Overview
Request 758754 accepted
- Update to version 3.3
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* If a mistyped filename is entered in the WAD launcher (for
example, doot.wad instead of doom.wad), DOOM Retro will now try
to find the closest match.
* If hardware acceleration is unavailable, DOOM Retro will now
change the vid_scaleapi CVAR to software and scale each frame
accordingly, rather than simply crashing during startup.
* DOOM Retro is now fully MBF-compatible, as support has now been
added to BOUNCES and TOUCHY flags in DeHackEd lumps.
* Further improvements have been made to the console’s
autocomplete feature.
* Minor changes have been made to the character set used in the
console.
* Minor changes have been made to text that is output to the
console.
* A level 2 warning will now be displayed in the console if
there’s a locked door with no keycard or skull key provided in
the map to open it.
* The visual glitch displayed when input is selected in the
console while it is opening or closing is now fixed.
* Once the condump CCMD is used to dump the current contents of
the console to a file, every line of text that is output to the
console thereafter will continue to be dumped to that same file
automatically.
* The r_blood CVAR can now be green, causing all blood spilled to
be green.
* The background will now always be displayed correctly when
confirming the use of the resetall CCMD.
Request History
mnhauke created request
- Update to version 3.3
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* If a mistyped filename is entered in the WAD launcher (for
example, doot.wad instead of doom.wad), DOOM Retro will now try
to find the closest match.
* If hardware acceleration is unavailable, DOOM Retro will now
change the vid_scaleapi CVAR to software and scale each frame
accordingly, rather than simply crashing during startup.
* DOOM Retro is now fully MBF-compatible, as support has now been
added to BOUNCES and TOUCHY flags in DeHackEd lumps.
* Further improvements have been made to the console’s
autocomplete feature.
* Minor changes have been made to the character set used in the
console.
* Minor changes have been made to text that is output to the
console.
* A level 2 warning will now be displayed in the console if
there’s a locked door with no keycard or skull key provided in
the map to open it.
* The visual glitch displayed when input is selected in the
console while it is opening or closing is now fixed.
* Once the condump CCMD is used to dump the current contents of
the console to a file, every line of text that is output to the
console thereafter will continue to be dumped to that same file
automatically.
* The r_blood CVAR can now be green, causing all blood spilled to
be green.
* The background will now always be displayed correctly when
confirming the use of the resetall CCMD.
DarkSS accepted request
Thanks.