linux
* Docs: Initial overhaul for stable 2024 (GameIndex)
* HeapArray: Avoid writing out of bounds in internal_resize
* GameDB: LOTR Twin Towers fixes
* Qt: Update Base Translation
* GS/HW: Optimize medium blend on dx.
* CDVD/BIOS: On creating NVM, force setup on next full boot
* BIOS/HLE: Improve handling of OSD params when fast booting
* GameDB: Various fixes
* GameDB: Various Fixes
* GS/HW: Allow preload if FBW = 0 on small draw
* Qt: Fix rare crash during update download
* DEV9: Also defer loading until ethernet is enabled
* DEV9: Lazy load adapter list in settings UI
* DEV9: Use a signal blocker instead of disconnecting signal
* DEV9: Properly disable/enable the DHCP label
* DEV9: Fixup Settings Layout
* DEV9: Properly disable/enable the LBA48 checkbox
* GSLzma: Fix a file handle leak in GSDumpLzma
* FullscreenUI: Add Save State Backup toggle to BPM
* Updater: Clarify updater error message to point to official site
* FullscreenUI: Clean up speed limiter toggle leftover
* GS/HW: Clear dirty list on target clear
* GS/Vulkan: Drop feedback loop extension
* GS/HW: Extend blend second pass to more blend formulas.
* GS/HW: Cleanup date and rt alpha min max function.
* GS: Fix crash and file leak during dump
* GS/HW: Minor shader optimization.
* VMManager: Add warning for texture dumping
* RedumpDatabase: Update hash database
* GSHwHack: Purge The Getaway CRC
* GameDB: Various fixes
* DEV9: Correct type used to store GetDelta result
* DEV9: Improve validation of received sequence numbers
* CI/Flatpak: Bump to KDE 6.7 container
* Debugger: Disable the debugger toolbar ctx menu
* GS/HW: Re-sort the pre-source shuffle check.
* GS/HW: Improve depth updating on source target match
* GS/HW: Fix some small errors updating depth in RT targets
* GS:Capture: ffmpeg 7 support
* CI:mac: Add option to not build ffmpeg to dependency build script
* Achievements: Fix fullscreen window height
* Achievements: Fix HC mode activating on reset of non-cheevo game
* ImGuiOverlays: Fix possible crash in save state selector
* FullscreenUI: Get rid of extra scrollbar in save state selector
* DEV9: Adjustments to HDD logs
* BPM: Small icon tweaks
* BPM: Make open in file browser exit fullscreen when clicked
* Qt: Add Grey Matter theme
* GS/HW: Cross-reference RT alpha with CLUT for P8H
* GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax()
* Config/FullscreenUI: Properly disable GPU Palette Conversion.
* VMManager: Log entry point in hexadecimal
* GS/HW: Ensure tex shuffles, masking are render target draws.
* GS/HW: Try to keep old targets around without overlap or dirty areas
* PAD: Update to latest controller database.
* FullscreenUI: Fix images in DX11/GL
* Qt: Shrink settings window by ~30 pixels
* GS/HW: Fix RTACorrect/Decorrect debug log
* GS/HW: Allow creation of known targets via move with offset
* GS/Vulkan: Add env var for non-semantic debug info
* Qt: Update Base Translation
* ImGuiFullscreen: Use popup background for all popups
* FullscreenUI: Redo landing page and add help bar
* ImGuiManager: Fix double press to activate menu items
* ImGuiManager: Increase key repeat delay
* FullscreenUI: Avoid per-frame memory allocations with SmallString
* SettingsInterface: Add SmallString overloads
* 3rdparty/imgui: Use face up for menu
* SmallString: Add missing methods
* Image: Don't pass FILE across CRT boundary
* Qt: Change stateChanged() to checkStateChanged()
* Qt: Fix 6.7.0 deprecation warnings
* CI/Flatpak: Bump to KDE 6.7 SDK
* CI/Flatpak: Swap to CMake for building SDL2
* GS/Vulkan: Gate non semantic debug info behind extension
* CI: Add non semantic debug option to shaderc
* GS/Vulkan: Fix depth not clearing with first colclip draw
* BPM: Light Mode color scheme update
* BPM: Fixes swapped arrow key glyphs
* Debugger/CPUWidget: Make "Go to in Memory View" open the Memory View
* Debugger: Untangle the breakpoints data flow to resolve races
* DebugTools: Properly Mark Addresses < 0xBFC00000 as Invalid
* Debugger: Prompt for HC restart on Boot and Debug
* Debugger: Unbind the BP UpdateHandler on destructing DebuggerWindow
* Qt: Update Base Translation
* GameDB:Bigger blob of various fixes
* Core: Work around GCC bug
* Common: Don't forceinline vararg functions
* DEV9: Increase allowed number of to be ACKed tcp packets
* DEV9: Improve tracking of acknowledged data
* DEV9: Move and fix GetDelta Function
* DEV9: Correct Console Logs
* DEV9: Increase number of tracked sent SEQ number
* PAD: Update to latest controller database.
