Overview

Request 1209015 accepted

- Update to version 0.68.0:
* New Features/Enhancements
- In-game movies now play for users using TH Data directly
from a .ISO file
- Custom campaign creators can now optionally use the original
level advance movie when progressing through the campaign
- The Map Editor has received some love including new
features, fixes, and jukebox controls
- Long windows now behave properly in the game if they get
intersected by an adjacent wall
- You can now control the Jukebox from the Main Menu by going
to Options > Jukebox
- External (non-TH) XMI files are now supported by the Jukebox
- The adviser now tells you the cost of replacing your machine
if you cannot currently afford it
- More cheats!
- [Experimental] Right mouse panning can now be used instead
of using the middle mouse button. Enable it in the
configuration file
- [Experimental] We’re closer to fully implementing falling
actions! Get a sneak peek and get the chance to push people
over by enabling it in the configuration file/debug menu
* Changes
- The demo movie will no longer play and cause jumpscares at
the main menu if the CorsixTH window is not in focus
- Game speeds are now more closely aligned with the original
game
- Improvements to handling of win/lose conditions, and the
progress report
- Staff tiredness levels are now taken from the level config
file based on difficulty level of the main campaign
- You can no longer win a level if you still have outstanding
loans
- Emergencies will now be announced once patients actually
begin arriving instead of at the start
- Errors with music playback will now attempt to provide more
helpful information in the console
- Level briefings now show before the in-game tutorial
- The first patient of a level will now arrive faster after
opening the hospital
- The information dialog box is now more closely aligned with
the original game
- The tip of the day window should no longer be obscured in
the main menu
- The load/save windows now have better labelling
- Unavailable languages are shown as disabled until you select
a Unicode font
- Support is added to auto-detect a Theme Hospital install
via GOG Galaxy
* Translations
- Ukranian translation added.
- Dutch, Italian, Russian, Spanish, French and
Brazilian-Portuguese translation has been updated.
- Some unused language strings have been cleaned up
- Custom campaign and level creators can now optionally add
translated strings for campaign description, level briefing,
and winning text
* Bug Fixes
- Swing (double) doors will no longer crash your game if you
built rooms that used them while paused
- Fixed a bug for NVIDIA users who didn’t like graphical
corruption when playing fullscreen at non-native resolutions
- Games should no longer crash irrecoverably because you have
a 4k monitor
- The game will now exit to the main menu cleanly if a problem
occurred trying to load a new level or map
- Staff who have left the hospital can no longer ask for
a raise
- Fixed a bug where some staff may have no initial before
surname
- Patients can no longer litter outdoors
- Patients waiting for a player decision no longer lose their
mood icon on vomit/pee
- Fixed a bug where an unreachable reception desk could cause
a crash
- The Computer and Atom Analyser now make button sounds as
originally intended
- The mark for vaccination action now makes a sound as
originally intended
- Fixed a rare bug where edges of map tiles for parcels could
cause unintended behaviour when purchasing plots
- Active cheats will now persist across saves
- Audio settings have better safeguards against no audio
enabled/no background music
- Movies will no longer attempt to play audio when global
audio is off
- Config values using brackets (such as a custom music
directory) will now work properly
- Custom campaigns menu now will use a scrollbar for long
campaign descriptions
- Continue Game now properly targets files explicitly ending
in the .sav format
- Tooltips for language menu now align with list items.
Please note we are aware of an issue where some languages
don't show a tooltip
- Fixed an instance where information boxes could load pink
from older savegames
- Implemented a more permanent fix for the money bar being
drawn incorrectly in some CJK and Cyrllic languages
- Fixed a crash on exit that could occur in some systems
- Mouse panning behaviour has been made more responsive and
accurate
* Packager Notes
- Minimum CMake version is now bumped to 3.14
- CMake presets are now available for some common build
scenarios
- Dependencies can now be obtained automatically using vcpkg
on Linux and MacOS.
- If update checks are enabled you now require libcurl at
build and run time (update checks can be disabled using the
WITH_UPDATE_CHECK CMake option).
- Luasec and luasocket are no longer used

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Carsten Ziepke's avatar

Fix wrong year in specfile (2024 instead 2043 ;-))


