Overview

Request 744812 accepted

- Update to version 3.1
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* DOOM II: Hell On Earth’s IWAD no longer needs to be the BFG
Edition for nerve.wad to be automatically loaded if found.
* Minor changes have been made to the character set used in the
console.
* Minor changes have been made to text that is output to the
console.
* The effects of the autotilt CVAR are now disabled while the
freeze or no clipping modes are on.
* The default value of am_gridcolor has been changed from 6 to
111, making the automap’s grid a slightly lighter gray.
* If a berserk power-up was previously taken away from the
player using the take CCMD, they may no longer equip their
fists if they have a chainsaw.
* The pistol may now be taken away from and given back to the
player using the take and give CCMDs.
* The thing triangles in the automap representing dogs will now
be the correct size when using the IDDT cheat.
* The player will no longer reload their super shotgun after
firing their last two shells.
* A bug has been fixed whereby not all monsters near the player
would infight once the player died and the infighting CVAR was
on.
* Further improvements have been made to the support for Noiser’s
DOOM 4 VANILLA.
* The z-coordinate displayed by the IDMYPOS cheat now accommodates
for when the player is in liquid and the r_liquid_lowerview CVAR
is on.

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 3.1
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* DOOM II: Hell On Earth’s IWAD no longer needs to be the BFG
Edition for nerve.wad to be automatically loaded if found.
* Minor changes have been made to the character set used in the
console.
* Minor changes have been made to text that is output to the
console.
* The effects of the autotilt CVAR are now disabled while the
freeze or no clipping modes are on.
* The default value of am_gridcolor has been changed from 6 to
111, making the automap’s grid a slightly lighter gray.
* If a berserk power-up was previously taken away from the
player using the take CCMD, they may no longer equip their
fists if they have a chainsaw.
* The pistol may now be taken away from and given back to the
player using the take and give CCMDs.
* The thing triangles in the automap representing dogs will now
be the correct size when using the IDDT cheat.
* The player will no longer reload their super shotgun after
firing their last two shells.
* A bug has been fixed whereby not all monsters near the player
would infight once the player died and the infighting CVAR was
on.
* Further improvements have been made to the support for Noiser’s
DOOM 4 VANILLA.
* The z-coordinate displayed by the IDMYPOS cheat now accommodates
for when the player is in liquid and the r_liquid_lowerview CVAR
is on.


Michael Vetter's avatar

jubalh accepted request

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