Overview
Request 239527 accepted
- Added crawl_24_gbdbe590.patch:
- Update to git master 0.14.1-24-gbdbe590:
* Make drakes breathe, not throw (hangedman, Grunt)
This was broken when the dragon genus was split. I didn't restore
the "roars" message, though.
Also incorporates "Restrict drake breathe message to targeted spells."
* Don't crash on t-r at the map edge (bh)
* Fix an #ifdef (MarvinPA).
* Include tileweb-text.cc in MSVC builds.
* Add hash.cc to, remove obsolete files from, MSVC project.
* Allow using Luajit on 64-bit systems (#8641)
64-bit luajit doesn't support lua_newstate or custom allocators, so don't
try to use one there. However, give a warning if this happens with a
webtiles or dgamelaunch build, because servers probably do want the
memory throttling.
* Don't crash on time step while siren-mesmerised (#8546)
* Use the correct skill in variable-range rod spells (#8307)
For the purposes of the hostile-in-range check and darken_beyond_range,
we were computing power using the spell schools rather than Evocations.
* More carefully chase item links in the pickup menu (#8603)
Moving the item to the player destroyed it; normally that would have set
the non-item's link to NON_ITEM, exiting the loop, but level excursions as
part of pickup could overwrite the link.
* Allow more than just the fallback hell entry in old late D.
* Generate abyss/hell entries in old games with D:27.
This includes generating hell entries on every level as we currently do in
Depths.
* Fix a bad array subscript (#8594)
This has incorrectly been 9 rather than 0 since the function was added
in 0.13-a0-927-g55b8bbf.
Request History
saschpe created request
- Added crawl_24_gbdbe590.patch:
- Update to git master 0.14.1-24-gbdbe590:
* Make drakes breathe, not throw (hangedman, Grunt)
This was broken when the dragon genus was split. I didn't restore
the "roars" message, though.
Also incorporates "Restrict drake breathe message to targeted spells."
* Don't crash on t-r at the map edge (bh)
* Fix an #ifdef (MarvinPA).
* Include tileweb-text.cc in MSVC builds.
* Add hash.cc to, remove obsolete files from, MSVC project.
* Allow using Luajit on 64-bit systems (#8641)
64-bit luajit doesn't support lua_newstate or custom allocators, so don't
try to use one there. However, give a warning if this happens with a
webtiles or dgamelaunch build, because servers probably do want the
memory throttling.
* Don't crash on time step while siren-mesmerised (#8546)
* Use the correct skill in variable-range rod spells (#8307)
For the purposes of the hostile-in-range check and darken_beyond_range,
we were computing power using the spell schools rather than Evocations.
* More carefully chase item links in the pickup menu (#8603)
Moving the item to the player destroyed it; normally that would have set
the non-item's link to NON_ITEM, exiting the loop, but level excursions as
part of pickup could overwrite the link.
* Allow more than just the fallback hell entry in old late D.
* Generate abyss/hell entries in old games with D:27.
This includes generating hell entries on every level as we currently do in
Depths.
* Fix a bad array subscript (#8594)
This has incorrectly been 9 rather than 0 since the function was added
in 0.13-a0-927-g55b8bbf.
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licensedigger accepted review
{"approve": "preliminary, version number changed"}
mlin7442 accepted review
No need for staging, not in tested ring projects.
factory-repo-checker accepted review
Builds for repo games/openSUSE_Factory
dimstar accepted review
ok
dimstar approved review
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coolo accepted request
Accept to factory