Request History
Carsten Ziepke's avatar

Kieltux created request

- Update to version 0.68.0:
* New Features/Enhancements
- In-game movies now play for users using TH Data directly
from a .ISO file
- Custom campaign creators can now optionally use the original
level advance movie when progressing through the campaign
- The Map Editor has received some love including new
features, fixes, and jukebox controls
- Long windows now behave properly in the game if they get
intersected by an adjacent wall
- You can now control the Jukebox from the Main Menu by going
to Options > Jukebox
- External (non-TH) XMI files are now supported by the Jukebox
- The adviser now tells you the cost of replacing your machine
if you cannot currently afford it
- More cheats!
- [Experimental] Right mouse panning can now be used instead
of using the middle mouse button. Enable it in the
configuration file
- [Experimental] We’re closer to fully implementing falling
actions! Get a sneak peek and get the chance to push people
over by enabling it in the configuration file/debug menu
* Changes
- The demo movie will no longer play and cause jumpscares at
the main menu if the CorsixTH window is not in focus
- Game speeds are now more closely aligned with the original
game
- Improvements to handling of win/lose conditions, and the
progress report
- Staff tiredness levels are now taken from the level config
file based on difficulty level of the main campaign
- You can no longer win a level if you still have outstanding
loans
- Emergencies will now be announced once patients actually
begin arriving instead of at the start
- Errors with music playback will now attempt to provide more
helpful information in the console
- Level briefings now show before the in-game tutorial
- The first patient of a level will now arrive faster after
opening the hospital
- The information dialog box is now more closely aligned with
the original game
- The tip of the day window should no longer be obscured in
the main menu
- The load/save windows now have better labelling
- Unavailable languages are shown as disabled until you select
a Unicode font
- Support is added to auto-detect a Theme Hospital install
via GOG Galaxy
* Translations
- Ukranian translation added.
- Dutch, Italian, Russian, Spanish, French and
Brazilian-Portuguese translation has been updated.
- Some unused language strings have been cleaned up
- Custom campaign and level creators can now optionally add
translated strings for campaign description, level briefing,
and winning text
* Bug Fixes
- Swing (double) doors will no longer crash your game if you
built rooms that used them while paused
- Fixed a bug for NVIDIA users who didn’t like graphical
corruption when playing fullscreen at non-native resolutions
- Games should no longer crash irrecoverably because you have
a 4k monitor
- The game will now exit to the main menu cleanly if a problem
occurred trying to load a new level or map
- Staff who have left the hospital can no longer ask for
a raise
- Fixed a bug where some staff may have no initial before
surname
- Patients can no longer litter outdoors
- Patients waiting for a player decision no longer lose their
mood icon on vomit/pee
- Fixed a bug where an unreachable reception desk could cause
a crash
- The Computer and Atom Analyser now make button sounds as
originally intended
- The mark for vaccination action now makes a sound as
originally intended
- Fixed a rare bug where edges of map tiles for parcels could
cause unintended behaviour when purchasing plots
- Active cheats will now persist across saves
- Audio settings have better safeguards against no audio
enabled/no background music
- Movies will no longer attempt to play audio when global
audio is off
- Config values using brackets (such as a custom music
directory) will now work properly
- Custom campaigns menu now will use a scrollbar for long
campaign descriptions
- Continue Game now properly targets files explicitly ending
in the .sav format
- Tooltips for language menu now align with list items.
Please note we are aware of an issue where some languages
don't show a tooltip
- Fixed an instance where information boxes could load pink
from older savegames
- Implemented a more permanent fix for the money bar being
drawn incorrectly in some CJK and Cyrllic languages
- Fixed a crash on exit that could occur in some systems
- Mouse panning behaviour has been made more responsive and
accurate
* Packager Notes
- Minimum CMake version is now bumped to 3.14
- CMake presets are now available for some common build
scenarios
- Dependencies can now be obtained automatically using vcpkg
on Linux and MacOS.
- If update checks are enabled you now require libcurl at
build and run time (update checks can be disabled using the
WITH_UPDATE_CHECK CMake option).
- Luasec and luasocket are no longer used


Ferdinand Thiessen's avatar

susnux accepted request

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