Overview

Request 706617 accepted

- Update to version 2.9.2
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* The following changes have been made to the support for
John Romero’s megawad SIGIL:
- If SIGIL.wad is loaded automatically, it’s TITLEPIC, CREDIT
and HELP1 lumps won’t be displayed, and it’s D_INTRO music
lump won’t be played.
- The mapstats CCMD will now correctly identify the title and
composer of the music of the current map (either James Paddock,
or Buckethead if SIGIL_SHREDS.wad is loaded).
- E5M8: Halls of Perdition will no longer end abruptly when
killing a certain number of monsters.
- The player will now be warped to the correct map once finishing
E5M9: Realm of Iblis.
* Minor changes have been made to text that is output to the console.
* The player will no longer be injured when standing close to but
above a damaging sector in some instances.
* The crosshair displayed when enabling the crosshair CVAR is now
hidden sooner when the player runs out of ammo.
* A bug has been fixed whereby if the -warp command-line parameter
was used, the player couldn’t access either the menu or the
console.
* The mapstats CCMD will now show the lump name of the current
map’s music.

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 2.9.2
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* The following changes have been made to the support for
John Romero’s megawad SIGIL:
- If SIGIL.wad is loaded automatically, it’s TITLEPIC, CREDIT
and HELP1 lumps won’t be displayed, and it’s D_INTRO music
lump won’t be played.
- The mapstats CCMD will now correctly identify the title and
composer of the music of the current map (either James Paddock,
or Buckethead if SIGIL_SHREDS.wad is loaded).
- E5M8: Halls of Perdition will no longer end abruptly when
killing a certain number of monsters.
- The player will now be warped to the correct map once finishing
E5M9: Realm of Iblis.
* Minor changes have been made to text that is output to the console.
* The player will no longer be injured when standing close to but
above a damaging sector in some instances.
* The crosshair displayed when enabling the crosshair CVAR is now
hidden sooner when the player runs out of ammo.
* A bug has been fixed whereby if the -warp command-line parameter
was used, the player couldn’t access either the menu or the
console.
* The mapstats CCMD will now show the lump name of the current
map’s music.


Michael Vetter's avatar

jubalh accepted request

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