Overview
Request 627526 accepted
- Update to version 3.5.0
* (modern branch only) Fullscreen is now borderless window (which,
technically, it always has been, anyhow). Removed hacks which
changed the desktop resolution in order to simulate exclusive
fullscreen because they were a constant stability concern.
* (modern branch only) fixed a performance regression with the
software renderer, introduced by the recent changes to the video
backend in 3.4.
* Save item statistics - Items are now saved into save games and
are displayed on the statfile
* Upgrade libADLMIDI and libOPNMIDI
* Large number of MinGW fixes
* add tags for all Doom and Heretic monsters for mods that reveal
monster names
* various compatibility fixes for old maps and mods
* fixed titlepic animation
* Custom hardware shaders now can use custom texture units
* default to "fullscreen" display
* fixed a potential exploit with malformed WAD files.
- Update to version 3.4.1
* fixed: redirect script access to the compatflags CVARs to their
internal shadow variables. This is needed so that MAPINFO settings
for these flags don't get ignored.
* fixed: flag CVars in ZScript referenced wrong addresses
* fixed: ZScript used the wrong variable for compatflags2.
* fixed: remove ARM specific gl_es definition since it's not even
really much different from the main line definition, anyhow
* fixed generation of brightmaps for sprites. This forgot to take
the added empty border for filtering improvement into account.
* fixed ADynamicLight's shadowmap index must be reset when loading
Request History
mnhauke created request
- Update to version 3.5.0
* (modern branch only) Fullscreen is now borderless window (which,
technically, it always has been, anyhow). Removed hacks which
changed the desktop resolution in order to simulate exclusive
fullscreen because they were a constant stability concern.
* (modern branch only) fixed a performance regression with the
software renderer, introduced by the recent changes to the video
backend in 3.4.
* Save item statistics - Items are now saved into save games and
are displayed on the statfile
* Upgrade libADLMIDI and libOPNMIDI
* Large number of MinGW fixes
* add tags for all Doom and Heretic monsters for mods that reveal
monster names
* various compatibility fixes for old maps and mods
* fixed titlepic animation
* Custom hardware shaders now can use custom texture units
* default to "fullscreen" display
* fixed a potential exploit with malformed WAD files.
- Update to version 3.4.1
* fixed: redirect script access to the compatflags CVARs to their
internal shadow variables. This is needed so that MAPINFO settings
for these flags don't get ignored.
* fixed: flag CVars in ZScript referenced wrong addresses
* fixed: ZScript used the wrong variable for compatflags2.
* fixed: remove ARM specific gl_es definition since it's not even
really much different from the main line definition, anyhow
* fixed generation of brightmaps for sprites. This forgot to take
the added empty border for filtering improvement into account.
* fixed ADynamicLight's shadowmap index must be reset when loading
jengelh accepted request