Overview
Request 795388 accepted
- Update to version 3.5.5
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* The music volume is now lower while either the menu or console
is open.
* The following changes have been made to the menu’s background:
+ The random noise is now slightly slower.
+ Liquid sectors now still animate in the background when the
menu is open.
* The following changes have been made to the widescreen HUD:
+ Health, armor and ammo now flash gold rather than white when
they change.
+ Keycards and skull keys that the player picks up are now
slightly higher.
* Brightmaps are no longer applied to the SLADRIP1, SLADRIP2 and
SLADRIP3 textures when the r_brightmaps CVAR is on.
* The timer displayed by the timer CCMD will now be positioned
lower if the vid_showfps CVAR is on.
* More fixes have been applied to certain maps in the official
DOOM and DOOM II WADs when the r_fixmaperrors CVAR is on.
* The mapstats CCMD now displays the release date for maps in the
official DOOM and DOOM II WADs.
* The translucency of item and teleport fogs is no longer
additive when the r_translucency CVAR is on.
* Due to a change in the latest patch of the Bethesda.net
Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The
Living now use the SKY3 texture as their skies.
Request History
mnhauke created request
- Update to version 3.5.5
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* The music volume is now lower while either the menu or console
is open.
* The following changes have been made to the menu’s background:
+ The random noise is now slightly slower.
+ Liquid sectors now still animate in the background when the
menu is open.
* The following changes have been made to the widescreen HUD:
+ Health, armor and ammo now flash gold rather than white when
they change.
+ Keycards and skull keys that the player picks up are now
slightly higher.
* Brightmaps are no longer applied to the SLADRIP1, SLADRIP2 and
SLADRIP3 textures when the r_brightmaps CVAR is on.
* The timer displayed by the timer CCMD will now be positioned
lower if the vid_showfps CVAR is on.
* More fixes have been applied to certain maps in the official
DOOM and DOOM II WADs when the r_fixmaperrors CVAR is on.
* The mapstats CCMD now displays the release date for maps in the
official DOOM and DOOM II WADs.
* The translucency of item and teleport fogs is no longer
additive when the r_translucency CVAR is on.
* Due to a change in the latest patch of the Bethesda.net
Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The
Living now use the SKY3 texture as their skies.
jubalh accepted request