* GS/HW: Cleanup EmulateBlending a bit more.
* GS/HW: Rearrange color on shuffle if SW Blend or TFX
* GS/HW: Add support for blend second pass.
* Qt: Use window modality for message boxes
* Qt: Fix native message boxes on MacOS
* Qt: Translatification
* Qt: Change 'N/A' to 'No Image' in status bar
* Docs: Add shaderc to third-party licenses
* 3rdparty/imgui: Update to v1.90.4
* 3rdparty: Remove glslang
* GS/Vulkan: Swap out glslang for shaderc
* CI: Build shaderc as part of deps
* GSRunner: Fix build on Windows
* GS/OpenGL: Use EGL 1.5 platform interface
* Common: Sync DynamicLibrary with DuckStation
* Docs: Update third-party notices
* 3rdparty: Remove jpgd
* USB: Swap jpge for libjpeg
* GS: Support saving WebP screenshots
* Image: Use libjpeg and support WebP saving
* 3rdparty: Remove unused in-tree libs
* Build: Unify shared libraries across platforms
* Qt: Fix crash on shutdown settings save
* Updater: Fix incorrect CoInitializeEx() call
* GH: Bug report clarification
* GameDB: Various fixes
* CMake: Skip deploying dxcompiler on Windows
* Updater: Use IFileOperation for cleanup
* Qt: Fix a couple more missing native separator calls
* Qt: Fix BIOS list
* Deps: Update to Qt 6.7.0 and SDL 2.30.2
* Qt: Ensure settings are writable before running setup wizard
* SettingsInterface: Add Error to Save()
* FileSystem: Add Error to CreateDirectory()/RenamePath()
* Error: Add prefix methods
* FileSystem: Handle paths longer than MAX_PATH on Windows
* GS/HW: Fix operator precedence warning
* GS/TC: Read indexed texture from GS memory if complete dirty overlap
* GS/HW: Prioritize loading required replacement textures over precache
* GS/HW: Further fix up RTA handling
* GS/HW: Fix up some RTA behaviour and reduce copies
* GS/TC: When preloading new targets, include the preloaded size as valid
* GS/HW: Stop 24bit targets from RT Alpha correcting
* GameDB: Various fixes
* PAD: Update to latest controller database.
* GS/HW: Fix loading replacement textures
* GameDB: Various fixes
* GS: Move PrimitiveWithoutGaps function to GSState
* GS: Improve optimizing scissoring texture when REPEAT sampling
* Docs: Remove XZ Utils from thirdpartynotices (#11016)
* GS/HW: Compute source alpha min/max based on texture instead of CLUT
* GS/TextureCache: Remove redundant parameter to RTA{De,C}orrect
* GS/TextureCache: Fix incorrect alpha min/max read on block offsets
* Qt: Fix vanishing status bar renderer info
* Qt: Fix crash on shutdown with BP mode open
* GS/HW: Avoid deleting depth targets on shuffles
* GS/Vulkan: Fix incorrect clear colour for fast colclip
* GS/HW: Improve handing of some texture shuffles
* GS/HW: Round source lookup rect to block boundary and improve overlap check. - also clean up formatting in GSTextureCache.cpp
* GS/DX12: Fix FXAA compilation
* CI: Remove xz/liblzma from build scripts
* 3rdparty: Remove xz
* GS: Replace xz/liblzma with 7zip LZMA SDK
* Common: Update FixedArray.h from DuckStation
* GS/DX11: Re-enable FL10 support with a warning
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