Overview
Request 799626 accepted
- Update to version 3.5.6
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* The name of the PWAD is no longer displayed in the automap if
the current map has no title.
* Several improvements have been made to the support of Chex
Quest, Freedoom: Phase 1 and Freedoom: Phase 2.
* A bug has been fixed whereby the wrong music could be played
in some rare instances.
* The randomness of the music chosen when the s_randommusic
CVAR is on has been improved.
* A new license CCMD has been implemented that displays the
GNU General Public License in the default browser.
* A message is now displayed in the console whenever an item
or monster respawns.
* A new r_supersampling CVAR has been implemented that applies
supersampling to the player’s view when the r_detail CVAR is
low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by
default and off when vanilla mode is on.
* Corpses can now trigger teleporter line specials.
* When using the kill CCMD, the items dropped by monsters will
no longer trigger teleporter line specials.
* A bug has been fixed whereby some hanging decorations would be
positioned incorrectly in some instances.
* Those monsters that don’t have red blood will no longer leave
gibs if crushed.
* Blood will no longer be spawned while a monster is being
crushed and the r_blood CVAR is none.
Request History
mnhauke created request
- Update to version 3.5.6
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* The name of the PWAD is no longer displayed in the automap if
the current map has no title.
* Several improvements have been made to the support of Chex
Quest, Freedoom: Phase 1 and Freedoom: Phase 2.
* A bug has been fixed whereby the wrong music could be played
in some rare instances.
* The randomness of the music chosen when the s_randommusic
CVAR is on has been improved.
* A new license CCMD has been implemented that displays the
GNU General Public License in the default browser.
* A message is now displayed in the console whenever an item
or monster respawns.
* A new r_supersampling CVAR has been implemented that applies
supersampling to the player’s view when the r_detail CVAR is
low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by
default and off when vanilla mode is on.
* Corpses can now trigger teleporter line specials.
* When using the kill CCMD, the items dropped by monsters will
no longer trigger teleporter line specials.
* A bug has been fixed whereby some hanging decorations would be
positioned incorrectly in some instances.
* Those monsters that don’t have red blood will no longer leave
gibs if crushed.
* Blood will no longer be spawned while a monster is being
crushed and the r_blood CVAR is none.
dstoecker accepted request
@Mailaender: review reminder