Overview
Request 886263 accepted
- Update to version 4.0.8
* Minor changes have been made to text that is output to the
console.
* The condump CCMD will no longer continue to dump every line of
text that is output to the console after it is entered.
* Minor improvements have been made to the DMENUPIC lump.
* Minor changes have been made to the help screen displayed
using the F1 key.
* A bug has been fixed whereby the console couldn’t be opened
using the ~ key on certain keyboards.
* The player will no longer be spawned into a map such that they
could be stuck in the ceiling.
* Player messages will now quickly fade off of the screen if the
fade CVAR is on when the alternate widescreen HUD is displayed.
* The vid_showfps CVAR can now be on at startup if set in a .cfg
file that is either loaded using the WAD launcher or specified
on the command-line.
* Dead monsters may now be spawned again using the spawn CCMD
* A bug has been fixed whereby things with the MF_BOUNCES flag
wouldn’t explode.
* More fixes have been applied to certain maps when the
r_fixmaperrors CVAR is on.
* -shot may be now be used as an alternative to -shotdir on the
command-line.
* A bug has been fixed whereby corpses wouldn’t gib correctly in
some rare instances if the r_corpses_gib CVAR was on.
Request History
mnhauke created request
- Update to version 4.0.8
* Minor changes have been made to text that is output to the
console.
* The condump CCMD will no longer continue to dump every line of
text that is output to the console after it is entered.
* Minor improvements have been made to the DMENUPIC lump.
* Minor changes have been made to the help screen displayed
using the F1 key.
* A bug has been fixed whereby the console couldn’t be opened
using the ~ key on certain keyboards.
* The player will no longer be spawned into a map such that they
could be stuck in the ceiling.
* Player messages will now quickly fade off of the screen if the
fade CVAR is on when the alternate widescreen HUD is displayed.
* The vid_showfps CVAR can now be on at startup if set in a .cfg
file that is either loaded using the WAD launcher or specified
on the command-line.
* Dead monsters may now be spawned again using the spawn CCMD
* A bug has been fixed whereby things with the MF_BOUNCES flag
wouldn’t explode.
* More fixes have been applied to certain maps when the
r_fixmaperrors CVAR is on.
* -shot may be now be used as an alternative to -shotdir on the
command-line.
* A bug has been fixed whereby corpses wouldn’t gib correctly in
some rare instances if the r_corpses_gib CVAR was on.
susnux accepted request
LGTM, thank you!