Overview

Request 808354 accepted

- Update to version 3.5.9
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* Fixing a bug present in Vanilla DOOM, scrolling wall textures
(such as the SP_FACE1 textures in MAP05 of plutonia.wad) will
now always scroll at the correct speed.
* A bug has been fixed whereby certain power-ups wouldn’t bob
when the r_floatbob CVAR was on.
* The player’s ability to straferun has now been restored.
* The A_RandomJump codepointer now works again if specified in
a DEHACKED lump.
* Files created by the condump CCMD when no parameter is
specified will now be saved in a new console folder.
* The mouse or a gamepad can now be used to open the menu from
the title screen again.
* Linedefs that have the BOOM-compatible line special of 190
(“SR Change Texture And Effect”) now work.
* The interpolation of floors and ceilings that move instantly
has now been fixed when the vid_capfps CVAR is greater than 35

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 3.5.9
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* Fixing a bug present in Vanilla DOOM, scrolling wall textures
(such as the SP_FACE1 textures in MAP05 of plutonia.wad) will
now always scroll at the correct speed.
* A bug has been fixed whereby certain power-ups wouldn’t bob
when the r_floatbob CVAR was on.
* The player’s ability to straferun has now been restored.
* The A_RandomJump codepointer now works again if specified in
a DEHACKED lump.
* Files created by the condump CCMD when no parameter is
specified will now be saved in a new console folder.
* The mouse or a gamepad can now be used to open the menu from
the title screen again.
* Linedefs that have the BOOM-compatible line special of 190
(“SR Change Texture And Effect”) now work.
* The interpolation of floors and ceilings that move instantly
has now been fixed when the vid_capfps CVAR is greater than 35


Ferdinand Thiessen's avatar

susnux accepted request

Lgtm

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