Overview

Request 760815 accepted

- Update to version 3.4
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* DOOM Retro will now only attempt to use Adaptive VSync if the
vid_vsync CVAR is set to adaptive.
* The following changes have been made to the mapstats CCMD:
+ The episode or expansion, as well as the map number, of the
current map will now be displayed.
+ Whether or not the current map is secret will now be
displayed.
+ Whether or not the current IWAD is the BFG Edition will now
be displayed.
+ The par time of the current map will now be displayed.
+ Improvements have been made to how BOOM and MBF-compatible
maps are detected.
+ Whether or not a music lump has been modified in a PWAD will
now be displayed.
* Minor changes have been made to the character set used in
the console.
* Minor changes have been made to text that is output to the
console.
* A bug has been fixed whereby widescreen mode wouldn’t be
displayed correctly after pressing ALT + ENTER to toggle
between fullscreen and a window, and if the
vid_borderlesswindow CVAR was off.
* The default of the vid_borderlesswindow CVAR is now on.
* The default of the vid_scalefilter CVAR has been changed from
“nearest” to “nearest_linear”.
* A new r_graduallighting CVAR has been implemented to allow the
player to toggle the gradual lighting under doors and crushing

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 3.4
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* DOOM Retro will now only attempt to use Adaptive VSync if the
vid_vsync CVAR is set to adaptive.
* The following changes have been made to the mapstats CCMD:
+ The episode or expansion, as well as the map number, of the
current map will now be displayed.
+ Whether or not the current map is secret will now be
displayed.
+ Whether or not the current IWAD is the BFG Edition will now
be displayed.
+ The par time of the current map will now be displayed.
+ Improvements have been made to how BOOM and MBF-compatible
maps are detected.
+ Whether or not a music lump has been modified in a PWAD will
now be displayed.
* Minor changes have been made to the character set used in
the console.
* Minor changes have been made to text that is output to the
console.
* A bug has been fixed whereby widescreen mode wouldn’t be
displayed correctly after pressing ALT + ENTER to toggle
between fullscreen and a window, and if the
vid_borderlesswindow CVAR was off.
* The default of the vid_borderlesswindow CVAR is now on.
* The default of the vid_scalefilter CVAR has been changed from
“nearest” to “nearest_linear”.
* A new r_graduallighting CVAR has been implemented to allow the
player to toggle the gradual lighting under doors and crushing


Michael Vetter's avatar

jubalh accepted request

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