Overview
Request 772216 accepted
- Update to version 3.5
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Improvements have been made to the support of IWADs that
contain censored Wolfenstein SS sprites.
* IWADs specified using the -file command-line parameter will
now always be treated as PWADs.
* Minor changes have been made to the character set used in the
console.
* Minor changes have been made to text that is output to the
console.
* The keys on the numeric keypad now work correctly in the
console.
* DOOM Retro will now play sound effect lumps that are in WAV
format.
* The corpses of some of the smaller monsters, as well as other
marines, will now be gibbed when close enough to barrel and
rocket explosions. This feature can be toggled on or off
using the new r_corpses_gib CVAR, which is on by default and
off when vanilla mode is on.
* A bug has been fixed whereby certain floor textures would
glitch in some rare instances if the r_liquid_current CVAR
was on.
* The map CCMD now also accepts a map’s title as its parameter.
* The effects of changing the r_blood CVAR in the console will
now always be immediate.
* The teleport CCMD now accepts an optional third parameter,
specifying the height the player will be from the floor once
they have teleported.
* The color of the console’s bottom edge may now be changed
Request History
mnhauke created request
- Update to version 3.5
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Improvements have been made to the support of IWADs that
contain censored Wolfenstein SS sprites.
* IWADs specified using the -file command-line parameter will
now always be treated as PWADs.
* Minor changes have been made to the character set used in the
console.
* Minor changes have been made to text that is output to the
console.
* The keys on the numeric keypad now work correctly in the
console.
* DOOM Retro will now play sound effect lumps that are in WAV
format.
* The corpses of some of the smaller monsters, as well as other
marines, will now be gibbed when close enough to barrel and
rocket explosions. This feature can be toggled on or off
using the new r_corpses_gib CVAR, which is on by default and
off when vanilla mode is on.
* A bug has been fixed whereby certain floor textures would
glitch in some rare instances if the r_liquid_current CVAR
was on.
* The map CCMD now also accepts a map’s title as its parameter.
* The effects of changing the r_blood CVAR in the console will
now always be immediate.
* The teleport CCMD now accepts an optional third parameter,
specifying the height the player will be from the floor once
they have teleported.
* The color of the console’s bottom edge may now be changed
Mailaender accepted request