Overview

Request 915406 accepted

- Update to version 4.2.1
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* The framerate will no longer drop to 35 frames per second if
the game is paused, or the menu or console is open.
* A slight dithered effect is now applied to fade transitions
when the fade CVAR is on.
* A fade transition will now always be applied when exiting the
help screen and the fade CVAR is on.
* Translucency is now applied to megaspheres when the
r_translucency CVAR is on.
* The following changes have been made when the
r_shake_damage CVAR is greater than 0% and god mode is enabled:
+ The maximum amount of time the screen will shake when the
player is attacked has been reduced.
+ The screen will no longer shake if the player is in a sector
with special 16 (“Damage -10% or -20% health”) or 4 (“Damage
-10% or -20% health and light blinks (0.5 sec.)”).
* Improvements have been made to the clipping of the bottom of
sprites when in liquid and the r_liquid_clipsprites CVAR is on.
* A bug has been fixed whereby an action couldn’t be bound to or
unbound from the ; key using the bind and unbind CCMDs.
* The background of the player’s face will now be positioned
correctly when the facebackcolor CVAR is a value other than
its default of 5 and the vid_widescreen CVAR is on.
* Zooming in and out of the automap is now more responsive.
* The M_LGTTL and M_SGTTL lumps will now be used as the titles
in the load and savegame menus if replaced in a PWAD.

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 4.2.1
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* Minor changes have been made to text that is output to the
console.
* The framerate will no longer drop to 35 frames per second if
the game is paused, or the menu or console is open.
* A slight dithered effect is now applied to fade transitions
when the fade CVAR is on.
* A fade transition will now always be applied when exiting the
help screen and the fade CVAR is on.
* Translucency is now applied to megaspheres when the
r_translucency CVAR is on.
* The following changes have been made when the
r_shake_damage CVAR is greater than 0% and god mode is enabled:
+ The maximum amount of time the screen will shake when the
player is attacked has been reduced.
+ The screen will no longer shake if the player is in a sector
with special 16 (“Damage -10% or -20% health”) or 4 (“Damage
-10% or -20% health and light blinks (0.5 sec.)”).
* Improvements have been made to the clipping of the bottom of
sprites when in liquid and the r_liquid_clipsprites CVAR is on.
* A bug has been fixed whereby an action couldn’t be bound to or
unbound from the ; key using the bind and unbind CCMDs.
* The background of the player’s face will now be positioned
correctly when the facebackcolor CVAR is a value other than
its default of 5 and the vid_widescreen CVAR is on.
* Zooming in and out of the automap is now more responsive.
* The M_LGTTL and M_SGTTL lumps will now be used as the titles
in the load and savegame menus if replaced in a PWAD.


Dirk Stoecker's avatar

dstoecker accepted request

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