Overview
Request 805976 accepted
- Update to version 3.5.8
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* When both the automap and menu are open, the grid will now
still rotate in the background if the am_rotatemode CVAR is
off.
* The menu background will no longer be affected if the
r_detail CVAR is low and the r_lowpixelsize CVAR is not 2×2.
* The player’s path in the automap is no longer reset when
vanilla mode is enabled and the am_path CVAR is on.
* The timer shown when the timer CCMD is used is no longer
displayed while vanilla mode is enabled.
* Only one sound is now heard when confirming the selection of
the Nightmare! skill level.
* A bug has been fixed whereby the “entering” intermission
screen would be displayed when exiting MAP30 in some instances.
* When to update the savegame description while saving a game
has now been improved.
* Improvements have been made to the left and right edges of
the console when it’s open over the automap.
* Minor improvements have been made to the widescreen HUD when
god mode is enabled.
* When the player tries to open a BOOM-compatible door that
requires more than one (or any) keycard or skull key that they
don’t have, all of those keys will now flash in the widescreen
HUD.
* The gamepad can now be used again to change monsters during
DOOM II’s cast sequence.
Request History
mnhauke created request
- Update to version 3.5.8
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* When both the automap and menu are open, the grid will now
still rotate in the background if the am_rotatemode CVAR is
off.
* The menu background will no longer be affected if the
r_detail CVAR is low and the r_lowpixelsize CVAR is not 2×2.
* The player’s path in the automap is no longer reset when
vanilla mode is enabled and the am_path CVAR is on.
* The timer shown when the timer CCMD is used is no longer
displayed while vanilla mode is enabled.
* Only one sound is now heard when confirming the selection of
the Nightmare! skill level.
* A bug has been fixed whereby the “entering” intermission
screen would be displayed when exiting MAP30 in some instances.
* When to update the savegame description while saving a game
has now been improved.
* Improvements have been made to the left and right edges of
the console when it’s open over the automap.
* Minor improvements have been made to the widescreen HUD when
god mode is enabled.
* When the player tries to open a BOOM-compatible door that
requires more than one (or any) keycard or skull key that they
don’t have, all of those keys will now flash in the widescreen
HUD.
* The gamepad can now be used again to change monsters during
DOOM II’s cast sequence.
susnux accepted request
lgtm, thank you
@Mailaender: review reminder