Overview

Request 560959 accepted

- update to 5.1.0
* General
- The -overwrite option now works.
- Levels are extracted/inserted in a way to preserve GL nodes.
- Inserting pictures with a height of 1 pixel no longer causes
a malloc error, and allows the operation of rebuilding a
Doom 1 or 2 IWAD.
- texture lump file names can now be overridden.
* Graphics
- DeuTex supports reading and writing sprite offsets based on
PNG grab chunks in a manner compatible with SLADE and ZDoom.
wadinfo.txt overrides these offsets unless -pngoffsets is used.
- includes 5.0.0
* Removed features
- DeuSF.
- -man troff format generation.
- WinTex options.
- -fullsnd: now the only mode.
- MS-DOS and OS/2 compatibility.
- Incomplete (and conditioned out) Rise of the Triad support.
* File format support
- PNG support added, creating an optional dependency on libpng
1.6. If compiled in, it is the default extraction format,
PPM otherwise.
- Au and VOC sound formats removed. WAV is the only supported
format for extraction and creation.
- Full sound lumps from the WAD are always extracted.
- MIDI files can be included just by being named *.mid, and
are extracted to the same file name extension.
* General
- Log file support has been removed, in favor of the user
doing a shell redirection (eg, with > or 2>) instead.
- Arch-vile sprites are now extracted and inserted using
literal names for sprites with the [ and ] characters in
names (was illegal in DOS), and sprite names with \ are
now altered to use ^ on-disk, matching the ZDoom PK3
standard.
- Graphics with a height > 128 are now inserted into Doom WAD
files correctly.
- UDMF (Universal Doom Map Format) support.
* Build systems, code standards
- Real Autoconf+Automake build system to replace the
barely-functioning imitation one. ./configure, make, and
related environment variables work as should be expected.
- MS-DOS and OS/2 batch files removed.
- A malloc.h include was removed to allow compilation on MacOS,
and is not needed by current Unix systems in general.
- Major cleanup, linting and refactoring
- C99-style cleanups to use (u)intN_t types, bool, true,
false throughout the code, replacing old defines.
- AsciiDoc now used for documentation
- cleanup with spec-cleaner
- remove patches obsoleted by upstream cleanup and refactoring
* deutex-automake.diff
* deutex-braces.diff
* deutex-init-stdfp.diff
- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
* deutex-soundbuf.diff
- rebase deutex-proto.diff
- rebase deutex-nolimit.diff
- renumber patches

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Request History
Avindra Goolcharan's avatar

avindra created request

- update to 5.1.0
* General
- The -overwrite option now works.
- Levels are extracted/inserted in a way to preserve GL nodes.
- Inserting pictures with a height of 1 pixel no longer causes
a malloc error, and allows the operation of rebuilding a
Doom 1 or 2 IWAD.
- texture lump file names can now be overridden.
* Graphics
- DeuTex supports reading and writing sprite offsets based on
PNG grab chunks in a manner compatible with SLADE and ZDoom.
wadinfo.txt overrides these offsets unless -pngoffsets is used.
- includes 5.0.0
* Removed features
- DeuSF.
- -man troff format generation.
- WinTex options.
- -fullsnd: now the only mode.
- MS-DOS and OS/2 compatibility.
- Incomplete (and conditioned out) Rise of the Triad support.
* File format support
- PNG support added, creating an optional dependency on libpng
1.6. If compiled in, it is the default extraction format,
PPM otherwise.
- Au and VOC sound formats removed. WAV is the only supported
format for extraction and creation.
- Full sound lumps from the WAD are always extracted.
- MIDI files can be included just by being named *.mid, and
are extracted to the same file name extension.
* General
- Log file support has been removed, in favor of the user
doing a shell redirection (eg, with > or 2>) instead.
- Arch-vile sprites are now extracted and inserted using
literal names for sprites with the [ and ] characters in
names (was illegal in DOS), and sprite names with \ are
now altered to use ^ on-disk, matching the ZDoom PK3
standard.
- Graphics with a height > 128 are now inserted into Doom WAD
files correctly.
- UDMF (Universal Doom Map Format) support.
* Build systems, code standards
- Real Autoconf+Automake build system to replace the
barely-functioning imitation one. ./configure, make, and
related environment variables work as should be expected.
- MS-DOS and OS/2 batch files removed.
- A malloc.h include was removed to allow compilation on MacOS,
and is not needed by current Unix systems in general.
- Major cleanup, linting and refactoring
- C99-style cleanups to use (u)intN_t types, bool, true,
false throughout the code, replacing old defines.
- AsciiDoc now used for documentation
- cleanup with spec-cleaner
- remove patches obsoleted by upstream cleanup and refactoring
* deutex-automake.diff
* deutex-braces.diff
* deutex-init-stdfp.diff
- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
* deutex-soundbuf.diff
- rebase deutex-proto.diff
- rebase deutex-nolimit.diff
- renumber patches


Jan Engelhardt's avatar

jengelh accepted request

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