Overview
Request 878930 accepted
- Update to version 4.0.6
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* DOOM Retro now recognizes the following alternative names for
the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD,
DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD,
DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD.
* A bug has been fixed whereby certain lumps that are only 320
pixels wide wouldn’t be positioned correctly in some instances
if the vid_widescreen CVAR was on.
* Minor improvements have been made to the color chosen for the
surrounding pillarboxes when certain lumps from a PWAD that
are only 320 pixels wide are displayed and the vid_widescreen
CVAR is on.
* A wider version of the DMENUPIC lump will now be displayed,
and the menu will automatically open at startup again, when
playing the BFG Edition of DOOM II: Hell On Earth.
* Minor changes have been made to text that is output to the
console.
* An obituary will now be displayed in the console if the
con_obituaries CVAR is on and:
+ A barrel explodes because of another barrel’s explosion.
+ A corpse is gibbed by a nearby barrel or rocket explosion.
* Minor improvements have been made to the support of Freedoom:
Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill.
* Minor improvements have been made to the support of DEHACKED
lumps.
* A bug has been fixed whereby some characters in the automap
title wouldn’t be displayed correctly in some instances.
Request History
mnhauke created request
- Update to version 4.0.6
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* DOOM Retro now recognizes the following alternative names for
the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD,
DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD,
DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD.
* A bug has been fixed whereby certain lumps that are only 320
pixels wide wouldn’t be positioned correctly in some instances
if the vid_widescreen CVAR was on.
* Minor improvements have been made to the color chosen for the
surrounding pillarboxes when certain lumps from a PWAD that
are only 320 pixels wide are displayed and the vid_widescreen
CVAR is on.
* A wider version of the DMENUPIC lump will now be displayed,
and the menu will automatically open at startup again, when
playing the BFG Edition of DOOM II: Hell On Earth.
* Minor changes have been made to text that is output to the
console.
* An obituary will now be displayed in the console if the
con_obituaries CVAR is on and:
+ A barrel explodes because of another barrel’s explosion.
+ A corpse is gibbed by a nearby barrel or rocket explosion.
* Minor improvements have been made to the support of Freedoom:
Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill.
* Minor improvements have been made to the support of DEHACKED
lumps.
* A bug has been fixed whereby some characters in the automap
title wouldn’t be displayed correctly in some instances.
susnux accepted request
lgtm