Overview

Request 862114 accepted

- Update to version 4.1.1
- See /usr/share/doc/packages/wyrmsun/readme.txt all changes

- Update to version 4.0.5
* Buildings
+ Fixed the variation conditions for Germanic and Teutonic
Docks.
* Miscellaneous
+ Fixed a potential crash when exiting a loaded saved game.
* Pathfinding
+ Fixed a resource-gathering pathfinding issue which occurred
if e.g. wood piles were adjacent to the building to which
the resource would be returned, and one of the adjacent
wood piles were unreachable.
- Update to version 4.0.4
* Maps
+ Fixed issue which caused a crash when starting the Italy
custom map.
* Miscellaneous
+ Fixed a save game load issue which occurred if a reference
was held to a destroyed unit.
+ Fixed crash which occurred when right-clicking the portrait
of e.g. stone piles.
+ Fixed issue which allowed the Anglo-Saxon civilization to be
chosen for custom games even if they started at the most
basic technological level (the bronze age), even though the
Anglo-Saxons are an iron age civilization.
* Pathfinding
+ Fixed a pathfinding issue which could cause minecarts to get
stuck when looking for a place to return goods to.

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 4.1.1
- See /usr/share/doc/packages/wyrmsun/readme.txt all changes

- Update to version 4.0.5
* Buildings
+ Fixed the variation conditions for Germanic and Teutonic
Docks.
* Miscellaneous
+ Fixed a potential crash when exiting a loaded saved game.
* Pathfinding
+ Fixed a resource-gathering pathfinding issue which occurred
if e.g. wood piles were adjacent to the building to which
the resource would be returned, and one of the adjacent
wood piles were unreachable.
- Update to version 4.0.4
* Maps
+ Fixed issue which caused a crash when starting the Italy
custom map.
* Miscellaneous
+ Fixed a save game load issue which occurred if a reference
was held to a destroyed unit.
+ Fixed crash which occurred when right-clicking the portrait
of e.g. stone piles.
+ Fixed issue which allowed the Anglo-Saxon civilization to be
chosen for custom games even if they started at the most
basic technological level (the bronze age), even though the
Anglo-Saxons are an iron age civilization.
* Pathfinding
+ Fixed a pathfinding issue which could cause minecarts to get
stuck when looking for a place to return goods to.


Michael Vetter's avatar

jubalh accepted request

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