Overview

Request 897710 accepted

- Update to version 4.1
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* The correct credits screen will now be displayed in all
instances.
* Minor changes have been made to text that is output to the
console.
* The lighting applied to all walls, floors and ceilings in a
map is now dithered. This may be toggled using the new
r_ditheredlighting CVAR, which is on by default and off when
vanilla mode is enabled.
* The r_dither CVAR has been deprecated. BOOM-compatible
translucent wall textures can no longer be dithered.
* The smoke trailing behind rockets fired by the player and
cyberdemons when the r_rockettrails CVAR is on has been
redesigned.
* The smoke trailing behind rockets fired by the player will no
longer spawn too close to their face, obscuring their view,
when they hold down a control bound to the +fire action to
fire multiple rockets.
* The following changes have been made to player messages:
+ The grouping of identical player messages can now be
toggled using the new groupmessages CVAR, which is on by
default and off when vanilla mode is enabled.
+ Player messages are no longer grouped if more than 4
seconds apart.
+ Player messages now fade off the screen smoother when the
fade CVAR is on.
+ A bug has been fixed whereby player messages wouldn’t
completely fade off of the screen if the console was open

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 4.1
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* The correct credits screen will now be displayed in all
instances.
* Minor changes have been made to text that is output to the
console.
* The lighting applied to all walls, floors and ceilings in a
map is now dithered. This may be toggled using the new
r_ditheredlighting CVAR, which is on by default and off when
vanilla mode is enabled.
* The r_dither CVAR has been deprecated. BOOM-compatible
translucent wall textures can no longer be dithered.
* The smoke trailing behind rockets fired by the player and
cyberdemons when the r_rockettrails CVAR is on has been
redesigned.
* The smoke trailing behind rockets fired by the player will no
longer spawn too close to their face, obscuring their view,
when they hold down a control bound to the +fire action to
fire multiple rockets.
* The following changes have been made to player messages:
+ The grouping of identical player messages can now be
toggled using the new groupmessages CVAR, which is on by
default and off when vanilla mode is enabled.
+ Player messages are no longer grouped if more than 4
seconds apart.
+ Player messages now fade off the screen smoother when the
fade CVAR is on.
+ A bug has been fixed whereby player messages wouldn’t
completely fade off of the screen if the console was open


Matthias Mailänder's avatar

Mailaender accepted request

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