Overview
Request 814293 accepted
- Update to version 3.5.10
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* The condump CCMD now works again.
* The colors of blood splats now vary slightly.
* More blood splats are now spawned under corpses.
* To avoid accidentally firing them, the player will no longer
automatically switch to the rocket launcher or BFG-9000 if
they run out of all other ammo.
* The player’s face will now appear correctly in both the status
bar and widescreen HUD when god mode is enabled and the
STFGOD0 lump has been replaced by a PWAD.
* If any weapon pickup sprites have been changed in a PWAD,
their silhouettes will no longer appear in the alternate
widescreen HUD.
* The minimum value of the vid_capfps CVAR has been changed
from 1 to 10.
* A bug has been fixed whereby the music volume wouldn’t be
restored when closing the console in some instances.
* The randomization of certain features when a thing is spawned
at the start of a map (such as whether a corpse is mirrored or
not, or the placement of blood splats around a corpse) is now
consistent if the map is restarted.
* The mapstats CCMD now displays alternate titles for those few
maps that have one.
- Created by mnhauke
- In state accepted
- Package maintainer: mnhauke
- Open review for Mailaender
Request History
mnhauke created request
- Update to version 3.5.10
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* The condump CCMD now works again.
* The colors of blood splats now vary slightly.
* More blood splats are now spawned under corpses.
* To avoid accidentally firing them, the player will no longer
automatically switch to the rocket launcher or BFG-9000 if
they run out of all other ammo.
* The player’s face will now appear correctly in both the status
bar and widescreen HUD when god mode is enabled and the
STFGOD0 lump has been replaced by a PWAD.
* If any weapon pickup sprites have been changed in a PWAD,
their silhouettes will no longer appear in the alternate
widescreen HUD.
* The minimum value of the vid_capfps CVAR has been changed
from 1 to 10.
* A bug has been fixed whereby the music volume wouldn’t be
restored when closing the console in some instances.
* The randomization of certain features when a thing is spawned
at the start of a map (such as whether a corpse is mirrored or
not, or the placement of blood splats around a corpse) is now
consistent if the map is restarted.
* The mapstats CCMD now displays alternate titles for those few
maps that have one.
DarkSS accepted request
Thanks!
@DarkSS, @Mailaender, @WernerFink, @dstoecker, @jubalh, @susnux: review reminder