Overview
Request 878932 accepted
- Update to 1.5.1:
* Update savegame format. Old savegames still work, but new
savegames can't be loaded with older versions of dhewm3!
* dhewm3 now supports the Doom3 Demo gamedata.
* Create the game window on the display the cursor is currently
on (when using more than one display).
* Added r_fullscreenDesktop CVar to set if fullscreen mode should
be "classic" or "Desktop" which means a borderless window at.
desktop resolution.
* Fullscreen modes that are not at the current desktop resolution
should work better now.
* Several sound-related bugfixes.
* Restore "Carmack's Reverse" Z-Fail stencil shadows; use
glStencilOpSeparate() if available.
* New CVar g_hitEffect: If set to 0, the player camera damage
effects (like double-vision and extreme tilt) when being hit
are disabled.
* Fix lingering messages in HUD after loading savegame.
* Fixed clipping bug in delta1.
* Improve compatibility with some custom scripts.
* Registering multiplayer servers at id's master-server fixed,
so they can be found in the multiplayer menu.
* Support for reproducible builds by setting the CMake option
REPRODUCIBLE_BUILD.
* Proper handling of paths with dots in directory names.
* In the Spanish translation all the Alpha Lab autosaves got
the same name, now the autosave name is based on the mapename
instead which is distinct.
- Remove patch
* 0001-Remove-use-of-date-time-macros.patch (fixed by upstream)
Request History
mnhauke created request
- Update to 1.5.1:
* Update savegame format. Old savegames still work, but new
savegames can't be loaded with older versions of dhewm3!
* dhewm3 now supports the Doom3 Demo gamedata.
* Create the game window on the display the cursor is currently
on (when using more than one display).
* Added r_fullscreenDesktop CVar to set if fullscreen mode should
be "classic" or "Desktop" which means a borderless window at.
desktop resolution.
* Fullscreen modes that are not at the current desktop resolution
should work better now.
* Several sound-related bugfixes.
* Restore "Carmack's Reverse" Z-Fail stencil shadows; use
glStencilOpSeparate() if available.
* New CVar g_hitEffect: If set to 0, the player camera damage
effects (like double-vision and extreme tilt) when being hit
are disabled.
* Fix lingering messages in HUD after loading savegame.
* Fixed clipping bug in delta1.
* Improve compatibility with some custom scripts.
* Registering multiplayer servers at id's master-server fixed,
so they can be found in the multiplayer menu.
* Support for reproducible builds by setting the CMake option
REPRODUCIBLE_BUILD.
* Proper handling of paths with dots in directory names.
* In the Spanish translation all the Alpha Lab autosaves got
the same name, now the autosave name is based on the mapename
instead which is distinct.
- Remove patch
* 0001-Remove-use-of-date-time-macros.patch (fixed by upstream)
mia accepted request