Overview
Request 875792 accepted
- Update to version 4.1.4
* AI
+ Fixed issue which resulted in AI players being able to hire
units from any civilization from mercenary camps (no matter
the civilization of the mercenary faction itself).
* Maps
+ Fixed freeze/crash when starting the Southern Baltic map.
+ Fixed issue which caused settlement territories to not be
generated on certain custom maps.
* Miscellaneous
+ Fixed a potential crash cause when processing triggers.
+ Fixed issue which caused certain site positions (e.g. that
where the Hlesey revealer should be created for the
Thunraz's Servant scenario) to not be saved in a save game.
+ Fixed issue which could mistakenly cause under certain
circumstances a removed settlement site to be saved (when
saving a game) as the settlement head unit for a settlement,
instead of the town hall which had been built on top of it.
+ The preferences.txt file is now saved in AppData instead of
in the Documents folder.
+ Improved save/load performance and memory usage for player
tile exploration.
+ Improved the performance of the database parsing and image
scaling.
* Resources
+ Added checks to prevent the stored resource quantity from
becoming negative.
* Units
+ Added Hobgoblin Warrior unit.
Request History
mnhauke created request
- Update to version 4.1.4
* AI
+ Fixed issue which resulted in AI players being able to hire
units from any civilization from mercenary camps (no matter
the civilization of the mercenary faction itself).
* Maps
+ Fixed freeze/crash when starting the Southern Baltic map.
+ Fixed issue which caused settlement territories to not be
generated on certain custom maps.
* Miscellaneous
+ Fixed a potential crash cause when processing triggers.
+ Fixed issue which caused certain site positions (e.g. that
where the Hlesey revealer should be created for the
Thunraz's Servant scenario) to not be saved in a save game.
+ Fixed issue which could mistakenly cause under certain
circumstances a removed settlement site to be saved (when
saving a game) as the settlement head unit for a settlement,
instead of the town hall which had been built on top of it.
+ The preferences.txt file is now saved in AppData instead of
in the Documents folder.
+ Improved save/load performance and memory usage for player
tile exploration.
+ Improved the performance of the database parsing and image
scaling.
* Resources
+ Added checks to prevent the stored resource quantity from
becoming negative.
* Units
+ Added Hobgoblin Warrior unit.
jubalh accepted request
Thanks!